cannon and ammo are incorrect, the version we have is the T34-85 so it should use a 85mm cannon and relative ammo
Unbreak Now! (15)
likely third party mod doing funky stuff
the gun uses a 100mm, not 85mm, also iirc there's a minimum travel distance required for the fuze to activate
corrupt download possibly?
Easy to spot if you remove the uniform
When tanks dlc was added new engine issues sneaked in, too.
https://feedback.bistudio.com/T78269 looks like you spotted the issue more than half a decade ago, and it is still present.
Tested now using GM assets, and that appears to be the case. Managed to get it working once though for some reason, but can't replicate it.
most likely just broken AI routines as the game doesnt have any such TRACKED vehicle
Tested now the issue is still present. At least the BMP-2 and AAV cannot traverse water when crewed by AI and is instead stuck and not moving. Vodnik is able to move.
i think pedals only work with AFM enabled, same as thrust lever
i think there's a master ticket for old a2 buildings that dont have a replacement from livonia buildings.
old, engine now supports tracked amphib vehicles natively
i think the action is still there, its just the physical model being absent (probably a missing proxy?)
the one in CUP is the C variant, not the D
no shell being ejected looks bad, i dont think vanilla does it any differently, direction should be changed to match operation IRL
whoever gets to fix this, know that grenades use regular geometry lod instead of normal fire geometry
is this with ACE?
engine issue, cant be fixed
its a proof of concept, i dont plan on spending any more time on it
this issue still exists in Chernarus (summer), chernarus (winter) and chernarus (autumn). it has so far only been fixed in chernarus 2020.
my suggestion would be do re introduce the warehouse without interior. Cup already features duplicate versions of assets, with versions with and without interior
Fri, Jan 17
easy fix, however its also using incorrect textures for materials apparently
The required fuelCapacity value to achieve a specific operation TIME (in seconds) at a specific engine RPM (revolution per minute) can be estimated with:
fuelCapacity = (8E-7 * RPM + 0.001) * TIME
its a proof of concept, not going to spend any more time on it
dont think this was ever researched within the project, if the consumption is linear it should be easy to calculate, although very tedious.
maybe with macros it would be faster.
arma doesnt allow to restrict elevation angle dependent on traverse angle