All the vehicles, air, sea, ground, wheeled, tracked, AT-AT's, etc
Maybe let's keep that as a long-term goal, and hope Arma 4 comes out first :)
Does the laser target pop up on the RWR/Radar?
Ah wait i missed the "HQ" part. We could do that but then we'd have to do it on all vehicles with open turrets.
Can't we get him to duck like in the Wolfhound FFV positions?
He cant, there's no hatch for him. Only the driver and the passenger next to him can.
Sun, Oct 22
Further investigation....I discovered if you arm the Wildcat with the K variant of the Hellfire it locks onto a lase as it should work. Have a lase ready, put the lase in the general area of the HUD (as opposed to right on the crosshairs), and then push "Next Target" (or tab) and it will pick up the lase.
We'll look into it.
Predefined spawns and the two LAVs were moved off the ramp in rVEHICLESSVN1338. There could be additional vehicles added, as there is a lot more space in the middle deck now, but not a priority of any kind.
Sat, Oct 21
No, don't nuke them, because missions using them will no longer work. Instead, make them scope=1 and move the animations to the VhC.
I think nuking these would be best, all it really did was add some visual changes to the vehicle so we could really replace this with the virtual garage feature.
Fri, Oct 20
These arent really maintained, they should either get fixed or nuked.
Thu, Oct 19
This seems like an engine issue, the last turret defined is used by default to assign pylon weapons control.
The bikes already have overlaid brake lights, just brighter and more pink-ish
Wed, Oct 18
Tue, Oct 17
related to T2216
Yes the changes are automatically pushed to dev branch weekly (the night across thursday/friday), depends on how fast we can sort them out.
I tested all of the changes in the latest version of CUP.
Mon, Oct 16
wouldnt it be possible to overlay the marker lights with brighter braking lights when braking?
for a reverse light, the lada is probably too old, people seem to have added an extra light to the bumper when still driving them today
regarding the golf reverse lights:
i'm currently only on my laptop so i dont know how the arma model looks, but i guess it has these tinted backlights or similar
The Lada doesn't really have any place to put the brake or reverse lights. In Arma 2, the direction lights were used as rear lights, and the rear lights as brake lights, but the lower of the two light bars in the rear is yellow and clearly a turn signal light, not a rear light.
Shilka and the frigate should have a similar behavior too