It's reproducible, spawning a BTR80 class (any) on water. This amphibious could be spawned on water surface (that's OK), without error message.
Tue, Sep 29
Mon, Sep 28
harrier will remain stovl for the foreseeable future, the other stuff looks like wrong conditions for animations
still broken/was broken again sometime later
seems like occasionally the two sections of the ship dont spawn perfectly aligned together and players clip into the geometry
Sun, Sep 27
Sat, Sep 26
Thu, Sep 24
Wed, Sep 23
fwiw in real life only double action firearms make click noises when empty.
To clarify my subpar wording, the roll bars, frames, and antennas are blocking the GMG's front firing arc.
Tue, Sep 22
Mon, Sep 21
Sun, Sep 20
Sat, Sep 19
Fri, Sep 18
Have not run into this issue myself even so i use VT5 for some time and only run into this issue now. But looking back its possible that CUP Terrain Maps might have been activated on client side by accident and i eventually removed it at some point, so it seemed that something had changed recently.
- This is not an issue with the latest patch it has been happening on VT5 for ages.
Post full RPT
Thu, Sep 17
Model will not be changed, otherwise there will be artifacts on the barrel. Unfortunately nothing can be done here.
Ok understood! Thanks for the reference. But note that the flyer you sent me also show some wrong values, i think that the barrel length value is used as barrel twist ratio.
In the game the DMR has 17.2" barrel and 16.3" twist rate.
Then maybe the also the SA58 "standard" should have the same barrel length? Just asking, because indeed, on the flyer there is a 21" barrel version but in the game they both share the same model. And in the flyer you can read that the overall length of the 21" barrel version is 4-5" longer than the DMR one. Sry if i sound pretentious, it was not my intention, i'm just asking and trying to help as i can.
Also i didn't managed to find a 12" barrel twist ratio for the other versions.
SR-3M have integrated grip, leave this gun alone already.
All SA58 info based on this https://www.dsarms.com/pdf/Rifle_Flyer2016.pdf
Wed, Sep 16
You need to specify which vehicles have issues.
Fixed in dev branch, will be available with upcoming hotfix
I am not able to sit down at the PC and see the affected classnames at the moment :(
The only thing I remember is that the uniform had "ODKB" in the name.
Please add affected classnames
Tue, Sep 15
you cant have two types of ammo in the same magazine
IRL it most likely has a mixed belt of both AP and HE, something you can't really do in Arma unfortunately.
Not gonna lie trying this in the editor looks absolutely hilarious, especially when firing a burst facing downwards.
Mon, Sep 14
proper guidance for the rbs70 is impossible in the engine, the current saclos guidance is not accurate enough to be used effectively. IRL the targeting system does some automation for the gunner and they only have to slew the camera on target, which we cant replicate in this game
i've removed them for the time being, might go back to it sometime later and add a camera/targeting pod for the vikhr.
the proper su25t is different however, as its designed from the twin seater and the notable difference is the big hunch behind the pilot's seat. making an accurate model would be too complicated.