Unrealistic ground texture (map: Chernarus) - after implementing new lighting in Arma 1.60
I saw unrealistic ground texture on the map Chernarus in the grid: 047 051 on the airfield very close to air trafffic control building - now after new lighting in Arma3 1.60 it looks like "scrambled eggs"
Arma3 corner of the air traffic control building (look on the ground):
Closer view on the ground texture - comparison how it looks in Arma2 and Arma3:
I saw also that this texture was used in various other places in Chernarus: