On all vehicles that have the AIM-9L the actual model of the missile indicates it to be an AIM-9X, but the name in the weapons UI and in function indicates it to be an AIM-9L (which doesn't make sense for the modern aircraft they're equipped onto to have), making them pretty useless in almost all jet dogfights. I suggest a fix of switching the default ammo on the affected aircraft with the vanilla version of the AIM-9X, as all the CUP aircraft can equip the X variant irl and I imagine it's relatively simple to implement.
- Affected classnames
- CUP_Vmlauncher_AIM9L_veh_1Rnd, CUP_M_AIM_9L_Sidewinder_AA, CUP_M_AIM_9L_Sidewinder_AA_INTERNAL, CUP_B_AH1Z_Dynamic_USMC, CUP_B_AH64D_DL_USA, CUP_B_A10_DYN_USA, CUP_B_F35B_USMC, CUP_B_F35B_Stealth_USMC, CUP_B_F35B_Stealth_BAF, CUP_B_AH1_DL_BAF, CUP_B_AV8B_DYN_USMC, CUP_B_GR9_DYN_GB
OK you're pointing out the two aircraft who did exist at around that time, still doesn't mean that this isn't a problem or that those missiles continued to be used up until today (which they didn't) or that all the aircraft in that have them are supposed to have them (Apache, F-35, etc.) I have no problem with the AIM-9L being ingame, I just think that if it is it should LOOK like an aim-9L instead of having the words "AIM-9X" printed on the side of the texture and that there should be the capability to equip the AIM-9X onto these aircraft as they are capable of using them today (even if you're going by the logic that they fit into the time-frame of Arma 2, by 2009 the AIM-9X had been in service for 6 years).