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Apr 7 2019

Urban moved T3115: MAAWS missing ammo from Backlog to In Progress on the Weapons board.
Apr 7 2019, 8:45 PM · Weapons
Urban claimed T2759: MAAWS optical sight has laser rangefinder, MAAWS ironsight cannot be adjusted for range.
Apr 7 2019, 8:44 PM · Weapons
Urban claimed T3110: MAAWS Rocket round Issues.
Apr 7 2019, 8:44 PM · Weapons
Urban claimed T3115: MAAWS missing ammo.
Apr 7 2019, 8:43 PM · Weapons
Urban closed T2789: Standardization of Dovetail scope positions. as Resolved.
Apr 7 2019, 8:41 PM · Weapons
Urban closed T3125: [DEV] M16A1 has no corresponding M203-equipped version as Resolved.
Apr 7 2019, 8:40 PM · Weapons
Urban claimed T3125: [DEV] M16A1 has no corresponding M203-equipped version.
Apr 7 2019, 5:41 PM · Weapons
Chairborne claimed T3216: BMP-3 returns wrong array with fullCrew command.
Apr 7 2019, 5:17 PM · Vehicles
Goopy created T3225: Militia Lada has nonfunctional siren/lightbar.
Apr 7 2019, 4:54 PM · Vehicles
dancemoox created T3224: BAF DPM Officer Beret.
Apr 7 2019, 4:30 PM · Units
dancemoox created T3223: BAF Crewmen Weapon.
Apr 7 2019, 4:29 PM · Units
T0bi created T3222: Some UAZ have wrong/bugged Roof Textures.
Apr 7 2019, 12:55 PM · Vehicles
Chairborne added a comment to T3219: AI accuracy is too hardcore.

i've never experienced any such issue, but its also true we (the group i play with) tweak AI values a bit

Apr 7 2019, 12:05 PM · Weapons
Goopy created T3221: Stinger lock on range is incorrect.
Apr 7 2019, 8:26 AM · Weapons

Apr 6 2019

Alwarren added a comment to T3219: AI accuracy is too hardcore.
Also it makes CUP + RHS usage a bit uncontrollable, as there is dramatic difference of accuracy levels and it can't be tweaked by skill settings only.
Apr 6 2019, 8:46 PM · Weapons
Dusin added a comment to T3219: AI accuracy is too hardcore.

it also says it matches vanilla values.

Not excatly, it says:

Apr 6 2019, 8:41 PM · Weapons
hanktroll created T3220: Please consider adding in old style Takistani Army and SLA Uniforms.
Apr 6 2019, 8:33 PM · Units
Alwarren added a comment to T3219: AI accuracy is too hardcore.
CUP makes AI too much accurate and it's not feel fair.
Apr 6 2019, 8:29 PM · Weapons
Goopy added a comment to T3219: AI accuracy is too hardcore.

What difficulty was it on? If people feel it's too hard can't they just dial back the difficulty settings?

Apr 6 2019, 8:24 PM · Weapons
Dusin created T3219: AI accuracy is too hardcore.
Apr 6 2019, 8:10 PM · Weapons
Sarogahtyp added a comment to T3216: BMP-3 returns wrong array with fullCrew command.

each vehicle has 1 gunner, 1 driver, 1 commander which are assigned and moved in a vehicle with the corresponding commands assignInAsGunner/Driver/Commander. each other seat is cargo or turret. on cargo seats soldiers can do nothing then be carried. turret seats are all additional (additional to gunner) gun turrets. they have as last element of the fullCrew array a false.
then you also have cargo seats which are able to FFV. These are turret role seats with last element of the fullCrew array as true.

Apr 6 2019, 2:14 PM · Vehicles
Chairborne added a comment to T3216: BMP-3 returns wrong array with fullCrew command.

not sure what you mean by turret role, all turrets are gunners or commanders, there's no third option as far as i remember

Apr 6 2019, 1:13 PM · Vehicles
OfotViking placed T1731: L129 accuracy too high, not compatible with Apex suppressors up for grabs.
Apr 6 2019, 1:10 PM
Sarogahtyp added a comment to T3216: BMP-3 returns wrong array with fullCrew command.

Ok. These are existing seats and can be used with assignAsTurret and moveInTurret but as I said this is breaking the gunner commands. a vehicle should have one gunner which is the one on the main gun. All others should have turret role.

Apr 6 2019, 11:29 AM · Vehicles
Sarogahtyp added a comment to T3216: BMP-3 returns wrong array with fullCrew command.

I ll test that. MAybe that it are seats but the gunner role on these seats is breaking the assignAsGunner and moveInAsGunner commands cause you cant handle more than one gunner with it. If these are existing seats then it should be turrets. I ll test if I can move AI in those seats by handling it as turret instead of a gunner seat.

Apr 6 2019, 11:16 AM · Vehicles
Chairborne added a comment to T3216: BMP-3 returns wrong array with fullCrew command.

are you sure they're not just the two front gun seats? the BMP3 has two hull guns, one on each side

Apr 6 2019, 10:58 AM · Vehicles
Goopy created T3218: M134 in the Armored SUV doesn't spin.
Apr 6 2019, 3:28 AM · Vehicles, Weapons
Federik76 created T3217: CDF 6B3 vests and new SLA vests bug with shadows and texture.
Apr 6 2019, 2:36 AM · Units
Sarogahtyp updated the task description for T3216: BMP-3 returns wrong array with fullCrew command.
Apr 6 2019, 1:51 AM · Vehicles
Sarogahtyp created T3216: BMP-3 returns wrong array with fullCrew command.
Apr 6 2019, 1:50 AM · Vehicles

Apr 5 2019

Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

@Chairborne Well this is a real life combat feature that would have a direct affect on the vehicle in game, not some inconsequential detail that doesn't affect game play at all.

Apr 5 2019, 9:00 PM · Weapons
audiocustoms added a comment to T3199: KPVT missing MDZ (HE) ammo.

can we please stop discussing on the tickets? move this to the discord and only leave valuable, useful and short worded comments on the tickets, please.
thank you

Apr 5 2019, 9:00 PM · Weapons
Alwarren added a comment to T3199: KPVT missing MDZ (HE) ammo.

Real life Challengers and Warriors have tea cookers, for example.

Apr 5 2019, 8:58 PM · Weapons
Chairborne added a comment to T3199: KPVT missing MDZ (HE) ammo.

real life vehicles do a lot of other things too, thats not really an argument.

Apr 5 2019, 8:58 PM · Weapons
Urban added a comment to T3199: KPVT missing MDZ (HE) ammo.

https://community.bistudio.com/wiki/addMagazineTurret then you can scroll whell option, but if Dusin right then we must wait for framework because you can only assign traccers in magazine

Apr 5 2019, 8:56 PM · Weapons
Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

It doesn't have to be done, but it was something that the real life versions of these vehicles had and used that isn't shown in CUP.

Apr 5 2019, 8:42 PM · Weapons
Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

All other NATO HMGs do (and even then there are HE rounds for the .50), but it would add a level of authenticity to the weapon. Not to mention a fair bit more usefulness to the BTR and BRDM vehicles.

Apr 5 2019, 8:41 PM · Weapons
Chairborne added a comment to T3199: KPVT missing MDZ (HE) ammo.

...but why do we have to have these rounds at all costs? all other HMGs use only kinetic ammo

Apr 5 2019, 8:39 PM · Weapons
Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

@Urban It can't be done like it is for vehicles with autocannons, where you have a scroll wheel option to switch to the HE ammo? And @Dusin according to that source it says the such rounds were used since the KPVT is a good AA gun against helicopters, something that it would've expected to see in combat later on in the Cold War.

Apr 5 2019, 8:34 PM · Weapons
Chairborne closed T3147: MTLB dust memory points missing as Resolved by committing Restricted Diffusion Commit.
Apr 5 2019, 5:31 PM · Vehicles
Chairborne closed T2790: Russian guided missiles are broken as Resolved.
Apr 5 2019, 5:06 PM · Vehicles, Weapons
Dusin added a comment to T3199: KPVT missing MDZ (HE) ammo.

According to some internet data MDZ ammo may be used in belts in format API-T-AP-API-T-MDZ and used more for indication purpose (as it makes visible flash on hit). For ZPU there are MDZ-T-MDZ belts.

Apr 5 2019, 1:58 PM · Weapons
MrYaza21 created T3215: MICH 2000 (M81) Texture seam.
Apr 5 2019, 12:09 PM · Units
Urban triaged T3199: KPVT missing MDZ (HE) ammo as Wishlist priority.
Apr 5 2019, 10:54 AM · Weapons
Urban added a comment to T3199: KPVT missing MDZ (HE) ammo.

From this point, everything is correct, but on the other hand I have not found anywhere that the military would use this ammo in BTR-60 or BRDM-2. I will add ammo to config but to add this ammo to BRDM-2 or BTR-60 use script, since BIS did not present dynamic loadout for ground vehicles.

Apr 5 2019, 10:51 AM · Weapons
Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

http://www.tanks-encyclopedia.com/coldwar/USSR/soviet_BRDM-2.php Here's my source, and the ZPU series are the dual and quad mountings of the KPV for anti-aircraft use. It's the same gun in the BRDM-2 and BTR-60 (so the ammunition is interchangeable), just as KPVT is just a designation for the vehicle mounting of the KPV gun.

Apr 5 2019, 10:08 AM · Weapons
Chairborne added a comment to T3198: Ka-52 fullCrew command returns wrong array.

gg

Apr 5 2019, 10:07 AM · Vehicles
Urban added a comment to T3199: KPVT missing MDZ (HE) ammo.

Are you sure that BTR-60 and BRDM-2 were armed with this ammo? Because it sounds like an anti-aircraft ammo. I have not found any information where it was used except ZPU-2 and ZPU-4.

Apr 5 2019, 8:33 AM · Weapons
Sarogahtyp added a comment to T3198: Ka-52 fullCrew command returns wrong array.

workaround with lockedTurret command works petty good. thx again

Apr 5 2019, 8:25 AM · Vehicles
Goopy created T3214: Stinger lock cone value inaccurate.
Apr 5 2019, 12:48 AM · Weapons
Goopy created T3213: Strela effectiveness issues.
Apr 5 2019, 12:24 AM · Weapons
Goopy created T3212: Igla effectiveness issue.
Apr 5 2019, 12:21 AM · Weapons

Apr 4 2019

audiocustoms triaged T3211: Wolfhound TSV lacks FFV seats as Wishlist priority.
Apr 4 2019, 11:20 PM · Vehicles
Goopy created T3211: Wolfhound TSV lacks FFV seats.
Apr 4 2019, 10:36 PM · Vehicles
Goopy created T3210: Warrior has too much L94A1 ammo.
Apr 4 2019, 10:25 PM · Vehicles, Weapons
Goopy added a comment to T3209: C-130J model is too small.

Hold on, I've been looking at the data for the stretched variant the RAF uses, which is slightly bigger oops lol

Apr 4 2019, 10:02 PM · Vehicles
Chairborne added a comment to T3209: C-130J model is too small.

clearly it is because i just checked

Apr 4 2019, 9:55 PM · Vehicles
Chairborne added a comment to T3208: C-130J unable to carry vehicles it should.

or clearly they don't fit and that's the end of it =)

Apr 4 2019, 9:55 PM · Vehicles
Goopy added a comment to T3209: C-130J model is too small.

It clearly isn't if the vehicles that were designed to fit in it (and do fit in it) don't fit in it in game

Apr 4 2019, 9:52 PM · Vehicles
Goopy added a comment to T3208: C-130J unable to carry vehicles it should.

so either multiple APC's models are too big or the C-130J's model is too small, and I think it's the latter considering the APC seem fine dimension wise.

Apr 4 2019, 9:51 PM · Vehicles
Goopy added a comment to T3208: C-130J unable to carry vehicles it should.

Something's size is clearly off, if you look at the official documentation you'll see that the height of the C-130J is nine feet, but vehicles like the Stryker (with a height of 8.8 feet) doesn't fit.

Apr 4 2019, 9:50 PM · Vehicles
Chairborne added a comment to T3208: C-130J unable to carry vehicles it should.

there's nothing to fix

Apr 4 2019, 9:48 PM · Vehicles
Chairborne closed T3209: C-130J model is too small as Invalid.

size is correct

Apr 4 2019, 9:48 PM · Vehicles
Goopy added a comment to T3208: C-130J unable to carry vehicles it should.

I think that would be fixed if T3208 gets resolved at some point.

Apr 4 2019, 9:48 PM · Vehicles
Chairborne closed T3208: C-130J unable to carry vehicles it should as Wontfix.

if the bounding boxes dont fit, they dont fit.

Apr 4 2019, 9:46 PM · Vehicles
Goopy created T3209: C-130J model is too small.
Apr 4 2019, 9:43 PM · Vehicles
Goopy created T3208: C-130J unable to carry vehicles it should.
Apr 4 2019, 9:41 PM · Vehicles
Goopy created T3207: MGS Stryker incorrect M240 ammo count.
Apr 4 2019, 9:30 PM · Vehicles, Weapons
Goopy created T3206: LAV-25 has too much M240 ammo.
Apr 4 2019, 9:22 PM · Vehicles, Weapons
Goopy created T3205: Incorrect amount of M240 ammo for the Abrams.
Apr 4 2019, 9:17 PM · Weapons
Urban closed T3202: Fennek missing from Germany as Invalid.

We dont have full access to BIS models, so only retextures can be done

Apr 4 2019, 9:09 PM · Vehicles
Goopy created T3204: Coaxial PKT incorrect magazine size.
Apr 4 2019, 8:30 PM · Weapons
Goopy created T3203: KPVT incorrect magazine size.
Apr 4 2019, 8:22 PM · Weapons
Goopy created T3202: Fennek missing from Germany.
Apr 4 2019, 8:11 PM · Vehicles
Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

And the KPVT uses 50 round belts, which in itself is an entirely different ticket on the proper functionality of the weapon. (T3203)

Apr 4 2019, 8:02 PM · Weapons
Goopy added a comment to T3199: KPVT missing MDZ (HE) ammo.

No I'm saying that along with the AP belts HE belts are issued, so functionally it could be a scroll wheel option to switch to HE ammo. Although I wouldn't be surprised if such mixed ammo belts existed.

Apr 4 2019, 7:54 PM · Weapons
Dusin triaged T3201: [Whislist] XM8 4x reticle replacement as Wishlist priority.
Apr 4 2019, 4:57 PM · Weapons
Sarogahtyp added a comment to T3198: Ka-52 fullCrew command returns wrong array.

@Chairborne @Cyruz thx. I'll try something like that. I just thought the seat is locked only when the other seat is in use but Ill test that.

Apr 4 2019, 2:08 PM · Vehicles
Cyruz added a comment to T3198: Ka-52 fullCrew command returns wrong array.

Something like this (not tested)

Apr 4 2019, 2:03 PM · Vehicles
Chairborne added a comment to T3198: Ka-52 fullCrew command returns wrong array.

check if the turret is locked or not?

Apr 4 2019, 1:52 PM · Vehicles
Sarogahtyp added a comment to T3198: Ka-52 fullCrew command returns wrong array.

@Chairborne thx for clarifying

Apr 4 2019, 12:22 PM · Vehicles
dedmen added a comment to T2520: Chernarus Devils Castle Missing Roadway LOD.

The destroyed variant of the Tower is also missing Roadway LOD higher up.

Apr 4 2019, 11:40 AM · Terrains
Chairborne added a comment to T3198: Ka-52 fullCrew command returns wrong array.

As for the scripting error, it's a byproduct of the current scripted solution. I know it's not right, but there's also nothing for me to do to fix it, unfortunately.

Apr 4 2019, 11:19 AM · Vehicles
Chairborne added a comment to T3198: Ka-52 fullCrew command returns wrong array.

Well now it's not useless as the ATGMs have a much bigger attack radius without forcing the helo to look directly at targets. The way it was before was definitely NOT ok, and it's not going to change.

Apr 4 2019, 11:16 AM · Vehicles
Apollo added a comment to T3199: KPVT missing MDZ (HE) ammo.

Are you saying it would have 1 round AP then 1 round HE? there is currently no way on the engine to alternate ammunition types, from what i remember anyway but you would need someone to confirm.
best you would have would be to give it a multipurpose ammo. or give it the 2 ammo types and split the ammo between them, but then the KPVT was only ever meant to have a single ready belt of 500 rounds loaded.

Apr 4 2019, 10:54 AM · Weapons
Apollo added a comment to T3198: Ka-52 fullCrew command returns wrong array.

I dont remember the KA-52 in A2 requiring all this rigmarole to function. Also if i think really hard about it this unit used to be set up very differently in CUP and used to function well with AI till it had its gun system scripted in its current state, now you need a player in the gunner seat to switch to the 30mm as AI cannot switch the gun to 30mm or use it.

Apr 4 2019, 10:28 AM · Vehicles
Cyruz added a comment to T3198: Ka-52 fullCrew command returns wrong array.

Ka-52 uses a scripted solution by dynamically locking unlocking a hidden seat so players will only ever see 2 seats at a time. This does break fullCrew as it will return 3 seats, unfortunately you cannot create/remove a seat at run time and this is the only solution that works reliably.

Apr 4 2019, 10:10 AM · Vehicles
Goopy created T3200: AT-5 missile incorrect range.
Apr 4 2019, 7:11 AM · Weapons
Goopy created T3199: KPVT missing MDZ (HE) ammo.
Apr 4 2019, 7:03 AM · Weapons
Sarogahtyp added a comment to T3198: Ka-52 fullCrew command returns wrong array.

I don't understand this.
The fullCrew command is intended to use for determining the seats and their roles in a vehicle. If your project returns wrong seats for some vehicles (as it does) then this is a bug because I've no reliable way to detect all seats as I need.
Also the Blackfoot has a autocanon as well and returns this:

Apr 4 2019, 12:23 AM · Vehicles
Chairborne closed T3198: Ka-52 fullCrew command returns wrong array as Invalid.

there's an additional seat for the gunner to use the autocannon. it works in the way the gunner switches between two seats, whenever one is in use the other is disabled and hidden and viceversa.

Apr 4 2019, 12:01 AM · Vehicles

Apr 3 2019

Sarogahtyp created T3198: Ka-52 fullCrew command returns wrong array.
Apr 3 2019, 11:58 PM · Vehicles
Goopy updated the task description for T3193: Vehicles with missile warning that shouldn't.
Apr 3 2019, 5:27 PM · Vehicles
Sparfell_19 changed the status of T2311: Load Bearing Vests (Unarmored) Overweight from Needs Review to Open.
Apr 3 2019, 3:20 PM
hvymtal updated the task description for T3196: [DEV] S&B PM Shortdot improperly depicted.
Apr 3 2019, 10:26 AM · Weapons
hvymtal created T3197: [DEV] Eclan SpecterDR does not have 1x zoom option.
Apr 3 2019, 10:25 AM · Weapons
hvymtal created T3196: [DEV] S&B PM Shortdot improperly depicted.
Apr 3 2019, 10:20 AM · Weapons
Urban closed T3054: L115A1 (AWM) Reload Issue as Wontfix.

at this moment it is a CBA related issue, if you want some improvement please support this ticket: https://github.com/CBATeam/CBA_A3/issues/1106

Apr 3 2019, 10:01 AM · Weapons (1.11.0)
Sparfell_19 added a comment to T3195: Make use of Elcan sight on BAF units.

In fact, I can't find any bicture of BAF infantry using Holosights on their L85A2. It's either SUSAT, ACOG or ELCAN.

Apr 3 2019, 8:36 AM · Units
Sparfell_19 triaged T3195: Make use of Elcan sight on BAF units as Low priority.
Apr 3 2019, 8:28 AM · Units