Bar Gate on Sahrani is turned or offcenter
Closed, ResolvedPublic

Description

Bar Gate on Sahrani is turned wrong way, is off center or placed in the middle of the road.

On the following pos:
[13476,8755.37,0.00137711]
[13280.2,8755.33,0.00133514]
[13234.2,8967.94,0.00138474]
[11240.7,5899.25,0.00142479]
[9284.57,5880.6,0.00139999]
[9759.83,9800.61,0.00143433]
[9536.21,9760.61,0.00141907]
[9521.84,9925.3,0.00143433]
[17520.4,9554.28,0.00144577]
[17248.2,14130.1,0.00143909]
[14016.4,12630.6,0.00115204]
[12023.3,15413.6,0.00154114]
[11842.6,15447,0.00144958]
[11901.7,15260,0.00192261]
[11410.4,16573.5,0.00142765]
[4882.9,15585.3,0.00911331]

Details

Affected classnames
"CUP_A1_zavora","CUP_A1_zavora_2"
Evul created this task.Feb 25 2016, 2:14 PM
Evul added a project: Terrains.

Found the terrain tag.

Evul updated the task description. (Show Details)Feb 25 2016, 2:18 PM
Evul changed Affected classnames from ZavoraAnim, Land_BarGate_F to "CUP_A1_zavora","CUP_A1_zavora_2".Feb 25 2016, 2:40 PM

As we fixed the rotated bargate for the A2 terrains, it is now wrong rotated on A1 terrains. We thought this is the lesser evil as A2 terrains are more widely spread.

NeoArmageddon changed the task status from Needs Review to Acknowledged.
NeoArmageddon triaged this task as Low priority.
NeoArmageddon added a subscriber: NeoArmageddon.

What @TheConen said.

Two fixes I can think of:

  1. Scripted solution: include an initialisation to the bar gate that automatically fixes the rotation if the map matches Sahrani. Sahrani is by far my favourite map of the entire game. I just use United Sahrani as a stand in and make my own checkpoints in the interim, of course.
  1. Harder solution: remove the checkpoints from the Sahrani terrain and hand place correctly oriented ones. This would require unpacking and modifying the terrain, which may not even be possible with the binary map data we've got.

I am working on a complete different but far better solution ;)

:fantasy:

NeoArmageddon changed the task status from Acknowledged to In Progress.May 18 2016, 8:03 AM

Isn't this resolved with Terrains 1.1.0?

NeoArmageddon closed this task as Resolved.Jun 2 2016, 9:11 AM

It is.