- User Since
- May 19 2015, 6:50 PM (254 w, 3 d)
Thu, Apr 2
Loading AI by command works without problem here.
Wed, Apr 1
Actually, I think I know what the problem is. Someone changed all of the transportSoldier properties to 0.
Ordering the AI in manually works fine, so I would not even know where to start with this.
Tue, Mar 31
Fri, Mar 20
It's an issue with the model itself, which is part of the Livonia dataset. This is a BI issue, but should be fixed in the upcoming patch.
Thank you, but we do the triage of our tickets by ourselves.
Wed, Mar 18
Works perfectly fine here with all of the RHS optics that have a G33 on it.
Mon, Mar 16
Sun, Mar 15
Like with T3833, one thing does not necessarily imply the other.
Just because an army has Igla pods doesn't mean they have to have shoulder-lauched iglas as well
Fri, Mar 13
Mon, Mar 9
Shadow issue is caused by setTextured selections in the shadow, most notably camo, injruries_* and hl. They must not be used in shadow, only deformation bones.
Isn't that what I wrote in the description above?
- All BDU'S
- German CUP_Ger_Uniform.p3d and variants
Fri, Mar 6
Mar 2 2020
TBH, I have no idea what to do with this.
Mar 1 2020
Feb 28 2020
Feb 27 2020
If not already done, turning the shadow volume inside out (i.e. flipping the normals) might cure this.
Feb 26 2020
Remodel is going forward.
Actually, cannot reproduce.
Feb 25 2020
I know how this works. Please in the future refrain from telling me what value I need to change. Thank you.
Cannot reproduce. The problem only occurs with certain Tanoa heads which is an issue with the heads, not with the uniform.
Feb 23 2020
Feb 21 2020
Feb 14 2020
Feb 11 2020
Feb 10 2020
Feb 6 2020
Don't even know whether that is possible in Arma. In any case, the ticket is closed.
Feb 5 2020
I think their might be some confusion
Celle 2 does not use/require MBG killhouse
Feb 3 2020
This is an issue tracker, not a wishlist
Feb 1 2020
Jan 30 2020
Jan 29 2020
Jan 28 2020
Nevermind, I see where the bullets go through. Investigating...
Jan 26 2020
This isn't a CUP issue.
Jan 21 2020
Can you post a screenshot ?
Jan 14 2020
Jan 10 2020
c:\bis\source\dev\futura\lib\physx\physxinterface.cpp(5563)(func: Physx3Transport::Init) [AssertRLS] MainThread=28036 Config: Warning! suspForceAppPointOffset is set above the center of mass. This will result in odd vehicle behaviour It's highly recommended to set tireForceAppPointOffset to position below the COM and above the wheelCenter. c:\bis\source\dev\futura\lib\physx\physxinterface.cpp(5564)(func: Physx3Transport::Init) [AssertRLS] MainThread=28036 Config: Warning! tireForceAppPointOffset is set above the center of mass. This will result in odd vehicle behaviour It's highly recommended to set tireForceAppPointOffset to position below the COM and above the wheelCenter.
Dec 18 2019
Do we really want that aged Soviet stuff for CSAT? It makes sense for the Guerillas, but CSAT is way too modern for that.
Dec 17 2019
Nov 15 2019
Also, this is more of a support thing. not a bug report. You're better off asking questions like this on our Discord server.
Still not our problem then, it might be the new signature checks. We have other people where the signatures work
... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted key
Nov 4 2019
- The Vodnik, as it is in now, was in Arma 2 in two variants (BPPU and 2xPK). We added the GMG version because it was easy to do
- Adapting the turret of the BTR-80 to fit on the Vodnik would require retexturing, which takes time
- Time is better spent on other vehicles that are in wide use.
Very unlikely, since the Vodnik was never formally adopted by any army to the best of my knowledge, and adapting the BTR-80 turret to the Vodnik's texture would be too much work for a doubtful outcome.
Oct 23 2019
Oct 20 2019
Determined to be not am issue. Please accept that.
Oct 16 2019
Oct 15 2019
Oct 14 2019
We are working on this issue. Please allow some time.
Oct 13 2019
That's why I asked, to make sure the issue is resolved
Oct 12 2019
Tried it just now with a T-90 and a T-72:
Apparently, the issue was that there were two vertices at the rear at the same space, resulting in a null-sized triangle. I merged the vertices and simplified the fire geometry a bit (it struck me as overly complex) and now the hits work.
Oct 11 2019
Oct 9 2019
The AGM-65D is an infrared/imaging missile and cannot be laser guided. Some Maverick types can, but not the D
Oct 5 2019
Oct 4 2019
Sep 26 2019
For next update. A number of planes are still missing proper hitpoints.
Sep 25 2019
maxFordingDepth is not enough, looks like it needs a buoyancy LOD as well
ERROR: Texan not found.
Sep 19 2019
Definitely all the German units. I don't know how many of our other units have a head proxy in the Shadow LOD. The new German uniforms have them, if this is true then there is nothing we can do. BIS needs to fix this.
Hm, switching the shadow volume inside out didn't work... I am starting to wonder if this is an actual shadow volume issue.
Wasn't there a recent change that removed the head from the shadow LOD and added it to the head?
At least I seem to think that was intended to happen, but if it didn't it might be that the Tanoa heads have a faulty shadow volume
Sep 18 2019
I looked into this and to be honest, I don't believe it can be done in a generic way. If I tighten the facewear, it will start clipping through the head, and if I loosen the straps on the helmet they look like they stand out too much, there is too much of a gap in it.
Sep 15 2019
Since the attachment system of Arma 3 is severely limited, I don't think there is anything to be done. Combo's like this will always work on some and not work on others.