huh, what the fuck. who thought that was a good idea Alright, guess it's BI's fault
Sun, Feb 17
Fri, Feb 15
Thu, Feb 14
I don't think it is but if that is the correct way that's pretty fucked up as you basically can't use it in 3PV then. I'll go load up arma again and test it.
yes, i get perfectly what you mean, when you're in third person the view is locked forward and doesnt follow mouse input on the door gun. but i'm also saying that this seems like normal engine behavior. i never use vanilla vehicles and even less door guns on said vehicles, but that's how i recall it
I don't think you get what I mean, the camera is locked forward as in the way the nose of the chinook is pointed not the way the gunner is facing. Also, even if it was locked the way the gunner is pointed that'd be a little annoying imo but idk I don't normally play in third person.
isnt that the case on vanilla vehicles too?
Yeah I just noticed the tickets for all the other vehicles with slat armor up on here, thought I should do the same for these vehicles.
known issue, some vehicles still need tank dlc upgrades
You shouldn't be forced to have a player in the seat in order to have a useful door gunner.
Well yes, but they're useless with how it is currently set.
there is reason, AIs use different firemodes with different dispersion for various reasons, that's how the game works.
So I don't see a reason why this would be an Invalid ticket.
Yes, there is no reason why it should be any less accurate than a player using it. How it is right now makes them almost useless as gunners.
that's the AI firemodes, they have higher dispersion
might consider toning it down
I see what it is now, It's when AI are in control. As a player it works fine, but if you go into the pilot seat and have a gunner fire it you'll see the innacuracy.
just realized its too bright in daylight, at night you can see the tracers better
all the minigun variants look like this, in both firemodes.
Odd, could you possibly send a video of what it looks like for you? Cause its very erratic fire for me.
yes, i just tried with uh1y and uh60 and both work fine for me
I just unloaded the other map mods I had loaded, and the results are the same. They're also the same on the servers I've played on that has the CUP mod. Are you using the door gunner minigun to test this? I've been seeing this issue the most on the UH-1Y Gunship Huey's doorguns.
dunno what to tell you, works fine here, and when it happened it was a locality issue. check the loaded mods because the problem is definitely on your end.
So the actual physical projectile is following this erratic shotgun pattern and therefore makes the m134 much more inaccurate than it should be.
And these tracers that were going all over the place were actual projectiles as when they impacted the ground they threw up dust or broke windows in the adjacent buildings.
I was doing this testing in the editor and the virtual arsenal and the bullets do seem to follow this wide dispersal cone of accuracy as when I was attempting to kill the driver of an open top UAZ from about 100m away no rounds hit him for about 10 seconds and I could see the impacts of the bullets throwing up dust on the ground around him.
inventory can now be accessed from outside too.
still no clue why the airframe is super resistant though.
reminder that someone suggested to check for sounds being executed on every shot
and by correct i mean the actual "physical" projectile travels in the right direction with the proper dispersion values as set in the configs
this is a known engine issue, only happens when the vehicle is not local to the player, note however that despite the tracers going all over the place the real bullets have correct ballistics.
Wed, Feb 13
Could not reproduce on all three maps with Rahmadi on them, including standalone Rahmadi.
Tue, Feb 12
Mon, Feb 11
Glad that i can help i thought that it was only me but later i found photos on Bis forums with exact problem i have
ah i see whats going on, ok, i think that can be fixed easily, the humvee is a known problem, there's already a ticket around, not sure if its gonna get fixed or we're just gonna make new humvee models or what
its a weapon so yes, it can certainly be done
can even add big flashlights to the shield directly
Would it be possible to glue some RIS mount for laser sight/flashlight?
oh so it does
Sun, Feb 10
Sat, Feb 9
i still have a lot more FPS degradation than the VADS when using the same weapon and magazine classes, i suspect the muzzle flashes lighting up piss off the engine.
the issue on the humvees is known and will be addressed sometime later, bradley and stryker issues are new and i dont understand the problem given your description
Please, feel free to add screenshots or video if you have any!