- User Since
- Jun 7 2017, 11:20 PM (32 w, 5 d)
Jun 8 2017
Update from further testing on our end: it appears that Zeus can be made aware the object exists using the Add Editable Objects module if it already exists in the mission, but any attempt to manipulate it results in the action failing and either the vehicle rubber-banding back to the location it was at before Zeus attempted editing, or nothing at all happening. Even with the Zeus module being made aware than an object of that type physically exists in-mission, Zeus is still unable to spawn additional instances of the vehicle or unit.
It appears the issue persists regardless of if third-party mods are loaded or if CUP and its dependencies are the only mods loaded.