- User Since
- May 19 2015, 6:50 PM (331 w, 5 d)
Sun, Sep 19
Fri, Sep 17
The Harrier in reality cannot take off vertically with combat loadout. It always needs a bit of runway.
Sun, Sep 12
As I said before: Not a CUP issue
AFAIK latest Arma 3 Dev moves all VhC stuff into postInit. We will have to do that once the Arma 3 update is out but afaik it does not work on the current stable.
Sat, Sep 11
We're thankful for any bug report, but please try to reproduce the problem with the minimal amount of mods and be more specific with the information.
Sorry about that, but I am quite sure that it's not a CUP issue because we're using CUP and ACE3 ourselves.
Try to reduce the mods and see if the problem persists, you might be able to pinpoint the problem. Good luck.
Doesn't sound like a problem of ours. If you can kill a vanilla soldier with a CUP M4, then the problem is elsewhere. I would guess extra mods.
Just tried it with a CUP ak vs. an RHS unit, usually dies with one or two shots.
What weapon are you using?
What unit are you shooting at?
Are you loading other mods besides CUP and RHS?
Fri, Sep 10
Possibly, but the Galil is an AK pattern rifle with an unusual caliber for said pattern, so any such suppressor would not be authentic. For the time being, it won't happen, too much work considering how much else there is to do that take precedence.
No model for the suppressor, no time to create one.
Sorry 'bout that.
Thu, Sep 9
Fixed one, two and four.
Mon, Sep 6
Thu, Sep 2
Solution: The hitpoints are in selection wheel_1_1_hide, and are hidden when the wheel is removed. Needs an extra selection for that. Marshall seems to be using wheel_1_1_steering, but that might only exist for the actual steered wheels on the boxer.
Already resolved, should be cleared up with next dev branch drop
Tue, Aug 31
OK, I give up. Spent a week trying to fix this shit, and I am not in any way closer than at the beginning. When I enable time acceleration, it all of a sudden works, but other than that, I have no fucking clue.
Really too vague. I don't really know how the AW159 should perform, I wouldn't even know where to start with this report.
Sat, Aug 28
Fixed in rWEAPONSSVN1737
Turns out there is no 3OF31, it's 3OF82
Aug 28 2021
Looks like the appropriate ammo is missing
Aug 24 2021
I cannot reproduce the error. Any idea what triggers it? @Sputnik_Monroe
Aug 22 2021
Fixed in rVEHICLESSVN2319
Aug 17 2021
Aug 12 2021
Aug 11 2021
Aug 8 2021
Aug 7 2021
Resolved in rVEHICLESSVN2198
No, the fix is here rVEHICLESSVN2198 in waterMode.sqf (see bottom)
I have checked all the places were the function is called, which is basically only from VehicleCore/waterMode.sqf, and I am quite sure that there is always a numeric value passed in, not a boolean.
Cannot reproduce this, must have been fixed in the meantime.
Aug 3 2021
Aug 2 2021
Jul 30 2021
Not possible, CUP depends on certain features that are only in later versions.
Jul 27 2021
The commander turret has a significantly higher rotation speed as the main gunner, but I wasn't able to make the turret stabilized in spite of the config telling it to. I have no idea why, because on the C version it works, but the C version uses ObsTurret instead of commander_turret.
Jul 26 2021
Jul 23 2021
Jul 6 2021
As I said, press F. The "Safety" is just a dummy weapon with no ammo. And as I said, this isn't the place to ask this kind of question, This is a question for our discord https://discord.gg/YCACjJmKYP
This isn't a support website, questions like this should go on the Discord. Anyway press the F key to switch off safety.
Jun 19 2021
That's not an issue with CUP Vehicles. Must be on your side.
Jun 17 2021
Jun 7 2021
Resolved with remodel
Jun 4 2021
Works for me, must be on your end.
Jun 3 2021
The named magazines don't have a proxy.
Jun 1 2021
I ran some tests.
May 31 2021
Strange that changing those values fixed the issue though? I tested it myself before posting this bug report.
May 30 2021
Should be fixed with latest commit. They will still snuggle the ground once or twice but once the lead vehicle moves the others follow.
May 28 2021
No bumping please. The issue will be fixed once someone has taken care of it.
Please don't open TWO tickets asking for reopening other tickets.
Don't open tickets demanding to open or re-open tickets.
May 18 2021
English language only, please
May 14 2021
Same goes for a couple of other categories naming, definitely needs some cleanup
These are the M257 smoke launchers, as used by the USMC. The US Army uses M250 smoke launchers.
The confusion might come from the way that the animations are named. It says "Hide M250 Smoke Launcher (USMC)" in reference to "Hide the M250 launchers since they are not used by USMC".
I'll change the animation names.
May 9 2021
Apr 22 2021
Apr 15 2021
Mar 26 2021
Mar 25 2021
Mar 20 2021
Mar 17 2021
Mar 9 2021
One of the front seats is more or less unsuable in Arma because of the turret interferring, therefore this seat cannot be used.
Jan 12 2021
Jan 11 2021
Dec 15 2020
It's not a CUP issue.
Dec 12 2020
This is an issue tracker, not a wishlist.
We generally do not accept any "would be cool" items. Sure, it would be cool to have any faction, but as I said, this is for issues, not for wishlists.
Dec 2 2020
Checked the models, they are lacking camo3 and have no defined VhC entries. Should retire the _W models.
Speaking of "not helpful", what exactly do you mean with "not working". I just tried, and it worked perfectly fine, both with the M107 and the M24. Feel free to re-open if you have more information, but I would think your game data might be corrupted.
Nov 14 2020
It's a false positive. There is no executable in the archive, so there is no way for it to be a trojan.
Nov 9 2020
Update to the latest Arma 3 build.