- User Since
- May 19 2015, 6:50 PM (268 w, 1 d)
Mon, Jun 29
The old UBACS would need a texture update, the original one (as well as the replacement I made for the parts that were covered by the vest) were quite bland. There is no way to squeeze this work in. we're already stretched thin as it is. The old uniform will not make a comeback, I'm sorry
I really don't understand why? I mean, you are not getting anything but a worse model from that (and I am saying that who was responsible for this model in the first place).
Sun, Jun 28
What's wrong with this one?
Isn't the shirt that they are wearing now is an UBACS?
Sat, Jun 27
Fri, Jun 26
Jun 5 2020
Duplicate of T3937 (already fixed)
May 18 2020
May 11 2020
As I said, it's a Steam issue. If in doubt, try downloading CUP from another source, like a torrent.
It's a workshop issue. There is nothing wrong with our files.
May 10 2020
Duplicate of T3907, already fixed in Dev.
May 1 2020
Apr 29 2020
Also your classnames site is broken
Apr 25 2020
Apr 23 2020
Apr 17 2020
Duplicate of T3903
This isn't a CUP issue. If you need help feel free to join our CUP Discord server https://discord.gg/0WqE6NaD5yIGLBk1 although this issue in general sounds like this is something we cannot help you with, it's most definitely something on your end.
Apr 14 2020
Will be fixed in the upcoming hotfix
Apr 9 2020
Apr 2 2020
Loading AI by command works without problem here.
Apr 1 2020
Actually, I think I know what the problem is. Someone changed all of the transportSoldier properties to 0.
Ordering the AI in manually works fine, so I would not even know where to start with this.
Mar 31 2020
Mar 20 2020
It's an issue with the model itself, which is part of the Livonia dataset. This is a BI issue, but should be fixed in the upcoming patch.
Thank you, but we do the triage of our tickets by ourselves.
Mar 18 2020
Works perfectly fine here with all of the RHS optics that have a G33 on it.
Mar 16 2020
Mar 15 2020
Like with T3833, one thing does not necessarily imply the other.
Just because an army has Igla pods doesn't mean they have to have shoulder-lauched iglas as well
Mar 13 2020
Mar 9 2020
Shadow issue is caused by setTextured selections in the shadow, most notably camo, injruries_* and hl. They must not be used in shadow, only deformation bones.
Isn't that what I wrote in the description above?
- All BDU'S (see commit)
- German CUP_Ger_Uniform.p3d and variants
Mar 6 2020
Mar 2 2020
TBH, I have no idea what to do with this.
Mar 1 2020
Feb 28 2020
Feb 27 2020
If not already done, turning the shadow volume inside out (i.e. flipping the normals) might cure this.
Feb 26 2020
Remodel is going forward.
Actually, cannot reproduce.
Feb 25 2020
I know how this works. Please in the future refrain from telling me what value I need to change. Thank you.
Cannot reproduce. The problem only occurs with certain Tanoa heads which is an issue with the heads, not with the uniform.
Feb 23 2020
Feb 21 2020
Feb 14 2020
Feb 11 2020
Feb 10 2020
Feb 6 2020
Don't even know whether that is possible in Arma. In any case, the ticket is closed.
Feb 5 2020
I think their might be some confusion
Celle 2 does not use/require MBG killhouse
Feb 3 2020
This is an issue tracker, not a wishlist
Feb 1 2020
Jan 30 2020
Jan 29 2020
Jan 28 2020
Nevermind, I see where the bullets go through. Investigating...
Jan 26 2020
This isn't a CUP issue.
Jan 21 2020
Can you post a screenshot ?
Jan 14 2020
Jan 10 2020
c:\bis\source\dev\futura\lib\physx\physxinterface.cpp(5563)(func: Physx3Transport::Init) [AssertRLS] MainThread=28036 Config: Warning! suspForceAppPointOffset is set above the center of mass. This will result in odd vehicle behaviour It's highly recommended to set tireForceAppPointOffset to position below the COM and above the wheelCenter. c:\bis\source\dev\futura\lib\physx\physxinterface.cpp(5564)(func: Physx3Transport::Init) [AssertRLS] MainThread=28036 Config: Warning! tireForceAppPointOffset is set above the center of mass. This will result in odd vehicle behaviour It's highly recommended to set tireForceAppPointOffset to position below the COM and above the wheelCenter.
Dec 18 2019
Do we really want that aged Soviet stuff for CSAT? It makes sense for the Guerillas, but CSAT is way too modern for that.
Dec 17 2019
Nov 15 2019
Also, this is more of a support thing. not a bug report. You're better off asking questions like this on our Discord server.
Still not our problem then, it might be the new signature checks. We have other people where the signatures work
... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted key
Nov 4 2019
- The Vodnik, as it is in now, was in Arma 2 in two variants (BPPU and 2xPK). We added the GMG version because it was easy to do
- Adapting the turret of the BTR-80 to fit on the Vodnik would require retexturing, which takes time
- Time is better spent on other vehicles that are in wide use.
Very unlikely, since the Vodnik was never formally adopted by any army to the best of my knowledge, and adapting the BTR-80 turret to the Vodnik's texture would be too much work for a doubtful outcome.
Oct 23 2019
Oct 20 2019
Determined to be not am issue. Please accept that.
Oct 16 2019
Oct 15 2019
Oct 14 2019
We are working on this issue. Please allow some time.