Today

Varanon changed the status of T3088: T-72M4CZ Reactive armor visual bug from Resolved to Invalid.

Already fixed

Sat, Mar 23, 10:17 AM · Vehicles
Tookatee updated the task description for T3091: T-34 low damage.
Sat, Mar 23, 10:09 AM · Weapons
Tookatee created T3092: The T-34 has the same HEAT round as the T-55.
Sat, Mar 23, 10:08 AM · Weapons
Freddo3000 triaged T3090: UK-59 has a less than optimal reload animation as Low priority.
Sat, Mar 23, 10:02 AM · Weapons
Tookatee created T3091: T-34 low damage.
Sat, Mar 23, 10:02 AM · Weapons
Freddo3000 created T3090: UK-59 has a less than optimal reload animation.
Sat, Mar 23, 10:02 AM · Weapons
Chairborne closed T3089: CZ-Skorpion EVO 3 trigger texture bug as Invalid.

normal engine behavior

Sat, Mar 23, 9:40 AM · Weapons
Tookatee created T3089: CZ-Skorpion EVO 3 trigger texture bug.
Sat, Mar 23, 9:37 AM · Weapons
Varanon claimed T3088: T-72M4CZ Reactive armor visual bug.

Wasn't that fixed ? I definitely fixed it on the T-90 and I was sure i fixed it on the t-72 as well

Sat, Mar 23, 9:35 AM · Vehicles
Alwarren closed T3088: T-72M4CZ Reactive armor visual bug as Resolved.

Duplicate of T2881. Please search before reporting bugs.

Sat, Mar 23, 9:35 AM · Vehicles
Tookatee created T3088: T-72M4CZ Reactive armor visual bug.
Sat, Mar 23, 9:31 AM · Vehicles
Tookatee added a comment to T3087: Tanks DLC Upgrades T-72M4CZ.

Well in the stable version it's merely cosmetic. I have yet to check the dev version.

Sat, Mar 23, 9:29 AM · Vehicles
Alwarren closed T3087: Tanks DLC Upgrades T-72M4CZ as Resolved.

Fixed in Dev

Sat, Mar 23, 9:29 AM · Vehicles
Varanon added a comment to T3087: Tanks DLC Upgrades T-72M4CZ.

Wait, what? It is, or should be. Might not be released yet, but I did add the ERA

Sat, Mar 23, 9:26 AM · Vehicles
Tookatee created T3087: Tanks DLC Upgrades T-72M4CZ.
Sat, Mar 23, 9:24 AM · Vehicles
Eogos moved T3079: AI will not engage through windows from Backlog to Bugs on the Terrains board.
Sat, Mar 23, 2:52 AM · Terrains
Eogos added a comment to T3079: AI will not engage through windows.

Confirmed happening on dev branch as well, is not just through the glass but through the window entirely. If the window is broken they still continue to not engage. Interestingly after shooting out the window and then walking into the building and letting the BLUFOR AI within shoot me, the OPFOR AI outside finally reacted and went to combat mode, engaging and killing the BLUFOR AI before it could fully kill me.

Sat, Mar 23, 2:51 AM · Terrains
Eogos changed the status of T3079: AI will not engage through windows from Needs Review to Open.
Sat, Mar 23, 2:50 AM · Terrains

Yesterday

Drofseh added a comment to T3085: Dragunov - VS-121 compat.

They seem like they are the same to me so I support making them compatible.

Fri, Mar 22, 9:52 PM · Weapons
Urban closed T3086: G-36 AG36 optic is blocking GL aiming as Invalid.
Fri, Mar 22, 9:00 PM · Weapons
Matth updated the task description for T3086: G-36 AG36 optic is blocking GL aiming.
Fri, Mar 22, 8:57 PM · Weapons
Matth added a comment to T3086: G-36 AG36 optic is blocking GL aiming.

Btw it's not bloom...

Fri, Mar 22, 8:57 PM · Weapons
Dusin added a comment to T3086: G-36 AG36 optic is blocking GL aiming.

Except of high amount of bloom - i can see both GL front and rear sight. Please, specify what is 'blocked'?
I agree that carryhandle is little bit too massive, but it is by design and there are bunch of flat top versions available if you don't like this one.

Fri, Mar 22, 8:07 PM · Weapons
Matth created T3086: G-36 AG36 optic is blocking GL aiming.
Fri, Mar 22, 7:55 PM · Weapons
Urban added a comment to T3085: Dragunov - VS-121 compat.

CBA_A3 MagazineWell issue related

Fri, Mar 22, 4:11 PM · Weapons
Freddo3000 triaged T3085: Dragunov - VS-121 compat as Low priority.

VS-121 for reference is the CSAT marksman rifle.

Fri, Mar 22, 4:03 PM · Weapons
Freddo3000 created T3085: Dragunov - VS-121 compat.
Fri, Mar 22, 4:02 PM · Weapons
Urban closed T3084: M136 iron sight cannot be open as Resolved by committing Restricted Diffusion Commit.
Fri, Mar 22, 2:19 PM · Weapons
Urban claimed T3084: M136 iron sight cannot be open.
Fri, Mar 22, 2:19 PM · Weapons
Matth created T3084: M136 iron sight cannot be open.
Fri, Mar 22, 2:16 PM · Weapons
Chairborne closed T3080: Gunpod fire density as Invalid.
Fri, Mar 22, 9:37 AM · Weapons
Sparfell_19 added a comment to T3083: Alice webbing : Pouches not present in LOD 3000.

LOD 4000 for compare :

Fri, Mar 22, 9:00 AM · Units
Sparfell_19 triaged T3083: Alice webbing : Pouches not present in LOD 3000 as High priority.
Fri, Mar 22, 8:58 AM · Units
Tookatee added a comment to T3080: Gunpod fire density.

Yeah I've posted a bug report on it to the ArmA 3 bug tracker, so one of you guys can go ahead and close this ticket since it ain't CUP related.

Fri, Mar 22, 3:25 AM · Weapons
Drofseh added a comment to T3080: Gunpod fire density.

I've seen this before, it's a BI issue.

Fri, Mar 22, 2:06 AM · Weapons

Thu, Mar 21

Repo updated the task description for T3079: AI will not engage through windows.
Thu, Mar 21, 9:55 PM · Terrains
PabstMirror added a comment to T3080: Gunpod fire density.

(weapon set to fast - 5 blips)
4x gunpods = 59 rps
1x gunpods = 29.7 rps

Thu, Mar 21, 9:49 PM · Weapons
Matth added a comment to T3082: Subsonic mags.

IIRC there is no milspec 5.56x45 subsonic ammunition, therefore no subsonic magazines exists.

Thu, Mar 21, 9:45 PM · Weapons
Dusin added a comment to T3082: Subsonic mags.

IIRC there is no milspec 5.56x45 ammunition, so therefore is no subsonic magazines.

Thu, Mar 21, 9:33 PM · Weapons
Matth updated the task description for T3082: Subsonic mags.
Thu, Mar 21, 9:27 PM · Weapons