Tracked Amphibs Physx implementation
Closed, ResolvedPublic

Description

remove old useraction script and implement physx functionality in water

Details

Commits
Restricted Diffusion Commit
Chairborne claimed this task.

From reyhard:

: Do not use, cause problems with turning
Use AmphibiousRatios instead to tweak turning ratio
rudderForceCoef = 0.100000; / increase this to gain more turning on lower speeds
rudderForceCoefAtMaxSpeed = 0.003000; / increase this to gain more turning on higher speeds
waterResistanceCoef = 0.15; / how much does water slow the ship down - basicaly tweak it for desired speed
engineShiftY = .7;
/ relative virtual position of engine for PhysX, affects lateral ship slope during turns

class complexGearbox {

GearboxRatios[] = {"R1",-5.0,"N",0,"D1",1.0};
AmphibiousRatios[] = {"R1", -10, "N", 0, "D1", 10}; //- tweak ambi gears for better turning on water
Chairborne closed this task as Resolved by committing Restricted Diffusion Commit.Dec 8 2016, 11:21 AM
Chairborne added a commit: Restricted Diffusion Commit.