Some signs are physics objects when they shouldnt, when driven over by vehicle they also start to burn
Needs Review, Needs TriagePublic


  1. place sign in editor
  2. move it into the ground so it doesnt levitate (why do they levitate in the first place opposed to vanilla signs?)
  3. start the mission and shoot it - it will plop out of the ground and fall over

bonus round: bump a vehicle into the standing sign, not only will it fall over, but it will also catch fire

this is fine :D

tested with CUP_sign_bus, randomly tested other cup roadsigns and they've all got the same issue.

same signs baked into map behave like they should.


Affected classnames
CUP_sign_bus and similar
Reproducable without other mods?
Dusin added a subscriber: Dusin.Jan 16 2020, 6:36 PM

Hmm... i had something similar once with fortifications (after few artillery firemissions), but was using vehicle on fire mod, so thought it some side effect. But maybe fortification objects should be checked too