Bradley all models dance on vanilla maps issue
Closed, ResolvedPublic

Description

I have strange behavior for all AI controlled bradleys in CUP: when I run vanilla maps (f.e. Altis) and set waypoints for bradley groups (any model of bradley) they start "dancing" on one place by moving right-left. It happens only on vanilla maps and with waypoints (F4 in editor -> 'move' for instance). At the same time takistan and cherno are ok for bradley groups and other armored cup vehicles. If I have AI bots sitting in bradley and set them on map point to move then everything will be ok on all maps.

Steps to reproduce:

  1. run arma 3 with cup only content (without cup core and terrains)
  2. open eden editor on altis
  3. put 1-2 bradleys (any model) with AI inside
  4. set them in editor move waypoint somewhere (not far ~50-100m)
  5. run scenario

Affected maps:

  1. Altis
  2. Tanoa
  3. Livonia
  4. Stratis
  5. Malden
  6. Sahrani (confirmed)

Expected results: bots must start moving to the specified waypoint location
Actual results: bots start "dancing" on start position and can't simply move forward

PS: most frequent situation happens near roads.

Details

Commits
Restricted Diffusion Commit
Branch
Release/Stable
Reproducable without other mods?
Yes
Spayker created this task.Mar 8 2021, 5:50 PM
Spayker updated the task description. (Show Details)Mar 8 2021, 5:54 PM
Freddo3000 changed the task status from Needs Review to Open.Mar 12 2021, 2:23 PM
Freddo3000 triaged this task as Normal priority.
Freddo3000 added a project: Vehicles.
Spayker updated the task description. (Show Details)Mar 12 2021, 3:26 PM

Same issue was spotted with CWR model of m2a2. I guess it was inherited from cup models

Alwarren closed this task as Resolved.Sun, May 30, 5:15 PM
Alwarren claimed this task.
Alwarren added a subscriber: Alwarren.

Should be fixed with latest commit. They will still snuggle the ground once or twice but once the lead vehicle moves the others follow.

Freddo3000 added a commit: Restricted Diffusion Commit.Sun, May 30, 7:06 PM