I can confirm this. Makes the map unplayable essentially. AI also cannot use bridges and since bridges connect several main roads on the map, it further impedes the maps ability to be used.
Unbreak Now! (10)
Needs Triage (5)
Wed, May 24
Tue, May 23
Sun, May 21
Sat, May 20
Attached image http://i.imgur.com/1z6D6R1.jpg
bumping priority up, gonna take a look soon
Since the payload manager is in game now (and CUP vehicles will get it too in due time) i think this ticket can be closed.
Checking this morning, the issue only appears on Sarahni, possibly a terrain issue rather than vehicle issue.
Everything seems to be working fine, even with only two units in the group the first two positions occupied are always the driver and gunner, closing.
https://feedback.bistudio.com/T124125 ticket on BI feedback tracker
Is this still happening to you? I tested it just now with CUP Dev and it seems to work mostly fine (except for some bumpy harriers, but they settle down in a bit).
can't reproduce on my end
Fri, May 19
Solution is much easier, there's a coefficient for tracks speed (tracksspeed) that defines how fast the animation is played.
This is caused by weird inheritance from vanilla APCs.
can't reproduce, keeping open for the time being
Thu, May 18
You're right. I completely forgot I had that enabled. My apologies.
Works fine on my end, that must be some custom content unrelated to CUP, judging by the menu entry (it's not under Army of the Czech Republic) and the icon (which i don't recognize) it's not one of ours. Closing.
Uhm could you clarify why the classnames are not the same as the ones in CUP? Are you sure you're using CUP vehicles?
I know! It's almost like modern art! ^-^
woah that's new!