Your server is probably misconfigured
Unbreak Now! (15)
Sun, Sep 25
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I would also like to add that there is a definite power issue with tanks when traversing anything that isn't flat ground. Not sure if this is an Arma-ism or something that can be solved through the CUP mods.
@PoToo please don't spam tokens
I also found this issue, thanks for reporting!
Wed, Sep 7
After digging through some configs, it appears that armorStructural = 1; when the old HMMWV's were 4, which seems more consistent with vanilla-balanced vehicles.
Jul 11 2022
Jul 9 2022
Jul 7 2022
That's how it works in reality. Beam Rider missiles have their laser receiver in the rear and react to movement of the laser. It's basically like a TOW just with an "optical" cable. The idea of a single-seat gunship was quickly abandoned.
Jul 1 2022
Jun 29 2022
I was about to argue that due to the way ArmA behaves, it would be more accurate from how it handles to make it laser guided even if it's not technically accurate, but then as I began doing research on the subject to prove my point, I just found more to the contrary. Apparently the vikhr's laser receiver faces the carrier aircraft which means it literally can't see what's in front of it. So yeah, you're correct.
You're either not loading CUP Terrains Core, or one of the files in CUP Terrains Core was corrupted during a download.
The Vikhr is correctly simulated. It's a beam riding SACLOS missile, not capable of being directed with a laser designator like a maverick or laser guide bomb.
Jun 28 2022
9M121 VIKHR are incorrectly coded with SACLOS when they should be laser guided. See also https://dev.cup-arma3.org/T4772
I'd be content just having an ejection seat in the first place. It doesn't gotta be fancy. Rotor and canopy blowing off would be cool but it's not necessary to me.