Is this an issue on the other Chernarus variants?
Fri, Apr 3
Well, the main concern is how I definitely cannot get the "load - get in" synced way-points to function, but all I have to do is change the helicopter type and they start working again.
Thu, Apr 2
Loading AI by command works without problem here.
I myself was still having difficulty even ordering my AI guys in. I also was having issues loading ace wounded soldiers into passenger slots so I think it might be related.
Wed, Apr 1
Actually, I think I know what the problem is. Someone changed all of the transportSoldier properties to 0.
Ordering the AI in manually works fine, so I would not even know where to start with this.
Tue, Mar 31
Texture set "SLA (Woodland)" has also the roundel now. Texture goes to:
i realized i tested this with an old build, will need to take another look one of these days unless someone else wants to handle it
These texture sets can be found in the Dev build. You have to manually assign them by editing vehicle appearance.
Mon, Mar 30
Sun, Mar 29
looks like its the land rovers which dont have AS maps and threw off weird contrast with the mtvr
Sat, Mar 28
havent you reported this already? its a BI issue, there's nothing we can do about it
Fri, Mar 27
Thu, Mar 26
Oh sry its wrong rpt.
So this only occurs in the terminal, not the .rpt?
I’ll try to find the full log (if I didn’t delete it) in the evening.
When exactly does the issue occur, what other mods are you running? Can you post a full .rpt?
Mod integrity has been verified.
Hey Chairborne, yeah in my game AI uses the cannon with guided&unguided missile loadouts with Hinds, vanilla choppers or CUP Blufor ones like AH-64, AH-1Z. Not with Ka-52, just extremely rare and randomly like 2 times in 8 repeats.
Wed, Mar 25
the cannon shouldnt be accessible without scripting as its technically a separate weapon station from the one used to handle missiles. do vanilla helicopters with similar loadouts behave differently?
getModelInfo cursorObject; is also useful to return object info if the object does not have a cfgVeh entry
No additional info provided, closing.
should return classname, alternatively the model.
Tue, Mar 24
Fair enough, I've just heard about a lot of issues regarding Tanoa heads.
In all fairness, this was *not* a BI issue but an error in the uniform model that had some vertices assigned to the wrong selection
Mon, Mar 23
Ka-52 does that weird flying everytime, I'm not sure what you mean about spawning. I simply added it in 3den either empty with CDF pilots after choosing the loadout for it or with the default russian pilots with a seek&destroy wp.
Either way it for me it does that weird flying pattern and doesn't engage anything like in the video, it used it's cannon only in the vid for those few seconds, I tested it 3 times and only that time it fired it's autocannon.
i didnt test ka50s after the revamp, probably either some AI routine (which we cant fix) or some cost calculation (which probably cannot be overridden without breaking balance somewhere else).
Had time today so I redid the tests: