Everything related to weapons: Infantry weapons, vehicle weapons, ammunition, rockets, pods, etc
Wed, Jan 3
A friend more knowledgeable than I came to the same conclusion a couple hours ago. He added the info to my BIS ticket, hopefully they recognize their part this time.
private_vec = vectordir _sh; private_no= 20 + random 7; _i=0;
Note, no space between the private and the var name, so the script errors out.
Broken on 1.80 and dev. IMHO, there is nothing for cup to do except wait for it to be fixed by BIS
Sun, Dec 31
Sat, Dec 30
Dec 13 2017
Dec 10 2017
Dec 7 2017
Huh, now I feel pretty dumb. I had a video in the back of my head of a guy kind of 'fisting' the end of a missile into the Stinger tube for a relaunch. I've been kindly reminded that I am poorly mistaken. Thanks
They're not designed to be reloaded in the field like an RPG7 for example, I believe that's why they are configured this way in-game.
Dec 1 2017
Nov 29 2017
This is beeing worked on. Should be fixed with next CUPdate.
Nov 9 2017
Nov 8 2017
Oct 31 2017
Oct 29 2017
Also if one day we add fancy moving iron sights on the AKs like toadie does, this feature cannot be replicated with scopes.
Oct 26 2017
Oct 24 2017
Oct 23 2017
Does the laser target pop up on the RWR/Radar?
Oct 22 2017
Further investigation....I discovered if you arm the Wildcat with the K variant of the Hellfire it locks onto a lase as it should work. Have a lase ready, put the lase in the general area of the HUD (as opposed to right on the crosshairs), and then push "Next Target" (or tab) and it will pick up the lase.
Closed by 05fc4f982759.
Oct 21 2017
Oct 18 2017
Oct 17 2017
Ranging is correct:
Oct 15 2017
Oct 14 2017
I thought you would have specific stuff in mind. I do remember the PM actually, but as I said back then, we're not taking donations right now.
I just wanted to say that there is still some work to do :
Thanks you for you time Chairborne.
Oct 13 2017
Brit L115 uses .338, German G22 uses .300