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Wed, Jun 29

STyx2909 created T4775: Chernarus 2020, floating objects above the ground.
Wed, Jun 29, 7:22 PM · Chernarus 2020, Terrains (1.4.0)
Spades_Neil added a comment to T4772: KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided..

I was about to argue that due to the way ArmA behaves, it would be more accurate from how it handles to make it laser guided even if it's not technically accurate, but then as I began doing research on the subject. Apparently the vikhr's laser receiver faces the carrier aircraft which means it literally can't see what's in front of it. So yeah, you're correct.

Wed, Jun 29, 12:14 PM
Drofseh closed T4774: Can't see any buildings as Invalid.

You're either not loading CUP Terrains Core, or one of the files in CUP Terrains Core was corrupted during a download.

Wed, Jun 29, 7:30 AM
Drofseh closed T4772: KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided. as Invalid.

The Vikhr is correctly simulated. It's a beam riding SACLOS missile, not capable of being directed with a laser designator like a maverick or laser guide bomb.

Wed, Jun 29, 1:19 AM

Tue, Jun 28

shed created T4774: Can't see any buildings.
Tue, Jun 28, 7:24 PM
blah2355 created T4773: Display name for PMAG's with yellow tracers are incorrect.
Tue, Jun 28, 5:53 AM · Weapons
Spades_Neil renamed T4772: KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided. from KA-50/52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided. to KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided..
Tue, Jun 28, 12:47 AM
Spades_Neil set Reproducable without other mods? to 1 on T4772: KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided..
Tue, Jun 28, 12:46 AM
Spades_Neil updated the task description for T4772: KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided..
Tue, Jun 28, 12:43 AM
Spades_Neil added a comment to T2790: Russian guided missiles are broken.

9M121 VIKHR are incorrectly coded with SACLOS when they should be laser guided. See also https://dev.cup-arma3.org/T4772

Tue, Jun 28, 12:14 AM · Vehicles, Weapons
Spades_Neil created T4772: KA-50/KA-52 Vikhr missiles use SACLOS guidance, which is incorrect. They should be laser guided..
Tue, Jun 28, 12:14 AM
Spades_Neil added a comment to T3226: The KA-50 and KA-52 are missing ejection seats.

I'd be content just having an ejection seat in the first place. It doesn't gotta be fancy. Rotor and canopy blowing off would be cool but it's not necessary to me.

Tue, Jun 28, 12:11 AM · Vehicles
Spades_Neil created T4771: CUP vehicles have inconsistent VIV and mass properties.
Tue, Jun 28, 12:07 AM

Mon, Jun 27

brendob47 created T4770: New Abrams: Loader MG cannot return to initial position when turned out.
Mon, Jun 27, 6:12 PM · Vehicles

Sun, Jun 26

brendob47 created T4769: M1038 Repair - ACE Fuel.
Sun, Jun 26, 4:49 AM · Vehicles

Wed, Jun 22

kjcgh3377 added a comment to T4236: RPK and its variants have incorrect rate of fire.
Wed, Jun 22, 7:30 PM · Weapons
OfotViking closed T4768: Test if tickets still tick in the ticket ticking system as Invalid.
Wed, Jun 22, 2:19 PM
OfotViking created T4768: Test if tickets still tick in the ticket ticking system.
Wed, Jun 22, 2:18 PM

Thu, Jun 16

topden created T4767: lhd texture.
Thu, Jun 16, 5:57 PM

Mon, Jun 13

matker86 created T4766: Bradley AI drivers spinning out at waypoints.
Mon, Jun 13, 11:13 PM · Vehicles

Sun, Jun 12

Sputnik_Monroe created T4765: Land Rover 110 (GMG Special) ammo belt hovers in space below and slightly behind the turret..
Sun, Jun 12, 3:55 AM
Sputnik_Monroe created T4764: BMP-3 driver's head sticks through closed hatch when turned out..
Sun, Jun 12, 3:53 AM
Sputnik_Monroe created T4763: RPG-18 naming inconsistency .
Sun, Jun 12, 3:51 AM

Sat, Jun 11

noobcrafting added a project to T4762: Corner of the mud wall: Terrains.
Sat, Jun 11, 4:14 PM · Terrains
noobcrafting added a comment to T4751: Bystrica Road Texture Reversed.

Sat, Jun 11, 12:15 PM · Terrains
noobcrafting created T4762: Corner of the mud wall.
Sat, Jun 11, 12:04 PM · Terrains

May 27 2022

Snake created T4761: Shapur duplicate trees and bushes.
May 27 2022, 8:51 AM · Terrains

May 16 2022

dahlgren updated the task description for T4760: 32 round magazine for UZI has no textures or rvmats defined for lod1 to lod5.
May 16 2022, 2:08 PM · Weapons
dahlgren created T4760: 32 round magazine for UZI has no textures or rvmats defined for lod1 to lod5.
May 16 2022, 2:07 PM · Weapons
direc66 added a comment to T4236: RPK and its variants have incorrect rate of fire.
May 16 2022, 10:00 AM · Weapons

May 14 2022

heat created T4759: AIM-120 equipabble on both the CUP A-10 and the vanilla A-164 Wipeout.
May 14 2022, 10:24 PM · Weapons

May 11 2022

TheSpook07 created T4758: M60A3 series tanks using M900 historically inaccurate.
May 11 2022, 3:07 AM

May 10 2022

Zhasik added a project to T4757: Can't shoot through camo nets: Terrains.
May 10 2022, 2:57 PM · Terrains
Zhasik updated the task description for T4757: Can't shoot through camo nets.
May 10 2022, 2:54 PM · Terrains
Zhasik created T4757: Can't shoot through camo nets.
May 10 2022, 2:51 PM · Terrains
dahlgren created T4756: XM29 OICW has invalid sound set for caseless.
May 10 2022, 2:03 PM · Weapons

Apr 29 2022

Whatismoo created T4755: SCAR-16/Mk.16 is very inaccurate.
Apr 29 2022, 2:51 AM · Weapons

Apr 22 2022

DARK_LORD_SHADE created T4754: Command "forceFlagTexture" not work.
Apr 22 2022, 1:17 PM · Vehicles

Apr 21 2022

DARK_LORD_SHADE created T4753: The wheels in the CUP vehicles are too fragile.
Apr 21 2022, 6:34 PM · Vehicles

Apr 20 2022

baileyluisa0 created T4752: How Do I Contact Instagram about A Problem- resolve issues instantly.
Apr 20 2022, 9:13 AM

Apr 19 2022

brendob47 updated the task description for T4751: Bystrica Road Texture Reversed.
Apr 19 2022, 9:27 PM · Terrains
Razerdeckard added a comment to T4750: Error trying to play with Cup-Vehicles "Addon 'Cup_Trackedvehicles_loadOrder' requires addon 'Cup_trackedvehicles_bmp'".

thanks anyway

Apr 19 2022, 7:40 PM · Vehicles
Varanon closed T4750: Error trying to play with Cup-Vehicles "Addon 'Cup_Trackedvehicles_loadOrder' requires addon 'Cup_trackedvehicles_bmp'" as Invalid.

Please follow the instructions outlined on the CUP Discord and repair your mods. No one else has this problems, hence it must be on your end.

Apr 19 2022, 7:36 PM · Vehicles
Razerdeckard set Affected classnames to Cup_Trackedvehicles_loadOrder, Cup_trackedvehicles_bmp on T4750: Error trying to play with Cup-Vehicles "Addon 'Cup_Trackedvehicles_loadOrder' requires addon 'Cup_trackedvehicles_bmp'".
Apr 19 2022, 7:33 PM · Vehicles
brendob47 created T4751: Bystrica Road Texture Reversed.
Apr 19 2022, 7:26 PM · Terrains
Razerdeckard created T4750: Error trying to play with Cup-Vehicles "Addon 'Cup_Trackedvehicles_loadOrder' requires addon 'Cup_trackedvehicles_bmp'".
Apr 19 2022, 6:43 PM · Vehicles

Apr 15 2022

brendob47 added a project to T4749: M60 can die to a couple short bursts of .50 cal when ACE is loaded.: Vehicles.
Apr 15 2022, 5:56 AM · Vehicles

Apr 14 2022

brendob47 created T4749: M60 can die to a couple short bursts of .50 cal when ACE is loaded..
Apr 14 2022, 8:10 PM · Vehicles

Apr 8 2022

acknowledge115 added a comment to T4746: Missing Mag combability for all CZ805 based weapons.

CZ805 uses G36 556 mags IRL, unless some modifications.

Apr 8 2022, 4:06 AM

Apr 7 2022

ducxti created T4748: Violation EULA.
Apr 7 2022, 11:00 AM

Mar 31 2022

sk8r renamed T4740: BUG with cannon pod on UH shooting from Bug with cannon pod on UH to BUG with cannon pod on UH shooting.
Mar 31 2022, 9:06 PM · Weapons

Mar 30 2022

heat updated the task description for T4747: Apparently there's a hidden vanilla .50 cal SLAP round.
Mar 30 2022, 1:35 PM · Weapons
heat created T4747: Apparently there's a hidden vanilla .50 cal SLAP round.
Mar 30 2022, 1:34 PM · Weapons

Mar 29 2022

Zachattack added a comment to T4657: New HMMWVs can take a very small amount of damage.

It certainly seems unintended, I hope they address this.

Mar 29 2022, 5:55 PM · Vehicles
Zachattack awarded T4657: New HMMWVs can take a very small amount of damage a Like token.
Mar 29 2022, 5:54 PM · Vehicles
Alwarren added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

Might be an issue with a non-convex component. I need to re-install the Diag binary to see if that gives a hint

Mar 29 2022, 3:24 PM · Vehicles
Killerswin2 created T4746: Missing Mag combability for all CZ805 based weapons.
Mar 29 2022, 8:26 AM
THEBOOMER created T4745: 0xc0000005 - access_violation only with vehicle mod .
Mar 29 2022, 8:12 AM · Vehicles

Mar 27 2022

kfcolonel added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

Yeah, even with only CUP mods installed the machine gun bullets whizz through parts of the left side of the M1A1 tank turret as if it wasn't there, even with [player] spawn BIS_fnc_traceBullets; on.

Mar 27 2022, 6:19 PM · Vehicles
arma_lover_69 created T4744: AN/PVS-15 Goggle Textures Reversed.
Mar 27 2022, 6:15 AM

Mar 25 2022

bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

try the royal saharani orlando tank with a handful of mods with the bullet tracer on and randomly shoot at it on the left side of the turret, about 10 rounds. see if you get anything

Mar 25 2022, 9:33 PM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

could it be the porthole view is different to the gun being fired so they're missing?

Mar 25 2022, 9:19 PM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

not sure what's causing it. seems like the gun is firing in a different place to what's being aimed at

Mar 25 2022, 9:14 PM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

maybe the viewing hole is in a different position to the turret?

Mar 25 2022, 8:53 PM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

some still go through with only cup but not as many

Mar 25 2022, 8:49 PM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

going to try with only cup mods now

Mar 25 2022, 8:31 PM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].


still going through

Mar 25 2022, 8:25 PM · Vehicles
NoobBody updated the task description for T4737: Building to close to each other on the map Sahrani.
Mar 25 2022, 6:50 PM · Terrains
NoobBody updated the task description for T4737: Building to close to each other on the map Sahrani.
Mar 25 2022, 6:49 PM · Terrains
NoobBody updated the task description for T4737: Building to close to each other on the map Sahrani.
Mar 25 2022, 6:34 PM · Terrains
Thekier created T4743: Ural Truck Missing face.
Mar 25 2022, 2:59 PM

Mar 24 2022

Alwarren added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

I tried it here, and it seems to work, both with and without ACE.

Mar 24 2022, 8:52 PM · Vehicles
Alwarren added a comment to T4735: BTR-80 - Squad won't get into the vehicle if player(SL) is inside.

Please don't bump issues. Thank you.

Mar 24 2022, 8:40 PM · Vehicles
honger added a comment to T4735: BTR-80 - Squad won't get into the vehicle if player(SL) is inside.

Issue still present on all Arma branches btw.

Mar 24 2022, 10:01 AM · Vehicles
bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

third person shows it firing to the side, though, weirdly

Mar 24 2022, 12:43 AM · Vehicles

Mar 23 2022

bertiesherbert123 added a comment to T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

seems to only be on the left side of the rotating turret

Mar 23 2022, 11:48 PM · Vehicles
Alwarren claimed T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].

Looks very much like a bug, yeah. I'll check.

Mar 23 2022, 11:43 PM · Vehicles
bertiesherbert123 updated the task description for T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].
Mar 23 2022, 11:42 PM · Vehicles
bertiesherbert123 renamed T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video] from Tank shells going through CUP M1A1 and Royal Saharani MBT Orlando vehicle in Arma 3 - is this a bug? [video] to Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].
Mar 23 2022, 11:40 PM · Vehicles
bertiesherbert123 created T4742: Tank shells going through CUP M1A1 and Royal Saharani MBT P.H Orlando vehicle in Arma 3 - is this a bug? [video].
Mar 23 2022, 11:40 PM · Vehicles
sk8r added a project to T4740: BUG with cannon pod on UH shooting: Weapons.
Mar 23 2022, 3:55 AM · Weapons

Mar 21 2022

Nailer created T4741: cup units changes config 'threat' for B_Soldier_F and possibly other vanilla units.
Mar 21 2022, 1:26 AM · Units

Mar 20 2022

sk8r created T4740: BUG with cannon pod on UH shooting.
Mar 20 2022, 1:51 PM · Weapons

Mar 16 2022

randomTechpriest created T4739: Panzerfaust 3 (DM22) is turned 180° around the firing axis (x?).
Mar 16 2022, 8:12 PM · Weapons (1.7)
W0lle created T4738: Request: Add a hiddenselection to the Tractor models.
Mar 16 2022, 7:37 PM

Mar 13 2022

Radek added a comment to T4731: Ace 3 weapons compat for cannons and tanks - proposition.

That how it would look like in my limited coding skills.

Mar 13 2022, 5:46 PM · Weapons

Mar 12 2022

NoobBody created T4737: Building to close to each other on the map Sahrani.
Mar 12 2022, 6:31 PM · Terrains
NoobBody added a watcher for Terrains: NoobBody.
Mar 12 2022, 5:38 PM

Mar 10 2022

NAOR created T4736: CUP Terrains CWA Maps/ no forests and some houses are missing..
Mar 10 2022, 1:04 PM · Maps 2.0

Mar 9 2022

roseblack400 added a comment to T4735: BTR-80 - Squad won't get into the vehicle if player(SL) is inside.
Mar 9 2022, 9:45 AM · Vehicles

Mar 7 2022

Alwarren renamed T4734: Fuck off from How To Annihilate Cash App Transfer Failed Hurdles If Facing For First Time? to Fuck off.
Mar 7 2022, 11:36 PM
Doctor_Internet closed T4734: Fuck off as Spite.
Mar 7 2022, 11:32 PM
honger created T4735: BTR-80 - Squad won't get into the vehicle if player(SL) is inside.
Mar 7 2022, 2:48 PM · Vehicles
albertojones created T4734: Fuck off.
Mar 7 2022, 8:58 AM

Mar 5 2022

Nica created T4733: Fire geometry of UH-1H is broken.
Mar 5 2022, 9:50 PM

Mar 4 2022

W0lle created T4732: Mass of soft headgear is too high.
Mar 4 2022, 10:56 PM · Units
Alwarren raised the priority of T4727: Reach to assignment help online to let your mind to conduct search from None to Unbreak Now!.
Mar 4 2022, 9:12 PM
Doctor_Internet closed T4727: Reach to assignment help online to let your mind to conduct search as Spite.
Mar 4 2022, 9:10 PM
Radek added a comment to T4731: Ace 3 weapons compat for cannons and tanks - proposition.

I think it will be much better than current 50x50x50 meters range from left, forward and right side of barrel damage zone, which makes tanks annoying during gameplay.
Official abrams sheet on a blast area are:
90 degrees area [45 degrees left, 45 degrees right from place where barrel points, 70m range sides, 1000m range forward]
For gameplay purposes i pulled proper degrees, but set it on 60m [10m less], 125mm - 70m [stronger cannon] and 105mm - 50m [lighter cannon]]

Mar 4 2022, 2:32 PM · Weapons

Mar 3 2022

Radek created T4731: Ace 3 weapons compat for cannons and tanks - proposition.
Mar 3 2022, 9:38 PM · Weapons