Should the holster models be removed, then?
Pistol proxies do not get properly rigged no matter what I do.
Since the attachment system of Arma 3 is severely limited, I don't think there is anything to be done. Combo's like this will always work on some and not work on others.
Fixed as of Units r577
Post the images from the Discord, please
Fri, Sep 13
Can't reproduce on DEV
Thu, Sep 12
Added a single vertex somewhere below the model to make the bounding box artificially "blow up" and counter the effect of the autocenter
Wed, Sep 11
Yeah, semi should be the lowest.
It was inverted on ak74m (fixed that), so need to review other models and make fixes if needed.
Tue, Sep 10
Full auto in lowest is the current behaviour while Semi in lowest is expected behaviour right?
Added in rWEAPONSSVN1182
Mon, Sep 9
Sun, Sep 8
Unfortunately, I cannot replicate your issue, and I was unable to get another tester in a reasonable amount of time
Sat, Sep 7
MEV, being a medical vehicle, doesn't have a functioning weapons turret, despite being built on the same code framework as a bunch of armed vehicles. Hence the error. It doesn't cause any gameplay issues
Cmon Auburn, at least triage your own tickets xD
Fri, Sep 6
Thu, Sep 5
Wed, Sep 4
Maybe there is a 10 round AS50 magazine out there but it's not from the M107.
Can't find source. Provide?
Wikipedia's info box is unsourced and doesn't count
Medium Priority, has gameplay ramifications.
Low priority. Minimi and 249 are functionally identical in almost every way, though it will need to be altered
Will require L129 to be remodeled to at least some degree to fit. Separate ticket: https://dev.cup-arma3.org/T2916
I'm confused, CUP is in the process of migrating all of its optics over to CBA scripted optics which has an optional PiP peripheral vision feature. Currently, as long as CBA is active, scripted optics will be enabled by default with no way at least I know of to turn it off, barring the peripheral.