Changing URAL textures in Eden is not permanent on military variants
Open, Needs TriagePublic


This is caused by the fact that they use different names and numbers of textures. For VhC to work, the amount of hidden selections and defined textures in textureSources must be the same. Moreover, the texture names must be the same as well (even including the .paa ending).

Some military variants (open, fuel version) use two or three textures with different names