The unit CUP_I_GUE_Commander suffers from a problem resulting on some far lods being broken with stretched arms and weapon a few meter upfront. I traced this back to the combination of vest and uniform. The vest is CUP_V_I_Guerilla_Jacket and the uniform CUP_U_I_Leader_01. Interestingly the last uniform doe snot use a CUP p3d for the uniform but one from Apex (see class CUP_I_GUE_Soldier_07). The p3d of the uniform is "\A3\Characters_F_EPB\Guerrilla\ig_guerrilla4_1.p3d" and the p3d of the jacket is \CUP\Creatures\People\Military\CUP_Creatures_People_Military_NAPA\CUP_prizrak_jacket.p3d.
The loadout can be quickly replicated and tested in editor with
removeAllAssignedItems this; removevest this; this addvest "CUP_V_I_Guerilla_Jacket"; this linkitem "CUP_H_NAPA_Fedora"; removeuniform this; this AddUniform "CUP_U_I_Leader_01"