Unbreak Now! (15)

Yesterday

Freddo3000 triaged T3527: German vests and uniforms have weird white outline as High priority.

Has major gameplay impact

Sun, Oct 20, 4:28 PM · Units
Freddo3000 created T3527: German vests and uniforms have weird white outline.
Sun, Oct 20, 4:27 PM · Units
DougEFresh updated the task description for T3526: Mk. 19 Static Turret.
Sun, Oct 20, 7:10 AM
DougEFresh updated the task description for T3526: Mk. 19 Static Turret.
Sun, Oct 20, 6:38 AM
DougEFresh created T3526: Mk. 19 Static Turret.
Sun, Oct 20, 6:38 AM
Goopy added a comment to T3525: Audio issue with the CZ 807.

Pls continue on discord, this is starting to get tangential and flood the activity channel with this.

Sun, Oct 20, 2:14 AM · Weapons
Drofseh added a comment to T3525: Audio issue with the CZ 807.
In T3525#51348, @Goopy wrote:

Weapon sound is largely determined by fire rate and weapon caliber...

Sun, Oct 20, 2:10 AM · Weapons
Goopy added a comment to T3525: Audio issue with the CZ 807.

If that's how you guys want it to be that's fine I won't discuss it any further, I was just pointing out the inconsistency in its audio and then issuing the correction to the ticket when it was closed as invalid for having the SPAR audio files (despite that also not being a 7.62x39mm weapon and it having the same sound as the CAR-95.) Nothing harsh meant by it.

Sun, Oct 20, 1:35 AM · Weapons
Alwarren added a comment to T3525: Audio issue with the CZ 807.

Determined to be not am issue. Please accept that.

Sun, Oct 20, 1:29 AM · Weapons
Goopy added a comment to T3525: Audio issue with the CZ 807.

Weapon sound is largely determined by fire rate and weapon caliber, and since this weapon has a similar fire rate to the other CUP/Vanilla 7.62x39mm weapons it makes sense that it should use the audio files that those weapons use. Having have the audio of a SPAR just sounds off when you know it's the same caliber as an AK (and yet it sounds completely different than either CUP's or the Vanilla AKM.

Sun, Oct 20, 1:27 AM · Weapons
Drofseh added a comment to T3525: Audio issue with the CZ 807.

Just because they are the same calibre doesn't mean that they would sound the same.

Sun, Oct 20, 1:12 AM · Weapons

Sat, Oct 19

Goopy updated the task description for T3525: Audio issue with the CZ 807.
Sat, Oct 19, 11:18 PM · Weapons
Goopy added a comment to T3525: Audio issue with the CZ 807.

That's still wrong lmao, the SPAR-17 is a 7.62x59 weapon. Also I didn't realize this until I checked now, but both the SPAR 17 and the CAR-95 use the same audio files, so that's why I listed it as such in the ticket. Regardless the audio file should be changed to that of a 7.62x39mm weapon's, such as the vanilla AKM's or one of the CUP 7.62x39mm AKs.

Sat, Oct 19, 11:17 PM · Weapons
Urban closed T3525: Audio issue with the CZ 807 as Invalid.

soundSetShot[] = {"SPAR_17_Shot_SoundSet", "SPAR_17_Tail_SoundSet", "SPAR_17_interiorTail_SoundSet"};

Sat, Oct 19, 9:30 PM · Weapons
audiocustoms triaged T3525: Audio issue with the CZ 807 as Low priority.
Sat, Oct 19, 9:10 PM · Weapons
Goopy created T3525: Audio issue with the CZ 807.
Sat, Oct 19, 9:08 PM · Weapons
Eogos added a comment to T3349: Challenger 2 Loaders M240 Bugs.

Was gonna make a new ticket for this but since it's fairly related I'll just tack it on here. The M240 also blinds the user when fully depressed due to the stock clipping into the player's camera. Video example here

Sat, Oct 19, 2:31 PM · Vehicles

Thu, Oct 17

Freddo3000 added a comment to T3524: Bystrica electricity pole on road.

Looks more like the road itself is out of place, looking at the satmap below it.

Thu, Oct 17, 10:28 PM

Wed, Oct 16

Krycek created T3524: Bystrica electricity pole on road.
Wed, Oct 16, 2:56 PM
Alwarren triaged T3523: Mk 23 SOCOM typo as Unbreak Now! priority.
Wed, Oct 16, 1:04 AM · Weapons

Tue, Oct 15

Alwarren triaged T3522: AUG A1 issues as High priority.
Tue, Oct 15, 11:47 PM
Sputnik_Monroe created T3521: Mastiff passenger turn out positions not lined up correctly.
Tue, Oct 15, 11:39 PM
Cambusta created T3520: Road bug (visual) in Pavlovo, Chernarus.
Tue, Oct 15, 11:27 PM · Terrains
OfotViking added a member for Weapons: veteran29.
Tue, Oct 15, 10:02 PM
veteran29 updated the task description for T2856: Add visible lasers in ACE compat.
Tue, Oct 15, 9:30 PM · Weapons
Krycek added a comment to T2304: AI AT/ATGM problems.

No change with russian missiles in 1.13.0. AI won't use Ataka,Vikhr,Falanga. AI Su-34 also doesn't use any guided missiles like the BI KH-29.
The usability of Shturm that worked before is also reduced to zero due to my testing. I tested the missiles with no other loadout and no cannon ammo.

Tue, Oct 15, 10:59 AM
chernaruski created T3519: LCU 1610 / Mk.10 virtual garage icons.
Tue, Oct 15, 10:54 AM · Vehicles
the_pilot_cat claimed T3516: P-8 Poseidon - incorrect Eden editor category.

This was intentional on my part, as I felt one single unit didn't warrant an entirely new faction, as such, it was put with the ANZAC FFG under RNZN. Similarly, the USN Poseidon lives in the USMC faction.

Tue, Oct 15, 10:52 AM · Vehicles
chernaruski added a comment to T3024: Some weapons have wrong hand position.

add KSKV to the list >

Tue, Oct 15, 10:08 AM · Weapons
chernaruski added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

Don't know if it helps, but I remember that if the pieces rotated around (not pitch & yaw) from their original "pre-cut" orientation , the reflection go wild and act strange , moving in in the wrong direction when player moves. Maybe it has to do something with yaw & pitch , micro shift from the original position...

Tue, Oct 15, 9:53 AM · Terrains
caps updated the task description for T3518: Glitched shadows on new PMC uniforms.
Tue, Oct 15, 9:50 AM · Units
caps created T3518: Glitched shadows on new PMC uniforms.
Tue, Oct 15, 9:47 AM · Units
Goopy added a comment to T3517: Insufficient range for the Javelin (T2992).

I guess you just found the issue cause you just pushed this, https://dev.cup-arma3.org/rWEAPONSSVN1269 .

Tue, Oct 15, 8:37 AM · Weapons
Goopy added a comment to T3517: Insufficient range for the Javelin (T2992).

Despite that value it will not let you lock anything over 2000 meters away. Additionally, the description wasn't updated to reflect this (it still lists it's maximum distance as 2500). I recommend you do some testing on your end to confirm this.

Tue, Oct 15, 8:35 AM · Weapons
Urban closed T3517: Insufficient range for the Javelin (T2992) as Resolved.

missileLockMaxDistance = 4750;

Tue, Oct 15, 8:18 AM · Weapons
Goopy created T3517: Insufficient range for the Javelin (T2992).
Tue, Oct 15, 6:50 AM · Weapons
techladdie created T3516: P-8 Poseidon - incorrect Eden editor category.
Tue, Oct 15, 5:51 AM · Vehicles

Mon, Oct 14

Urban closed T3515: Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP as Resolved by committing Restricted Diffusion Commit.
Mon, Oct 14, 11:04 PM · Weapons
Goopy renamed T3515: Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP from Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEAA to Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP.
Mon, Oct 14, 10:42 PM · Weapons
Goopy created T3515: Insufficient explosive power for SMAW-NE/excessive explosive power for SMAW-HEDP.
Mon, Oct 14, 10:41 PM · Weapons