Feed All Stories

Today

chernaruski added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

also noticed if you change the Weather - Waves params , it changes the reflection behavior a lot.

Tue, Oct 22, 11:26 AM · Terrains

Sun, Oct 20

Freddo3000 triaged T3527: German vests and uniforms have weird white outline as High priority.

Has major gameplay impact

Sun, Oct 20, 4:28 PM · Units
Freddo3000 created T3527: German vests and uniforms have weird white outline.
Sun, Oct 20, 4:27 PM · Units
DougEFresh updated the task description for T3526: Mk. 19 Static Turret.
Sun, Oct 20, 7:10 AM
DougEFresh updated the task description for T3526: Mk. 19 Static Turret.
Sun, Oct 20, 6:38 AM
DougEFresh created T3526: Mk. 19 Static Turret.
Sun, Oct 20, 6:38 AM
Goopy added a comment to T3525: Audio issue with the CZ 807.

Pls continue on discord, this is starting to get tangential and flood the activity channel with this.

Sun, Oct 20, 2:14 AM · Weapons
Drofseh added a comment to T3525: Audio issue with the CZ 807.
In T3525#51348, @Goopy wrote:

Weapon sound is largely determined by fire rate and weapon caliber...

Sun, Oct 20, 2:10 AM · Weapons
Goopy added a comment to T3525: Audio issue with the CZ 807.

If that's how you guys want it to be that's fine I won't discuss it any further, I was just pointing out the inconsistency in its audio and then issuing the correction to the ticket when it was closed as invalid for having the SPAR audio files (despite that also not being a 7.62x39mm weapon and it having the same sound as the CAR-95.) Nothing harsh meant by it.

Sun, Oct 20, 1:35 AM · Weapons
Alwarren added a comment to T3525: Audio issue with the CZ 807.

Determined to be not am issue. Please accept that.

Sun, Oct 20, 1:29 AM · Weapons
Goopy added a comment to T3525: Audio issue with the CZ 807.

Weapon sound is largely determined by fire rate and weapon caliber, and since this weapon has a similar fire rate to the other CUP/Vanilla 7.62x39mm weapons it makes sense that it should use the audio files that those weapons use. Having have the audio of a SPAR just sounds off when you know it's the same caliber as an AK (and yet it sounds completely different than either CUP's or the Vanilla AKM.

Sun, Oct 20, 1:27 AM · Weapons
Drofseh added a comment to T3525: Audio issue with the CZ 807.

Just because they are the same calibre doesn't mean that they would sound the same.

Sun, Oct 20, 1:12 AM · Weapons

Sat, Oct 19

Goopy updated the task description for T3525: Audio issue with the CZ 807.
Sat, Oct 19, 11:18 PM · Weapons
Goopy added a comment to T3525: Audio issue with the CZ 807.

That's still wrong lmao, the SPAR-17 is a 7.62x59 weapon. Also I didn't realize this until I checked now, but both the SPAR 17 and the CAR-95 use the same audio files, so that's why I listed it as such in the ticket. Regardless the audio file should be changed to that of a 7.62x39mm weapon's, such as the vanilla AKM's or one of the CUP 7.62x39mm AKs.

Sat, Oct 19, 11:17 PM · Weapons
Urban closed T3525: Audio issue with the CZ 807 as Invalid.

soundSetShot[] = {"SPAR_17_Shot_SoundSet", "SPAR_17_Tail_SoundSet", "SPAR_17_interiorTail_SoundSet"};

Sat, Oct 19, 9:30 PM · Weapons
audiocustoms triaged T3525: Audio issue with the CZ 807 as Low priority.
Sat, Oct 19, 9:10 PM · Weapons
Goopy created T3525: Audio issue with the CZ 807.
Sat, Oct 19, 9:08 PM · Weapons
Eogos added a comment to T3349: Challenger 2 Loaders M240 Bugs.

Was gonna make a new ticket for this but since it's fairly related I'll just tack it on here. The M240 also blinds the user when fully depressed due to the stock clipping into the player's camera. Video example here

Sat, Oct 19, 2:31 PM · Vehicles

Thu, Oct 17

Freddo3000 added a comment to T3524: Bystrica electricity pole on road.

Looks more like the road itself is out of place, looking at the satmap below it.

Thu, Oct 17, 10:28 PM

Wed, Oct 16

Krycek created T3524: Bystrica electricity pole on road.
Wed, Oct 16, 2:56 PM
Alwarren triaged T3523: Mk 23 SOCOM typo as Unbreak Now! priority.
Wed, Oct 16, 1:04 AM · Weapons

Tue, Oct 15

Alwarren triaged T3522: AUG A1 issues as High priority.
Tue, Oct 15, 11:47 PM
Sputnik_Monroe created T3521: Mastiff passenger turn out positions not lined up correctly.
Tue, Oct 15, 11:39 PM
Cambusta created T3520: Road bug (visual) in Pavlovo, Chernarus.
Tue, Oct 15, 11:27 PM · Terrains
OfotViking added a member for Weapons: veteran29.
Tue, Oct 15, 10:02 PM
veteran29 updated the task description for T2856: Add visible lasers in ACE compat.
Tue, Oct 15, 9:30 PM · Weapons
Krycek added a comment to T2304: AI AT/ATGM problems.

No change with russian missiles in 1.13.0. AI won't use Ataka,Vikhr,Falanga. AI Su-34 also doesn't use any guided missiles like the BI KH-29.
The usability of Shturm that worked before is also reduced to zero due to my testing. I tested the missiles with no other loadout and no cannon ammo.

Tue, Oct 15, 10:59 AM
chernaruski created T3519: LCU 1610 / Mk.10 virtual garage icons.
Tue, Oct 15, 10:54 AM · Vehicles
the_pilot_cat claimed T3516: P-8 Poseidon - incorrect Eden editor category.

This was intentional on my part, as I felt one single unit didn't warrant an entirely new faction, as such, it was put with the ANZAC FFG under RNZN. Similarly, the USN Poseidon lives in the USMC faction.

Tue, Oct 15, 10:52 AM · Vehicles
chernaruski added a comment to T3024: Some weapons have wrong hand position.

add KSKV to the list >

Tue, Oct 15, 10:08 AM · Weapons
chernaruski added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

Don't know if it helps, but I remember that if the pieces rotated around (not pitch & yaw) from their original "pre-cut" orientation , the reflection go wild and act strange , moving in in the wrong direction when player moves. Maybe it has to do something with yaw & pitch , micro shift from the original position...

Tue, Oct 15, 9:53 AM · Terrains
caps updated the task description for T3518: Glitched shadows on new PMC uniforms.
Tue, Oct 15, 9:50 AM · Units
caps created T3518: Glitched shadows on new PMC uniforms.
Tue, Oct 15, 9:47 AM · Units
Goopy added a comment to T3517: Insufficient range for the Javelin (T2992).

I guess you just found the issue cause you just pushed this, https://dev.cup-arma3.org/rWEAPONSSVN1269 .

Tue, Oct 15, 8:37 AM · Weapons
Goopy added a comment to T3517: Insufficient range for the Javelin (T2992).

Despite that value it will not let you lock anything over 2000 meters away. Additionally, the description wasn't updated to reflect this (it still lists it's maximum distance as 2500). I recommend you do some testing on your end to confirm this.

Tue, Oct 15, 8:35 AM · Weapons
Urban closed T3517: Insufficient range for the Javelin (T2992) as Resolved.

missileLockMaxDistance = 4750;

Tue, Oct 15, 8:18 AM · Weapons
Goopy created T3517: Insufficient range for the Javelin (T2992).
Tue, Oct 15, 6:50 AM · Weapons
techladdie created T3516: P-8 Poseidon - incorrect Eden editor category.
Tue, Oct 15, 5:51 AM · Vehicles

Mon, Oct 14

Urban closed T3515: Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP as Resolved by committing Restricted Diffusion Commit.
Mon, Oct 14, 11:04 PM · Weapons
Goopy renamed T3515: Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP from Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEAA to Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP.
Mon, Oct 14, 10:42 PM · Weapons
Goopy created T3515: Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP.
Mon, Oct 14, 10:41 PM · Weapons
-Ben- added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

Yup, known before i commit the changes. Not really sure why yet, doesn't happen at all distances and/or lighting situations.

Mon, Oct 14, 8:13 PM · Terrains
-Ben- changed the status of T3514: Water reflection of a newly introduced version of the ponds is rocking up and down. from Needs Review to Acknowledged.
Mon, Oct 14, 8:12 PM · Terrains
chernaruski created T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..
Mon, Oct 14, 7:21 PM · Terrains
Alwarren closed T3513: CUP Weapons as Resolved.

We are working on this issue. Please allow some time.

Mon, Oct 14, 6:00 PM · Weapons
wjbond added a comment to T3513: CUP Weapons.

I got error Warning Message: Addon 'CUP_AirVehicles_Core' requires addon 'CUP_Weapons_VehicleWeapons'

Mon, Oct 14, 5:43 PM · Weapons
Echofivesierra added a project to T3513: CUP Weapons: Weapons.
Mon, Oct 14, 5:27 PM · Weapons
Echofivesierra created T3513: CUP Weapons.
Mon, Oct 14, 5:26 PM · Weapons
Dusin renamed T2856: Add visible lasers in ACE compat from Add visible laser for AN/PEQ-15 in ACE compat to Add visible lasers in ACE compat.
Mon, Oct 14, 2:10 PM · Weapons
Urban closed T1526: Launcher damage against tanks random as Resolved.
Mon, Oct 14, 11:39 AM · Vehicles, Weapons

Sun, Oct 13

Alwarren closed T2584: Javelin seems very weak as Resolved.

That's why I asked, to make sure the issue is resolved

Sun, Oct 13, 11:38 PM · Weapons
Goopy added a comment to T2584: Javelin seems very weak.

@Alwarren Since this ticket was posted the Javelin's damage properties were fixed by @Urban (https://dev.cup-arma3.org/rWEAPONSSVN1060), so I don't think the Javelin's low damage is an issue anymore.

Sun, Oct 13, 11:36 PM · Weapons
luka47 created T3512: -Fix Skoda Octavia Driver Position .
Sun, Oct 13, 6:44 PM · Vehicles
luka47 created T3511: -Add Takistani Reading Glasses .
Sun, Oct 13, 6:34 PM · Units
Sparfell_19 triaged T3510: Russian uniform non-rolled small shadow issue as Normal priority.
Sun, Oct 13, 6:26 PM · Units
luka47 created T3509: -Add The Old Hatchback .
Sun, Oct 13, 6:23 PM · Vehicles
Chairborne raised the priority of T2806: CUP_O_BMP3_RU gunner AT-10 Missile wont tract target and performance issues from Normal to High.
Sun, Oct 13, 2:47 PM
Thekier created T3508: no factions using the new beige russian uniforms.
Sun, Oct 13, 2:10 PM
DARK_LORD_SHADE created T3507: BRDM2 armor too weak.
Sun, Oct 13, 1:55 PM · Vehicles
Cyprus added a comment to T3506: CUP Unforms do not have proper damage values on limbs.

Awesome, good thing it was an easy fix. I'm just wondering for how long CUP's been configured like this. Did vanilla always use the higher value? I've always wondered why there seemed to be a higher percentage of one hit kills/deaths in CUP, but since I use CUP so frequently I almost forgot how the vanilla game's damage felt.

Sun, Oct 13, 12:56 PM · Units
Cyruz added a comment to T2584: Javelin seems very weak.

This is the flight path from the ACE top down, referred to in the configs as "JAV_TOP" it seems to come in at an angle which means it doesn't kill on the first hit. It took 2 shots each time I tested it in top down mode. Direct fire killed it instantly each time.

Sun, Oct 13, 12:20 PM · Weapons
Varanon added a project to T2818: CUP Terrains Core error: Terrains.
Sun, Oct 13, 11:56 AM · Terrains
Varanon added a project to T2876: The top FFV seats of the BMP1 and BMP2 are broken: Vehicles.
Sun, Oct 13, 11:55 AM · Vehicles
Varanon added a comment to T2584: Javelin seems very weak.

@Cyruz Is it a general ACE issue, or with our ACE Compatibility ?

Sun, Oct 13, 11:54 AM · Weapons
Varanon closed T3506: CUP Unforms do not have proper damage values on limbs as Resolved.

armor was indeed wrong, and armorStructural too. Wearing CUP uniforms made you squishy

Sun, Oct 13, 11:51 AM · Units
Varanon claimed T3506: CUP Unforms do not have proper damage values on limbs.
Sun, Oct 13, 9:18 AM · Units
Varanon added a comment to T3506: CUP Unforms do not have proper damage values on limbs.

Might be related to the HitPoint's armor value.

Sun, Oct 13, 9:18 AM · Units
Cyprus updated the task description for T3506: CUP Unforms do not have proper damage values on limbs.
Sun, Oct 13, 6:39 AM · Units
Cyprus created T3506: CUP Unforms do not have proper damage values on limbs.
Sun, Oct 13, 6:33 AM · Units
Cyruz added a comment to T2584: Javelin seems very weak.

I think it's only with ACE loaded and that does stuff to the missile guidance

Sun, Oct 13, 12:28 AM · Weapons

Sat, Oct 12

Alwarren added a comment to T2584: Javelin seems very weak.

Tried it just now with a T-90 and a T-72:

Sat, Oct 12, 11:30 PM · Weapons
Dusin closed T3407: Some BDU variant are missing as Resolved.

DPM / OD added.
Flecktarn and tropentarn variants are availble as Germany uniform
Flecktarn/OD is available as NAPA uniform

Sat, Oct 12, 5:19 PM · Units
Matth updated the task description for T3407: Some BDU variant are missing.
Sat, Oct 12, 3:07 PM · Units
Cambusta added a comment to T3505: BMP-1 doesn't move when crewed by a squad.

Vanilla one (BTR-K Kamysh) works fine with exactly the same waypoints and squad (had to delete two guys who were over-capacity though).

Sat, Oct 12, 1:47 PM · Vehicles
Chairborne added a comment to T3505: BMP-1 doesn't move when crewed by a squad.

what happens with other vehicles? like the bmp from vanilla

Sat, Oct 12, 1:43 PM · Vehicles
Cambusta added a comment to T3505: BMP-1 doesn't move when crewed by a squad.

The BMP-1 doesn't seem great at following waypoints in general (for instance, in the attached mission the "Crewed BMP-1 + Separate squad" one will tend to overshoot its "Transport unload" waypoint by a hundred meters or so) so maybe it's somehow a PhysX issue? 🤔

Sat, Oct 12, 1:43 PM · Vehicles
Cambusta created T3505: BMP-1 doesn't move when crewed by a squad.
Sat, Oct 12, 1:40 PM · Vehicles
Alwarren added a commit to T3498: T-72 Rear Armour Component Broken: Unknown Object (Diffusion Commit).
Sat, Oct 12, 1:10 PM · Vehicles
Alwarren closed T3498: T-72 Rear Armour Component Broken as Resolved.

Apparently, the issue was that there were two vertices at the rear at the same space, resulting in a null-sized triangle. I merged the vertices and simplified the fire geometry a bit (it struck me as overly complex) and now the hits work.

Sat, Oct 12, 1:07 PM · Vehicles
Dusin lowered the priority of T3403: Magnifiers Collective Ticket from Unbreak Now! to Low.
Sat, Oct 12, 12:30 PM · Weapons

Fri, Oct 11

Dusin closed T3302: British Mk7 helmet incorrectly labeled as Mk6 as Resolved by committing Restricted Diffusion Commit.
Fri, Oct 11, 11:27 PM · Units
Dusin updated the task description for T3417: (Headgear) Missing proper UI icons.
Fri, Oct 11, 11:24 PM · Units
Dusin updated the task description for T1434: Vest/Helmet/Backpack shadows seem to be missing on many models.
Fri, Oct 11, 10:42 PM · Units
Dusin closed T3217: CDF 6B3 vests and new SLA vests bug with shadows and texture as Resolved by committing Restricted Diffusion Commit.
Fri, Oct 11, 10:25 PM · Units
Alwarren claimed T3498: T-72 Rear Armour Component Broken.
Fri, Oct 11, 7:58 PM · Vehicles
Dusin updated the task description for T3024: Some weapons have wrong hand position.
Fri, Oct 11, 4:25 PM · Weapons
veteran29 claimed T2856: Add visible lasers in ACE compat.
Fri, Oct 11, 2:00 PM · Weapons
Goopy created T3504: Lack of a TOW tripod that uses the TOW-2 missile.
Fri, Oct 11, 2:38 AM · Vehicles, Weapons
Goopy added a comment to T3503: F-35 erroneously low performance.

Hmmm, I wonder how BIS was able to get their aircraft to go supersonic then. Because even a straight copy of the Blackwasp/Shikra's performance characteristics would be better than how it is now.

Fri, Oct 11, 1:07 AM · Vehicles
Chairborne added a comment to T3503: F-35 erroneously low performance.

top speed has nothing to do with the envelope array, and afaik the su34 is still capped like the f35

Fri, Oct 11, 12:29 AM · Vehicles
Goopy added a comment to T3503: F-35 erroneously low performance.

Has an adjustment to the envelope values like I mentioned been tried before? Cause if it was an engine issue, wouldn't stuff like the Blackwasp or SU-34 not be able to reach higher top speeds that they're able to hit now?

Fri, Oct 11, 12:01 AM · Vehicles

Thu, Oct 10

Chairborne closed T3503: F-35 erroneously low performance as Wontfix.

engine issue, fix is too time intensive and causes other issues

Thu, Oct 10, 11:48 PM · Vehicles
Goopy created T3503: F-35 erroneously low performance.
Thu, Oct 10, 11:34 PM · Vehicles
Rik added a project to T3498: T-72 Rear Armour Component Broken: Vehicles.
Thu, Oct 10, 11:14 PM · Vehicles
Goopy added a comment to T2953: Mismatch between the AIM-9L name and actual texture.

Actually it's not even possible for the F-35 to equip the AIM-9L IRL. The hardware and software (or lack thereof in the AIM-9L's case) is completely incompatible with the F-35's weapons computer and weapons bays, those were optimized for the AIM-9X with it's smaller form factor, off-boresight capabilities, and upgradable software to counter developments in ECCM. So the CUP F-35 really should have these AIM-9Ls be swapped out entirely for the vanilla AIM-9X, as it wouldn't even make sense for it to have them equipped even if a pristine AIM-9L model was developed.

Thu, Oct 10, 9:39 PM · Vehicles, Weapons
Thekier created T3502: russian comtacs sepperately from helmet.
Thu, Oct 10, 9:05 PM · Units
Goopy updated the task description for T3501: KH-29L improperly has FLIR guidance.
Thu, Oct 10, 8:50 PM · Weapons
Goopy created T3501: KH-29L improperly has FLIR guidance.
Thu, Oct 10, 8:50 PM · Weapons
Goopy created T3500: AGM-114K Hellfire are usable with infrared sensors.
Thu, Oct 10, 7:38 PM · Weapons
Thekier created T3499: Survivor and Rifleman (unarmed) loadouts.
Thu, Oct 10, 7:26 PM · Units