Resolved with the latest build which uses Sabre's textures.
Sat, Jun 6
May 9 2020
Nov 13 2019
Oct 5 2019
Duplicate of: https://dev.cup-arma3.org/T1876
Oct 4 2019
Oct 2 2019
In that case, better to just remove the ejecting shell altogether for the Mk19.
Vanilla doesn't have a Mk19 equivalent but the closest thing, the 20mm GMG uses nothing.
Oct 1 2019
I noticed that too. Direct hit on a T-72 or T-90 just damages it whereas a top attack will kill it outright.
Isn't the FROG Marpat too bright ? The darker one feel more accurate in my opinion.
Maybe. I get the impression that the FROG MARPAT appears darker than it is because of the texture overlay. I think the default ARMA 2-based MARPAT, made slightly redder and desaturated would be better.
Sep 28 2019
Agreed, the current shade is too purplish. The actual blue is more of a sky blue.
Mar 26 2019
Mar 25 2019
I second this!
Mar 21 2019
Can confirm with latest version. You have to manually place a commander in them after placing. Also, the only way for the commander to see what's going on around the vehicle is to turn out (not sure if this is accurate or not).
Feb 6 2019
Feb 1 2019
there's probably another ticket around for this but cba to look for it. will look into it