Door animations work with possible future ACE implementation
Closed, ResolvedPublic



I'm working on a fix for ACE3 door opening. So that you can open it a little at a time.
So it would be good if you used the same system.

Its in the buildings config there is a class SimpleObject and in there a variable called animate.
All vanilla buildings have it.

Can post here if this implementation is going to be put in ACE so you know.

PS. Im not a ACE dev.


Affected classnames
Phyma created this task.May 28 2017, 6:52 PM
Phyma updated the task description. (Show Details)
Dscha claimed this task.May 29 2017, 2:09 AM
Dscha added a subscriber: Dscha.

I updated all Buildings to new the NamingStandards from BI (door_N_soundSource / door_N_noSoundSource (Handle)). You can take a look at the CUP-Dev-Branch.

Phyma added a comment.May 29 2017, 6:37 AM

Hej I'm new to your website and can't find your dev branch. Where can I find it?

TLDR; add the CUP Team steam account to your friends list, and notify one of us in on the BI Forums or Discord so that we know its you


Yeah I figured out how to do it so if this request get accepted:

Then the incremental open will work aslong as all the animations comes up by cmd "animationNames".

So you can close this if you want!

jonpas closed this task as Resolved.Nov 10 2018, 12:05 PM
jonpas added a subscriber: jonpas.

I believe this was done on ACE3's side.