ATGM Strykers missing an AI for the commander's seat
Closed, ResolvedPublic


The listed vehicles don't come with an AI for the commander's seat in the editor.


Restricted Diffusion Commit
Affected classnames
CUP_B_M1135_ATGMV_Desert_Slat, CUP_B_M1135_ATGMV_Desert, CUP_B_M1135_ATGMV_Woodland, CUP_B_M1135_ATGMV_Woodland_Slat
Reproducable without other mods?
Tookatee added a project: Vehicles.
Eogos changed the task status from Needs Review to Open.Feb 26 2019, 5:57 PM
Eogos triaged this task as Low priority.
Eogos changed Branch from Release/Stable to Development.
Eogos checked Reproducable without other mods?.
Eogos added a subscriber: Eogos.

The commander seat doesn't really do anything on those vehicles besides act as a FFV slot atm so it's not the biggest deal.

Eogos moved this task from Backlog to Bugs/TODO on the Vehicles board.Feb 26 2019, 5:58 PM
Laqueesha added a subscriber: Laqueesha.EditedMar 21 2019, 12:05 AM

Can confirm with latest version. You have to manually place a commander in them after placing. Also, the only way for the commander to see what's going on around the vehicle is to turn out (not sure if this is accurate or not).

Freddo3000 closed this task as Resolved by committing Restricted Diffusion Commit.Aug 6 2020, 11:15 PM
Freddo3000 added a commit: Restricted Diffusion Commit.