That's an arma issue, will wait for terrain guys to have a say on this but its an engine issue.
Will do. Where can I get it?
Can't reproduce this anymore.
After some investigation it seems this is not possible unfortunately. Either BI makes changes to the engine or this can't be done.
Arsenal stats are usually not very accurate, anyway AKS74U's weight has been decreased now.
Can't reproduce, works fine for me.
Can you post a video and tell me which game/cup version are you on?
Please check the Dev-Version of CUP-Terrains. Iirc i already fixed that.
This issue seems to be gone. I don't know how.
Sun, Sep 17
This is being looked into but i dont think it can be changed, i thought the UAVs had a function to switch between terrain-locked and free view but it doesnt seem like it.
The reason it can be done on other planes is because you use the pilotcamera, which has that particular function, but it doesnt seem to work on gunner seats.
Sat, Sep 16
Fri, Sep 15
Thu, Sep 14
Wed, Sep 13
Tue, Sep 12
Mon, Sep 11
Found "Land_Lamp_Street2_EP1" on Zargabad and "Land_PowLines_Conc2L_EP1" on Al Rayak, so here is modified fix
Certainly not for the Javelin, we used it in a mission yesterday. I have talked to a guy that actually operated one, and he said the backblast of the launch motor is very low and hardly worth mentioning.
Well not for the javelin in fact.
@Alwarren I tested it and it's already the case for NLAW and Javelin with ace + acecompat.
Sun, Sep 10
Same thing for M47 Dragon I presume
Any news? Actually all bariers need to take a look, beacuse its geomentry center seems to be wrong.
Now since JETS DLC is out the TOH Terrains gained some value. I created a new repo dedicated to TOH terrains, also a new project. Let's see how things work out.
Sat, Sep 9
class SlingLoadDisplay was missing
Seems like it has been resolved either by us or BI, tested now with latest dev branch and its not happening anymore.
Whatever it was, seems to have fixed itself. Perhaps BI messed something up and patched it all on their own.
I did fix the xH-6 class of helicopters, and I did completely overhaul the hitpoint on the UH-1H. The latter might need retesting, but I think it's okay for now.
Mi-24/35 passenger compartment is too cramped up to properly use FFV without clipping all over the place.
If you remember fixing something in this already please mark it in bold in OP for reference.
After some investigation it seems all compatible vehicles already have the proper setup in the edit vehicle appearance tab. Beware that not all vehicle variants feature all texture types, some only come in Desert/OD but not woodland as the texture setup is different.
Fri, Sep 8
Note: Currently adding visible lights to the RG-31
Make sure to check against changes that I or Varanon commited recently, there were a few things that might already be fixed.
Also, there is a general lack of proper hitpoint defininition for a majority of our helicopters, need review. I fixed them for the UH-1H already.
Started going through the issues reported here, gonna rearrange a few notes made in OP, also fixed issues will be marked in bold for the sake of clarity.
Wed, Sep 6
Adjusted the ballistics so that the MAAWS scope's BDC markers now work as expected.
Fixed most of it in the above commit, closing now, reopen if necessary.