JBAD Inherited buildings not AI compatible.
Acknowledged, Unbreak Now!Public

Description

The new structures added (originally from JBAD) in the CUP update, or at least the large brown/green camo building, possibly a barracks/military office, do not have any AI garrison or AI move points, so they can't be used by AI.

Manually placing AI inside the structure can work, but the glass in the building apparently is 'solid' to AI vision- they can hear targets on the other side of the glass- they call out and follow with their aim, but they only fire if the glass is broken, giving them a clear 'view' of the target.

AI inside or outside the structure will not fire on each other if there is glass in the way- once broken, they fire as normal.

This was reproduce able.
Steps- Find large brown/green camo structure, example Balota Airfield, Cherno or Takistan North airfield.
Place AI inside (via editor, as there are no garrison/move points so AI will not man the structure themselves.
Place AI outside, facing glass between the two.

AI on interior should be in safe/non-combat and will not see the unit outside, or track him without firing, Once glass is broken the AI will engage each other as normal.

jarrad96 created this task.Jan 31 2017, 9:50 PM
jarrad96 updated the task description. (Show Details)Jan 31 2017, 10:05 PM

Classname is -
Land_Mil_House

Also affects the small guardhouse, single story structure that's often at compound entrances, and may affect the takistan/ Tan version of the large military compound and ATC.

Freddo3000 changed the task status from Needs Review to Acknowledged.Mar 11 2020, 10:30 AM
Freddo3000 triaged this task as Unbreak Now! priority.
Freddo3000 edited projects, added Terrains; removed Terrains (1.4.0).
Freddo3000 mentioned this in Unknown Object (Maniphest Task).Aug 9 2021, 2:13 PM