NeoArmageddon (Dennis Meyer)Administrator
Grey Eminence

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User Details

User Since
May 19 2015, 5:20 PM (134 w, 6 d)
Roles
Administrator
Availability
Available

Recent Activity

Wed, Dec 13

NeoArmageddon added a comment to T1363: Realistic arming for german uh-1 and ch-53.

Comment with private convo (containing permission) removed and moved to our internal archive.

Wed, Dec 13, 10:37 PM

Oct 30 2017

NeoArmageddon raised the priority of T1511: A2 Road Konecs Need Rotated from Wishlist to Normal.
Oct 30 2017, 8:07 AM
NeoArmageddon closed T2168: Grass alpha (sahrani) as Wontfix.
Oct 30 2017, 7:50 AM · Terrains

Oct 29 2017

NeoArmageddon renamed T2285: A2 outhouse need improvements from A2 Outhouse need improvements to A2 outhouse need improvements.
Oct 29 2017, 8:26 AM
NeoArmageddon created T2285: A2 outhouse need improvements.
Oct 29 2017, 8:26 AM
NeoArmageddon created T2284: Some chernarus trees have a LOD with a bright trunk.
Oct 29 2017, 8:22 AM · Terrains
NeoArmageddon claimed T2148: Wrong road texture in Lamentin (Everon).
Oct 29 2017, 8:22 AM · Terrains
NeoArmageddon claimed T1991: Chernarus coast road texture bug.
Oct 29 2017, 8:21 AM · Terrains
NeoArmageddon added a comment to T1969: Buldozer Crash: ca\roads2\bridge\Bridge_stone_asf2_25.p3d.

For me that model even chrashs BD when A2 sample data is used and it was that way since years... thought is was a bug in the original data. Can you replace the broken one with your version?

Oct 29 2017, 8:20 AM · Terrains
NeoArmageddon added a comment to T1825: ArmA 1 Building Positions.

Any update on the classnames?

Oct 29 2017, 8:16 AM · Terrains
NeoArmageddon closed T1823: Building height of Panelak as Wontfix.

But they work with maps that were build with A2 data, and that is the important part. Fixing them on AiA terrain will result in them being sunken into the ground on all CUP and A1/A2 maps.
The problem here is with AiA and terrains that used AiA data.

Oct 29 2017, 8:16 AM · Terrains

May 5 2017

NeoArmageddon closed T1168: ca/structures/wall/wall_indcnc_4.p3d as Invalid.

As I don't think this is an issue anymore, I close this for now.

May 5 2017, 10:19 AM · Terrains

Apr 22 2017

NeoArmageddon added a comment to T1898: Add other new Land_Panelak2.

That abandoned looking texture doesn't fit any of the terrains the panelak is used on. Nevertheless the model problems with the CUP panelak2 are a bug/oversight and it will be fixed.

Apr 22 2017, 9:40 AM

Feb 26 2017

NeoArmageddon added a comment to T1939: Add closed variants of buildings.

Land classes need to have Land in front, otherweise Mikeros tools and binarise go nuts and destroy everything (your wrp, your pbo, your HDD, your dog, your life, etc) ;)

Feb 26 2017, 7:45 AM · Terrains

Feb 21 2017

NeoArmageddon changed the status of T1957: Rail objects missing "View Geometry" LODs from Needs Review to Acknowledged.
Feb 21 2017, 5:41 PM · Terrains

Feb 1 2017

NeoArmageddon added a comment to T1898: Add other new Land_Panelak2.

Also the second floor can't get removed. It is the only way the proxies can work (the proxies make the building enterable and performance friendly). But it will likely get retextured to concrete instead of bricks sometime in the future.

Feb 1 2017, 8:00 PM
NeoArmageddon changed the status of T1898: Add other new Land_Panelak2 from Needs Review to Acknowledged.

Thanks for your ticket. We are aware of this issue. The floors are proxies and unfortunatly the medium panelaks switched to using the wrong proxies (it uses the one of the big one instead of the small).

Feb 1 2017, 7:59 PM
NeoArmageddon changed the status of T1895: Add mapsize entry for CWA terrains from Needs Review to Acknowledged.

Confirmed. CWA is missing mapSize entries.

Feb 1 2017, 7:23 PM · Terrains
NeoArmageddon renamed T1895: Add mapsize entry for CWA terrains from Fix mapsize entrie to Add mapsize entry for CWA terrains.
Feb 1 2017, 7:22 PM · Terrains

Jan 31 2017

NeoArmageddon added a comment to T1891: No buildings or trees spawning on Chernarus or Chernarus Summer.

See this and this link and confirm that is not the problem but something else.

Jan 31 2017, 8:30 AM · Terrains

Dec 3 2016

NeoArmageddon closed T1782: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1784: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1785: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1786: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1787: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1788: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1789: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1791: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1790: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1792: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1794: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1795: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1793: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1796: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1797: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1800: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1798: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1799: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1801: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1802: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1803: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1804: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1805: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1806: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1807: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1808: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1809: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:52 PM · Terrains
NeoArmageddon closed T1810: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:52 PM · Terrains

Nov 16 2016

NeoArmageddon closed T1748: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1747: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1749: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1750: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1753: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1752: Invinsible wall Cherno as Invalid.
Nov 16 2016, 4:31 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1754: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1756: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1755: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1758: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1757: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1759: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Unknown Object (Project), Terrains
NeoArmageddon closed T1760: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Unknown Object (Project), Terrains

Oct 25 2016

NeoArmageddon added a comment to T1705: Some mortars share same skeleton name with RHS mortars.

Most likely this is caused by CUP and RHS using legacy names from A1/A2.

Oct 25 2016, 12:25 PM · Weapons

Oct 13 2016

NeoArmageddon added a comment to Image Macro ":fantasy:".

Macro :fantasy::      Magic

Oct 13 2016, 5:32 PM

Sep 27 2016

NeoArmageddon updated the image for Terrains from F645: profile to F7771: profile.
Sep 27 2016, 11:00 PM

Jul 1 2016

NeoArmageddon changed the status of T1547: cfgModels error from Needs Review to Acknowledged.

That pbo is a direct CWR2 port and will be replaces by default CUP TP pbos in the near future and can be considered a placeholder for the 1.2.0 release. But I acknowledged the ticket.

Jul 1 2016, 11:35 AM · Terrains

Jun 27 2016

NeoArmageddon edited this Badge.
Jun 27 2016, 6:31 PM

Jun 23 2016

NeoArmageddon added a comment to T1537: Weird object in front of LHD on Desert Island.

Maybe an UFO? Scary!

Jun 23 2016, 5:07 PM · Terrains
NeoArmageddon changed the status of T1532: Airfields on Nogova bugged from Needs Review to Acknowledged.
Jun 23 2016, 5:06 PM · Terrains

Jun 18 2016

NeoArmageddon added a comment to T1526: Launcher damage against tanks random.

I tested it myself and can confirm the launchers are very inconsistent in applied damage to vehicles. In comparison the Titan is always either a one-hit or disabled the tank (followed by cookoff).

Jun 18 2016, 11:23 PM · Vehicles, Weapons
NeoArmageddon edited this Badge.
Jun 18 2016, 10:33 PM
NeoArmageddon changed the status of T1526: Launcher damage against tanks random from Open to Acknowledged.
Jun 18 2016, 6:53 PM · Vehicles, Weapons

Jun 7 2016

NeoArmageddon added a comment to T1438: Land Rover Ambulances distorted animations.

Broken Anims and missing proxies is 100% a conflict between mods or to me more exact, the included model.cfg.
You are most likely running a mod alongside CUP that either ports A2 stuff itself or that inherited CUP but doesn't change classnames.

Jun 7 2016, 11:59 AM · Vehicles

Jun 6 2016

NeoArmageddon added a comment to T1511: A2 Road Konecs Need Rotated.

I actually asked him to made this task. The legacy road p3ds have a different texture orientation than the shapefile config. We can make the transition from roadnetwork to shapefiles easier for old terrain if CUP TP provides both, the legacy konec textures and the 180 degrees rotated ones for shapefile usage.

Jun 6 2016, 5:25 PM
NeoArmageddon changed the status of T1511: A2 Road Konecs Need Rotated from Needs Review to Assigned.
Jun 6 2016, 2:58 PM

Jun 4 2016

NeoArmageddon added a comment to T1505: Porting Clafghan .

Nope. Why not make it yourself?

Jun 4 2016, 9:37 PM
NeoArmageddon added a comment to T1505: Porting Clafghan .

:wat:

Jun 4 2016, 7:24 PM
NeoArmageddon changed the image for Image Macro ":wat:".
Jun 4 2016, 7:24 PM

Jun 2 2016

NeoArmageddon closed T1156: Bar Gate on Sahrani is turned or offcenter as Resolved.

It is.

Jun 2 2016, 9:11 AM · Terrains

May 31 2016

NeoArmageddon closed T1482: CUP 1.1.0 Chernarus N.W. Airstrip terrain poking through runway as Wontfix.

Looks like something we can do nothing about. There is no Chernarus source available.

May 31 2016, 4:38 PM · Terrains
NeoArmageddon changed the status of T1484: Make explosions to the barrels. from Needs Review to Acknowledged.
May 31 2016, 4:34 PM
NeoArmageddon changed the status of T1483: AI vs clutter from Needs Review to Acknowledged.

The new surface params will definitly be added. Until that (patch or small update) there is not much we can do about the grass.

May 31 2016, 4:33 PM · Terrains

May 18 2016

NeoArmageddon changed the status of T1156: Bar Gate on Sahrani is turned or offcenter from Acknowledged to In Progress.
May 18 2016, 8:03 AM · Terrains

Apr 26 2016

NeoArmageddon added a comment to T1406: Too Low Armor for vehicles like APC and BTR-90.

What's wrong with those values? Only the BMP seems to be a little too well armored.

Apr 26 2016, 12:40 PM · Vehicles

Apr 24 2016

NeoArmageddon changed the status of T1400: MH-6 does not take part damage from Needs Review to Acknowledged.

Can confirm. But you can still shoot the copilot in the knees.

Apr 24 2016, 11:10 AM

Apr 22 2016

NeoArmageddon closed T1391: Concrete Texture on Chernarus Contains Bug from Parallax as Invalid.

This Texture doesn't exist anymore. It was replaced by the original concrete texture. No need to work on this one.

Apr 22 2016, 10:35 AM · Terrains

Apr 21 2016

NeoArmageddon reopened T1363: Realistic arming for german uh-1 and ch-53 as "Open".

:finnhappyfire:

Apr 21 2016, 4:58 PM

Apr 19 2016

NeoArmageddon updated subscribers of T1344: USMC Faction has two "Car" vehicleClasses.
Apr 19 2016, 5:00 PM · Vehicles
NeoArmageddon merged task T1349: USMC has 2 Cars options in Eden into T1344: USMC Faction has two "Car" vehicleClasses.
Apr 19 2016, 5:00 PM · Vehicles

Apr 18 2016

NeoArmageddon added a comment to T1244: Improve "ca\plants\ker trs travy5.p3d" geometry.

Oh, I might upgraded this when I did all the other A1 plants.

Apr 18 2016, 8:00 PM · Terrains
NeoArmageddon added a comment to T1352: Ugly alpha channel border on b_canina2s.p3d.

Macro itsawesome:          So pretty!

Apr 18 2016, 9:54 AM · Terrains
NeoArmageddon changed the status of T1372: Bush has a bloated Far LOD from Needs Review to Assigned.

X-Cam... :|

Apr 18 2016, 9:52 AM · Terrains
NeoArmageddon changed the status of T1370: Spruce trees far lod is a sprite that when viewed from the air, appears invisible from Needs Review to Assigned.
Apr 18 2016, 9:51 AM · Terrains
NeoArmageddon changed the status of T1371: Birch treetop vanishes while trunk remain on the far LOD from Needs Review to Assigned.
Apr 18 2016, 9:51 AM · Terrains
NeoArmageddon closed T1373: CUP Units req to be removed from desolation mod as Invalid.

That's not our problem, but yours and the problem of the server you are trying to connect.

Apr 18 2016, 9:42 AM · Units

Apr 15 2016

NeoArmageddon added a comment to T1363: Realistic arming for german uh-1 and ch-53.

He just needs to write that he allows CUP to use his model within APL-SA license. A screenshot of a mail or chat would be enough.

Apr 15 2016, 8:56 PM
NeoArmageddon added a comment to T1363: Realistic arming for german uh-1 and ch-53.

We would need full written permission to use it under APL-SA.

Apr 15 2016, 8:31 PM
NeoArmageddon closed T1363: Realistic arming for german uh-1 and ch-53 as Wontfix.

We don't have a detailed G3.

Apr 15 2016, 7:54 PM

Apr 14 2016

NeoArmageddon renamed T1121: Change textures for the new parallax changes from Chane textures for the new parallax changes to Change textures for the new parallax changes.
Apr 14 2016, 7:42 AM · Terrains
NeoArmageddon updated subscribers of T1121: Change textures for the new parallax changes.
Apr 14 2016, 7:41 AM · Terrains
NeoArmageddon merged task T1354: Extrusion of gravel surface on Utes into T1121: Change textures for the new parallax changes.
Apr 14 2016, 7:41 AM · Terrains