I was about to argue that due to the way ArmA behaves, it would be more accurate from how it handles to make it laser guided even if it's not technically accurate, but then as I began doing research on the subject. Apparently the vikhr's laser receiver faces the carrier aircraft which means it literally can't see what's in front of it. So yeah, you're correct.
Wed, Jun 29
You're either not loading CUP Terrains Core, or one of the files in CUP Terrains Core was corrupted during a download.
The Vikhr is correctly simulated. It's a beam riding SACLOS missile, not capable of being directed with a laser designator like a maverick or laser guide bomb.
Tue, Jun 28
9M121 VIKHR are incorrectly coded with SACLOS when they should be laser guided. See also https://dev.cup-arma3.org/T4772
I'd be content just having an ejection seat in the first place. It doesn't gotta be fancy. Rotor and canopy blowing off would be cool but it's not necessary to me.
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Please follow the instructions outlined on the CUP Discord and repair your mods. No one else has this problems, hence it must be on your end.
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CZ805 uses G36 556 mags IRL, unless some modifications.
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Mar 29 2022
It certainly seems unintended, I hope they address this.
Might be an issue with a non-convex component. I need to re-install the Diag binary to see if that gives a hint
Mar 27 2022
Yeah, even with only CUP mods installed the machine gun bullets whizz through parts of the left side of the M1A1 tank turret as if it wasn't there, even with [player] spawn BIS_fnc_traceBullets; on.
Mar 25 2022
try the royal saharani orlando tank with a handful of mods with the bullet tracer on and randomly shoot at it on the left side of the turret, about 10 rounds. see if you get anything
could it be the porthole view is different to the gun being fired so they're missing?
not sure what's causing it. seems like the gun is firing in a different place to what's being aimed at
maybe the viewing hole is in a different position to the turret?
some still go through with only cup but not as many
going to try with only cup mods now
Mar 24 2022
I tried it here, and it seems to work, both with and without ACE.
Please don't bump issues. Thank you.
Issue still present on all Arma branches btw.
third person shows it firing to the side, though, weirdly
Mar 23 2022
seems to only be on the left side of the rotating turret
Looks very much like a bug, yeah. I'll check.
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That how it would look like in my limited coding skills.
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I think it will be much better than current 50x50x50 meters range from left, forward and right side of barrel damage zone, which makes tanks annoying during gameplay.
Official abrams sheet on a blast area are:
90 degrees area [45 degrees left, 45 degrees right from place where barrel points, 70m range sides, 1000m range forward]
For gameplay purposes i pulled proper degrees, but set it on 60m [10m less], 125mm - 70m [stronger cannon] and 105mm - 50m [lighter cannon]]