[DEV] MP5SD is treated by the game as an unsuppressed weapon
Closed, InvalidPublic

Description



I have noticed when playing the dev build that the MP5 is actually being treated as an unsuppressed weapon.

Shooting the weapon at long distance from enemies can still alert them and the reverb applied to the gunfire is identical to the one applied to unsuppressed weapons. Sound mods have no effect on this issue.

note: I used enhanced soundscape in the video for the sake of clarity as the reverb is much more audible with that mod. I tested it both with and without sound mods. It happens in both cases. The M1911 in the video is just for comparision purposes.

Details

Affected classnames
CUP_smg_MP5SD6
Branch
Development
Reproducable without other mods?
Yes
Dusin added a subscriber: Dusin.Thu, Feb 28, 9:43 AM

the reverb applied to the gunfire is identical to the one applied to unsuppressed weapons

Yeah, it's mentioned here https://dev.cup-arma3.org/T2899 too. Attachable vanilla silencers have very minor reverb, but CUP's reverb is based on IRL effects for some reason (https://www.youtube.com/watch?v=cnU8o53z-WE).
Looks imbalanced in comparsion (e.g. except of supersonic crack - SPAR-17 with vanilla silencer is harder to hear than MP5SD, or even MP5+silencer is more silent than MP5SD).

martin.kosecky5 updated the task description. (Show Details)
In T3004#42344, @Dusin wrote:

Yeah, it's mentioned here https://dev.cup-arma3.org/T2899 too. Attachable vanilla silencers have very minor reverb, but CUP's reverb is based on IRL effects for some reason (https://www.youtube.com/watch?v=cnU8o53z-WE).

You are a bit wrong here. Only the MP5SD is affected by this. All other CUP suppressors/suppressed weapons use the same reverb as the vanilla suppressors.

Nevermind. Mark this ticket as closed. Apprrently I was wrong yet again

Urban closed this task as Invalid.Thu, Mar 14, 10:28 PM
Urban claimed this task.