Made changes to magazines to remove parts that are permanently sticking out from some models (this should fix permanent clipping for AR15/HK416s).
Unbreak Now! (15)
Mon, Jan 21
Silencer position moved closer to gasblock (according to pics from wiki).
Model changed to be compatible with CUP, BIS and, hope, RHS stanags.
Sun, Jan 20
@NeoArmageddon Let me know how that goes, sometime in the next 2 months I will refactor this.
Needs to be evaluated of the function of that script (disabling the lights on a powerline post) can be moved to the Land_class/p3d/engine entirely.
This also includes the AAV-C
Sat, Jan 19
@hvymtal, would you kindly re-check clipping with new files?
Made some changes to Mk12 in order to avoid clipping of CUP, BIS and RHS mags, checked local, but still need yours PC to be sure :3
Fri, Jan 18
Make turret-less ambulance version
This can also be a civilian version - those are freely available in Russia and sometimes used by hunters or those living in northern Russia. They usually come in Russian Green paint (already present in CUP).
Unrelated to PhysX — the turret MG can be raised way too high, to almost 85 degrees, clipping through the turret's roof.
PhysX configuration could really use some refactoring.
Thu, Jan 17
Wed, Jan 16
Yes, I manually created custom configs for all wheeled and tracked vehicles, even for reskinned vanilla vehicles to more closely match what appears to be present in the vehicle.
If this is a better configuration than what ACRE2 provides from very base class and fits it, then it should be put into ACRE2 directly. We simply don't have the time to go through and research every made-up vanilla vehicle. :)
ACRE covers the default vehicles at the very base classes (Car_F/Tank_F etc), on these vehicles I believe @Drofseh manually created them for these ones.
keep in mind, this PMC vehicle is basically just a retextured arma 3 vehicle. using the acre configs for the vanilla vehicle (if avaliable by acre) should do the trick.
As discussed with @hvymtal:
Tue, Jan 15
UPDATE: Tested in Arma 3 Dev Branch