All CUP factions require the same crates as Arma 3 vanilla factions.
Boxes that are in need to be set up as in arma 3:
- Basic Ammo
- CUP_BOX_<FACTION>_Ammo_F
- Basic Weapons
- CUP_BOX_<FACTION>_Wps_F
- Special Weapons
- CUP_BOX_<FACTION>_WpsSpecial_F
- Launchers
- CUP_BOX_<FACTION>_WpsLaunch_F
- Grenades
- CUP_BOX_<FACTION>_Grenades_F
- Explosives
- CUP_BOX_<FACTION>_AmmoOrd_F
- Support Box (small)
- CUP_BOX_<FACTION>_Support_F
- Uniform Box
- CUP_BOX_<FACTION>_Uniforms_F
- Vehicle Ammo
- CUP_BOX_<FACTION>_AmmoVeh_F
Structure for new crates:
..\CUP_Weapons_AmmoBoxes\
- data (Folder, containing paa and rvmat for models)
- factions (Folder, containing faction specific crate configs)
- scripts (Folder, for virtual arsenal box scripts)
- config.cpp
- stringtable.xml
Backwards compatibility:
classes must be set within the according faction config.
For example:
class CUP_USBasicAmmunitionBox_EP1: CUP_BOX_US_ARMY_Ammo_F {scope=1;};
Factions (factions folder):
- T4133 cfgVehicles_B_ACR.h
- T2761 cfgVehicles_B_CDF.h
- T2762 cfgVehicles_B_GB.h
- T2763 cfgVehicles_B_GER.h
- T2765 cfgVehicles_B_US_Army.h
- T2766 cfgVehicles_B_USMC.h
- T2767 cfgVehicles_I_NAPA.h
- T2768 cfgVehicles_I_PMC_ION.h
- T2769 cfgVehicles_I_RACS.h
- T2770 cfgVehicles_I_TK_GUE.h
- T2771 cfgVehicles_I_UN.h
- T2772 cfgVehicles_O_ChDKZ.h
- T2773 cfgVehicles_O_RU.h
- T2774 cfgVehicles_O_SLA.h
- T2776 cfgVehicles_O_TK.h
- T2775 cfgVehicles_O_TK_MILITIA.h