- Restricted Diffusion Commit
Sorry for a very late reply to the issues I noted in the "Bradley Bugs" thread. I've been away from the game for awhile, but allow me to elaborate on the things that I brought up:
The CIV is the Commanders Independent Viewer, which is the large box on the outside of the turret that the commander controls. The M2A2 does not have that. The commander sees the same thing the gunner sees when looking through his optics. It sucks, let me tell you. No situational awareness whatsoever unless you pop up out of the hatch
Also, the M2A2 uses the old red thermals ( For an example, check out the Bradley optics that RHS uses. Theirs is way too dark, however, and they use it on the A3 Bradley as well, which is wrong) Your A3 models use FLIR, just like IRL, however in the actual Brad, they're green and not grey ( I have a video on youtube to illustrate https://www.youtube.com/watch?v=cG341Vt9sDs). There is no regular night vision mode, either. Only FLIR mode. It also has TV mode, which is like looking through a green tinted video camera. Not sure if you can implement it, and I'm also not sure if it's worth your time since the resolution sucks and it's difficult to observe round impacts. I guess you could maybe add a mode that just adds an overlay of the optic symbology and reticle to the normal game resolution, similar to the existing CIV view before you go into night vision
adjusted bradley gunner and commander setups based on your feedback, they dont have NVG for now, just thermals and normal daytime camera.
the tv overlay is not complicated but for what it does i dont think its worth spending time into for now, gonna move to wishlist.
Additional info from my ticket, close as duplicate: https://dev.cup-arma3.org/T3108
The A2 Bradley's gunnery is much more capable as it is portrayed in CUP compared to the real deal
-Remove the laser rangefinder's ability to compute lead. If possible, keep range adjustment
-Change the sighting system to be more similar to the M1A1 Abrams' primary sight (this isn't true to the Bradley per se but it is a functional solution that won't require making any new assets)
-Simplify the commander's periscope