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yourstruly in discords says: PB 6P9 and M1911 have the same problem, but M9 and CZ 75 don't
Fri, Jun 30
Thu, Jun 29
Yeah as I mentioned I did go a bit overboard. Please let me know if there are any formatting issues. Don't forget to take a look at the videos and the spreadsheet! They're very helpful.
Jesus christ on rollerblades this ticket is long.
We'll take a look, thank you for your time.
Adding the skids selection to Geometry Phys LOD allows sliding on the skids, but gemoetry is still just straight, so at a small angle it will already cause brick stop, I assume that has to be adjusted as well. Will leave to @Alwarren since he has the original model.
Yes that's with SFM, there's a driveOnComponents config entry where you need to list all the named selections from the geo LOD that are supposed to have low friction properties (normally wheels or skids), the game handles the rest so they dont need any weird rvmat assigned or anything.
the low friction components for the skids are not present, so instead of sliding when touching the ground it stops like a brick (potentially causing damage)
i think it has an odd grey-ish look, look at this comparison with the vanilla mh9
I'll check and add the relevant items to the list.
I have a few more to add:
- the slingload point is off center of balance, meaning the helicopter will move on its own when objects are attached
- the low friction components for the skids are not present, so instead of sliding when touching the ground it stops like a brick (potentially causing damage)
- tailrotor blur effects didnt seem to be working right (dont remember the exact conditions, probably a missing/broken selection)
- one of the FFV seats is not working right (should ask my mates about it as i wasn't the one who noticed)
- glass transparency should be adjusted a bit more as it looks too opaque right now
Not an issue with the glass, but with missing crew proxies in Fire Gemoetry LOD - logged in T2086. This should probably be closed as an invalid duplicate.
Wed, Jun 28
Tue, Jun 27
Ok no problem
I realised I did not create a task but just posted a comment. I thought that might be confusing so I created a proper task.
Wasn't this posted a few days ago? We'll take a look anyway.
Mon, Jun 26
Fri, Jun 23
Yeah sorry, did not know there was 2 branches. Good to hear that it is fixed. Keep up the great work!
Thu, Jun 22
Jun 19 2017
If you have more to report feel free to update this ticket.
Jun 17 2017
Added in in rVEHICLESSVN1190.
Jun 16 2017
Every suggestions in this tickets are now integrated. Closing.
Can confirm this was resolved a few days ago.
Even in a vanilla zeus scenario things are working fine here. Notice that some AH6 variants are being removed because the dynamic loadout editor is being added, but objects show fine otherwise.
Are you sure modded content is enabled in the Zeus module?