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All the vehicles, air, sea, ground, wheeled, tracked, AT-AT's, etc

Recent Activity

Yesterday

Chairborne added a comment to T2276: Allow gunner to turn in in BRDM-2 HQ.

agreed

Mon, Oct 23, 9:12 AM · Vehicles
Alwarren added a comment to T2276: Allow gunner to turn in in BRDM-2 HQ.

Maybe let's keep that as a long-term goal, and hope Arma 4 comes out first :)

Mon, Oct 23, 9:10 AM · Vehicles
Alwarren added a comment to T2274: Hellfire Missiles - K & L .

Does the laser target pop up on the RWR/Radar?

Mon, Oct 23, 9:10 AM · Vehicles, Restricted Project, Weapons
Chairborne added a comment to T2276: Allow gunner to turn in in BRDM-2 HQ.

Ah wait i missed the "HQ" part. We could do that but then we'd have to do it on all vehicles with open turrets.

Mon, Oct 23, 9:08 AM · Vehicles
Alwarren added a comment to T2276: Allow gunner to turn in in BRDM-2 HQ.

Can't we get him to duck like in the Wolfhound FFV positions?

Mon, Oct 23, 9:06 AM · Vehicles
Chairborne added a comment to T2276: Allow gunner to turn in in BRDM-2 HQ.

He cant, there's no hatch for him. Only the driver and the passenger next to him can.

Mon, Oct 23, 9:05 AM · Vehicles

Sun, Oct 22

Alwarren created T2276: Allow gunner to turn in in BRDM-2 HQ.
Sun, Oct 22, 11:02 PM · Vehicles
Alwarren created T2275: HMMWV TOW launcher sound is WAAAY too loud.
Sun, Oct 22, 9:25 PM · Vehicles
SpanishSurfer added a comment to T2274: Hellfire Missiles - K & L .

Further investigation....I discovered if you arm the Wildcat with the K variant of the Hellfire it locks onto a lase as it should work. Have a lase ready, put the lase in the general area of the HUD (as opposed to right on the crosshairs), and then push "Next Target" (or tab) and it will pick up the lase.

Sun, Oct 22, 8:35 PM · Vehicles, Restricted Project, Weapons
Chairborne added projects to T2274: Hellfire Missiles - K & L : Restricted Project, Vehicles.
Sun, Oct 22, 8:13 PM · Vehicles, Restricted Project, Weapons
Chairborne edited projects for T2268: RPT errors due to Merlin HC3 folded rotor model, added: Restricted Project, Vehicles; removed Vehicles (1.7).
Sun, Oct 22, 5:43 PM · Vehicles, Restricted Project
Chairborne added a comment to T2270: T90 Armor OP.

We'll look into it.

Sun, Oct 22, 5:42 PM · Restricted Project, Vehicles
Chairborne added a project to T2270: T90 Armor OP: Restricted Project.
Sun, Oct 22, 5:42 PM · Restricted Project, Vehicles
Chairborne added a project to T2272: LAV C2 Rear FFV seat broken: Restricted Project.
Sun, Oct 22, 5:42 PM · Restricted Project, Vehicles
Deltagamer created T2272: LAV C2 Rear FFV seat broken.
Sun, Oct 22, 3:04 PM · Restricted Project, Vehicles
jonpas added a comment to T1866: LHD lights and predefined spawn .

Predefined spawns and the two LAVs were moved off the ramp in rVEHICLESSVN1338. There could be additional vehicles added, as there is a lot more space in the middle deck now, but not a priority of any kind.

Sun, Oct 22, 12:11 PM · Vehicles
JEDMario created T2270: T90 Armor OP.
Sun, Oct 22, 4:49 AM · Restricted Project, Vehicles

Sat, Oct 21

Alwarren added a comment to T2265: RG31 modules cause infinite loop (Satcom, Boomerang, Duke).

No, don't nuke them, because missions using them will no longer work. Instead, make them scope=1 and move the animations to the VhC.

Sat, Oct 21, 10:12 PM · Restricted Project, Vehicles
Deltagamer added a comment to T2265: RG31 modules cause infinite loop (Satcom, Boomerang, Duke).

I think nuking these would be best, all it really did was add some visual changes to the vehicle so we could really replace this with the virtual garage feature.

Sat, Oct 21, 10:04 PM · Restricted Project, Vehicles

Fri, Oct 20

Alwarren created T2266: Up Armoured HMMWV issues.
Fri, Oct 20, 10:23 PM · Vehicles
Chairborne added a project to T2265: RG31 modules cause infinite loop (Satcom, Boomerang, Duke): Restricted Project.
Fri, Oct 20, 6:52 PM · Restricted Project, Vehicles
Chairborne triaged T2265: RG31 modules cause infinite loop (Satcom, Boomerang, Duke) as High priority.

These arent really maintained, they should either get fixed or nuked.

Fri, Oct 20, 6:52 PM · Restricted Project, Vehicles
PabstMirror created T2265: RG31 modules cause infinite loop (Satcom, Boomerang, Duke).
Fri, Oct 20, 6:48 PM · Restricted Project, Vehicles

Thu, Oct 19

Chairborne added projects to T2264: MQ-9 Gunner LODs: Vehicles, Restricted Project.
Thu, Oct 19, 11:10 PM · Restricted Project, Vehicles
Chairborne added a comment to T2263: DAP Blackhawk Pylon Settings.

This seems like an engine issue, the last turret defined is used by default to assign pylon weapons control.

Thu, Oct 19, 11:04 PM · Restricted Project, Vehicles
Chairborne added a project to T2263: DAP Blackhawk Pylon Settings: Restricted Project.
Thu, Oct 19, 5:13 PM · Restricted Project, Vehicles
Chairborne claimed T2263: DAP Blackhawk Pylon Settings.
Thu, Oct 19, 5:13 PM · Restricted Project, Vehicles
dancemoox created T2263: DAP Blackhawk Pylon Settings.
Thu, Oct 19, 5:12 PM · Restricted Project, Vehicles
hvymtal added a comment to T2255: Vehicle lights.

The bikes already have overlaid brake lights, just brighter and more pink-ish

Thu, Oct 19, 3:15 AM · Restricted Project, Vehicles

Wed, Oct 18

Deltagamer triaged T2262: Static line MP support as High priority.
Wed, Oct 18, 7:08 PM · Vehicles
Deltagamer created T2262: Static line MP support.
Wed, Oct 18, 7:08 PM · Vehicles

Tue, Oct 17

Chairborne added a comment to T2258: Tatra t810.

related to T2216

Tue, Oct 17, 2:49 PM · Restricted Project, Vehicles
Chairborne closed T2256: Different UH1H versions have the same displayname as Resolved by committing Restricted Diffusion Commit.
Tue, Oct 17, 1:47 PM · Restricted Project, Vehicles
Chairborne closed T2180: Ural Item Storage as Resolved.
Tue, Oct 17, 1:21 PM · Vehicles
Chairborne closed T2180: Ural Item Storage, a subtask of T2244: Vehicle inventories need to be streamlined, as Resolved.
Tue, Oct 17, 1:21 PM · Restricted Project, Vehicles
Chairborne closed T2244: Vehicle inventories need to be streamlined as Resolved by committing Restricted Diffusion Commit.
Tue, Oct 17, 11:43 AM · Restricted Project, Vehicles
Chairborne added a comment to T2088: Car, Helicopter, and Plane armor issues.

Yes the changes are automatically pushed to dev branch weekly (the night across thursday/friday), depends on how fast we can sort them out.

Tue, Oct 17, 11:34 AM · Restricted Project, Vehicles
Cyprus added a comment to T2088: Car, Helicopter, and Plane armor issues.

I tested all of the changes in the latest version of CUP.

Tue, Oct 17, 11:31 AM · Restricted Project, Vehicles

Mon, Oct 16

Chairborne added a project to T2258: Tatra t810: Restricted Project.
Mon, Oct 16, 5:21 PM · Restricted Project, Vehicles
topden created T2258: Tatra t810.
Mon, Oct 16, 5:17 PM · Restricted Project, Vehicles
Chairborne added a project to T1242: SuperHIND rotor wiggles left and right: Restricted Project.
Mon, Oct 16, 4:45 PM · Restricted Project, Vehicles
audiocustoms placed T1242: SuperHIND rotor wiggles left and right up for grabs.
Mon, Oct 16, 4:40 PM · Restricted Project, Vehicles
ErikFehrenic added a comment to T2255: Vehicle lights.

Lada 1200:
wouldnt it be possible to overlay the marker lights with brighter braking lights when braking?
for a reverse light, the lada is probably too old, people seem to have added an extra light to the bumper when still driving them today

Mon, Oct 16, 3:22 PM · Restricted Project, Vehicles
ErikFehrenic added a comment to T2255: Vehicle lights.

regarding the golf reverse lights:
i'm currently only on my laptop so i dont know how the arma model looks, but i guess it has these tinted backlights or similar
http://up.picr.de/4107706.jpg

Mon, Oct 16, 3:16 PM · Restricted Project, Vehicles
Chairborne created T2256: Different UH1H versions have the same displayname.
Mon, Oct 16, 3:00 PM · Restricted Project, Vehicles
Alwarren added a comment to T2255: Vehicle lights.

The Lada doesn't really have any place to put the brake or reverse lights. In Arma 2, the direction lights were used as rear lights, and the rear lights as brake lights, but the lower of the two light bars in the rear is yellow and clearly a turn signal light, not a rear light.

Mon, Oct 16, 10:11 AM · Restricted Project, Vehicles
Chairborne added a project to T2255: Vehicle lights: Restricted Project.
Mon, Oct 16, 9:44 AM · Restricted Project, Vehicles
hvymtal updated the task description for T2255: Vehicle lights.
Mon, Oct 16, 12:28 AM · Restricted Project, Vehicles
Chairborne added a comment to T2254: Make Tunguska Radar stop rotating when radar is turned off.

Shilka and the frigate should have a similar behavior too

Mon, Oct 16, 12:21 AM · Vehicles
Alwarren created T2254: Make Tunguska Radar stop rotating when radar is turned off.
Mon, Oct 16, 12:16 AM · Vehicles