Add closed variants of buildings
In Progress, NormalPublic

Description

With renamed models and new "Land_" classes.

Sparfell_19 added a comment.EditedFeb 13 2017, 7:12 PM

Should I go with "Land_Mil_Barracks_no_interior" or "CUP_Land_Mil_Barracks_no_interior" for the new classes and p3d names ?

NeoArmageddon added a subscriber: NeoArmageddon.EditedFeb 26 2017, 7:45 AM

"Land_Mil_Barracks_no_interior_CUP"

Land classes need to have Land in front, otherweise Mikeros tools and binarise go nuts and destroy everything (your wrp, your pbo, your HDD, your dog, your life, etc) ;)

Also everything that is not a direct replacement on the A1/A2 terrains get a CUP tag as no legacy naming is needed.

Some buildings in "\ca\buildings2\Ind_Workshop01\" are not yet included because for some unidentified reasons it throws an error when I try to spawn them

11:45:12 Warning Message: Cannot open object ca\buildings2\ind_workshop01\cup_ind_workshop01_01_no_interior.p3d
11:45:12 ca\buildings2\ind_workshop01\cup_ind_workshop01_01_no_interior.p3d: No geometry and no visual shape
11:45:12 ca\buildings2\ind_workshop01\cup_ind_workshop01_01_no_interior.p3d: No geometry and no visual shape

The model cannot be seen in editor and ingame. The path is correct and the p3d is where it should be inside the PBO. These p3d are non modified p3d from the 1.2.0 release (I retrieved them from the SVN repo). I run PBO project 1.73 and it throws "Type 73" errors all over the place when packing p3D. I tried to do full builds after cleaning the temp folder with no results so far. I also tried to build with addon builder and to take the p3d from a previous release (1.1.0), still the same error. I ran out of ideas. I would appreciate some advices.