Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton ReportStack: a3\characters_f_bootcamp\common\vr_soldier_f.p3d///cup\airvehicles\cup_airvehicles_hc3\data\anim\gun\backdoor.rtm///cup\airvehicles\cup_airvehicles_hc3\data\anim\gun\backdoor.rtm
Unbreak Now! (15)
Sun, Sep 26
Thu, Sep 23
Ordinary malfunction on milspec m16a2, closing as wontfix :P
This will double optics count in arsenal, which will be more confusing. Use CBA Accessory Functions to switch beetwen 2D and 3D variants.
Wed, Sep 22
HE ammunition appears to have only been issued when the KPVT was used in an AA role, as in the ZPU.
Correct solution is to remove HE ammo from the BTR, BRDM, etc. As they should only be issued the AP ammo.
These vehicles can all still engage infantry with their PKM.
Even if it's not necessarily realistic, having the two types of ammo for the 14.5mm on dual feed would allow the AI to properly use it though, making it much more formidable against other armored vehicles and infantry rather than one or the other.
Tue, Sep 21
Mon, Sep 20
Missiles are moved to group 1, so its fixed.
30mm cannon reload is deliberate and is ammo stowed in the hull.
KPVT does not have dual feed, it's just a big machine gun, so having it on the same key as the coax is probably correct.
Current fixes didn't resolve issue previous observed behavior is the same.
Sun, Sep 19
Sat, Sep 18