- User Since
- May 19 2015, 6:50 PM (186 w, 1 d)
Sun, Dec 9
Ammo was correct from the beginning. I changed the popup to give the correct caliber now.
Replaced the model with the vanilla PCML/NLAW launcher. The ASM is AFAIK used by Germany as the "MATADOR", might want to make that one.
Postponing this until the general overhaul of the UAZ classes
Can confirm, but the fire geometry looks fine. No idea why it does that.
Would be a good job for Substance Painter, actually, if you wanna give it a try. Otherwise I can take a look after the CUPdate
Added Mipmap saftey margin around some parts of the textures. Whoever made these, please allow for a few pixel overlap, and if you don't have overlap, at least don't use complementary colors for the background.
Sat, Dec 8
Fri, Dec 7
Wed, Dec 5
Thu, Nov 29
Visible lasers and IR Lights were, IIRC, once planned by BIS for Vanilla but never really done. I am not sure that it is even possible to make a light that is only visible on IR.
Tue, Nov 27
Mon, Nov 26
Can reproduce, latest dev built off Steam WS.
Sun, Nov 25
Move the proxies a bit, now they don't (seem) to clip anymore. Tried with Alice pack which is pretty bulky. KIA anim needs to be remate, leaving this ticket open until I have one.
I slowed the MT-LB water speed down to 5 km/h, which is actually the real-life water speed this thing can go. Turn rate is abysmal, but then, it's an APC, not a boat.
Works here.. Might have been a bit too dark, fixing...
Was the correct texture but too dark. Fixed
Sat, Nov 24
Lowered to 4
Tue, Nov 20
I meant UAZ goddamit... Thick fingers.
Tue, Nov 13
That was fast :D
Nov 9 2018
I just tried it, and it works fine here. The missile follows the gun sight.
Nov 7 2018
Surprisingly enough, the reason this doesn't work isn't the overlay stuff. When I added the Tank DLC stuff, I made it inherit from Tank_F directly instead of APC_Wheeled_01_F, and that means it didn't have these lines in the config:
Water PhysX seems to be an engine issue, it also gets stuck in continuous curve...
Turret-less version will come later
Nov 6 2018
Geez, turns out there wasn't a hole in the periscope, but rather the camera point was so low that it clipped through the top armour and showed interior
Nov 5 2018
I guess the shadow LOD is missing the selections... I didn't make that one, I probably should go over it.
What have I done. *chuckle* I'm in danger
Oct 9 2018
Sep 28 2018
Where are these messages coming from?
Sep 25 2018
Sep 24 2018
Re-opening this. We cannot simply remove the passenger abilities from the DAP Black hawk, as it will break missions that use it.
Instead, make the current one scope=1 and introduce a new class name without the passengers.
Sep 17 2018
It's going to vanish completely. This script was needed since in the old days, modelSpecial prevented any animations from working. Now, with magazine proxies, the RPG-7 can be properly animated.
Sep 15 2018
Sep 11 2018
Reason why I ask is that there had been such a problem before with the FRIES in ACE.
I'll try to check it myself tonight.
Sep 10 2018
Are you using ACE?
Aug 25 2018
I dont know the original system from TOH, but I would suggest that Cows should not only flee from Helicopters, but also ground vehicles, battlefield noise etc.`
Aug 20 2018
Aug 11 2018
Aug 10 2018
@Apollo This is a warning.
- No bumps of issues
- Do not tag people specifically
Aug 6 2018
Aug 2 2018
@Apollo As I said, I don't think we can do anything about it.
Jul 25 2018
BIS decided to make AI gunners oblivious to lasers. Nothing we can do about that.
Both AGM-114K and Vikhr ATGM's are laser guided and don't lock on ground vehicles.
Jun 12 2018
Units 1.7 is an old project target
May 23 2018
May 14 2018
May 4 2018
Definitely, 35km is too much. Should probably check the vanilla version of the Sidewinder (BIM-9L *groan*) and see how far that one locks.
May 3 2018
Investigating why the cannon cannot be operated by the co-pilot
To the best of my knowledge, only the Israeli KA-50-2 had a movable cannon, all other KA-50 have a fixed cannon.
Front or sides? Sides are plexiglass and can be shot through with pistol
Apr 29 2018
Was fixed in dev build in rWEAPONSSVN568 (Nov 7). The problem was that "Laserbatteries" was taken out of the Laser designator magazine list. CUP_PylonPod_AANAQ_28 is only for pylon mounting, like on the A-10, and not used in internal laser designators.
Apr 23 2018
I know what you are complaining about, but I cannot reproduce your problem, and I tried to. I don't even get the lag or out of memory errors that you get. All I am saying is that all points at a problem on your end, and that it has nothing to do with CUP.
What you say, though, does not point at a problem with CUP. If you get lag with vanilla tanks and out of memory, that might be amplified by loaded addons. It still points at an issue with either Arma 3 itself, or your installation.
Apr 21 2018
Tried it and I cannot reproduce it, neither any lag nor crash.