I have strange behavior for all AI controlled bradleys in CUP: when I run vanilla maps (f.e. Altis) and set waypoints for bradley groups (any model of bradley) they start "dancing" on one place by moving right-left. It happens only on vanilla maps and with waypoints (F4 in editor -> 'move' for instance). At the same time takistan and cherno are ok for bradley groups and other armored cup vehicles. If I have AI bots sitting in bradley and set them on map point to move then everything will be ok on all maps.
Steps to reproduce:
- run arma 3 with cup only content (without cup core and terrains)
- open eden editor on altis
- put 1-2 bradleys (any model) with AI inside
- set them in editor move waypoint somewhere (not far ~50-100m)
- run scenario
- Sahrani (confirmed)
Expected results: bots must start moving to the specified waypoint location
Actual results: bots start "dancing" on start position and can't simply move forward
PS: most frequent situation happens near roads.