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- May 19 2015, 6:50 PM (402 w, 6 d)
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Thu, Feb 2
Maybe you find it less funny once you notice your account has been disabled.
Mon, Jan 30
English, please
Wed, Jan 25
Nov 9 2022
Sadly, it looks like there can always only be one stabilized optic per turret seat. For the SEPV3 I opted to stabilize the commander's machine gun.
Nov 7 2022
Oct 4 2022
We don't take wishlist items. Sorry about that.
Oct 2 2022
Looks like you are not loading all required addons. For the terrain, you must have Terrain Core and Terrain Maps at the least
Sep 21 2022
Your server is probably misconfigured
Sep 7 2022
Jul 7 2022
That's how it works in reality. Beam Rider missiles have their laser receiver in the rear and react to movement of the laser. It's basically like a TOW just with an "optical" cable. The idea of a single-seat gunship was quickly abandoned.
Mar 29 2022
Might be an issue with a non-convex component. I need to re-install the Diag binary to see if that gives a hint
Mar 24 2022
I tried it here, and it seems to work, both with and without ACE.
Please don't bump issues. Thank you.
Mar 23 2022
Looks very much like a bug, yeah. I'll check.
Mar 7 2022
Mar 4 2022
Mar 3 2022
Feb 19 2022
Jan 9 2022
Problems with Exile are to be fixed by Exile, not by us. Sorry about that.
Dec 29 2021
Fixed via rUNITSSVN912
Dec 23 2021
IIRC the wheels are proxies, might be the reason.
Dec 13 2021
To re-iterate, the first zoom level of the optic is the gunner periscope (rectangluar view). Zoom in to get to the gunner sight (round view).
Dec 8 2021
The gunner's first optic is his periscope, so no reticle information is available. While this is a bit unorthodox, it's (AFAIK) the same as Arma 2.
Dec 7 2021
Remove whatever addon that is and try again.
Works as intended here. Please, with all bug reports, try without any further addons first. I noticed you have not checked that box in your report
Nov 26 2021
Nov 19 2021
Nov 17 2021
Thanks for the feedback. If you find out, let us know what caused it.
Nov 16 2021
Tried it just now, around 40 km/h on normal and around 72 km/h on "FAST".
Had a look. The models are incorrect, the magazines are inserted correctl (i.e. the top of the magazine sits slightly below the chamber) but the texture makes it appear like the magazine is not fully inserted.
I'll have a look around if I can find another PMAG to replace it. The Surefire I will leave like that for now, the difference is not that big
Nov 13 2021
Nov 12 2021
Duplicate of T4656
Nov 11 2021
Nov 4 2021
Problem is on your end.
I wouldn't count that as reloadable, since the tube is the biggest part of it anyway. You can put a second PzFst into a backpack, but the size of the grip/mechanical unit is so small compared to the complete tube that it doesn't really matter weather it is reloadable or you just put the firing mechanism to another tube.
According to Wikipedia, the average muzzle energy of a 9x39 bullet is 700-900 Joules, while the average muzzle energy for a 5.45x39 is 1300, which is because it has a much higher muzzle velocity, so in reality it should be less than the 5.45x39 cartridge.
Oct 25 2021
Re-Checked, is fixed
Not sure if it's related to this issue, but the SEPv1 seems to have no stabilization on the Commander's turret either. This doesn't seem to affect the M1A1SA, M1A1FEP, or any variants of the SEPv3.
Oct 24 2021
Oct 20 2021
Might or might not happen at one point. However, this isn't an issue but rather a request, and this isn't the place for that. Sorry about that.
Oct 6 2021
Nothing can be done about this. There is only one memory point for the machine gun per turret and it cannot be changed. Animation might be a possibility, or a script like with the missiles on the Avenger, but both will most likely result in bullets being "off", and the scripting solution would likely cause some lag.
Oct 5 2021
Sep 27 2021
Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton ReportStack: a3\characters_f_bootcamp\common\vr_soldier_f.p3d///cup\airvehicles\cup_airvehicles_hc3\data\anim\gun\backdoor.rtm///cup\airvehicles\cup_airvehicles_hc3\data\anim\gun\backdoor.rtm
Sep 22 2021
Sep 19 2021
Sep 17 2021
You cannot.
The Harrier in reality cannot take off vertically with combat loadout. It always needs a bit of runway.
Sep 12 2021
As I said before: Not a CUP issue
AFAIK latest Arma 3 Dev moves all VhC stuff into postInit. We will have to do that once the Arma 3 update is out but afaik it does not work on the current stable.
Sep 11 2021
We're thankful for any bug report, but please try to reproduce the problem with the minimal amount of mods and be more specific with the information.
Sorry about that, but I am quite sure that it's not a CUP issue because we're using CUP and ACE3 ourselves.
Try to reduce the mods and see if the problem persists, you might be able to pinpoint the problem. Good luck.
Doesn't sound like a problem of ours. If you can kill a vanilla soldier with a CUP M4, then the problem is elsewhere. I would guess extra mods.
Just tried it with a CUP ak vs. an RHS unit, usually dies with one or two shots.
What weapon are you using?
What unit are you shooting at?
Are you loading other mods besides CUP and RHS?
Sep 10 2021
Possibly, but the Galil is an AK pattern rifle with an unusual caliber for said pattern, so any such suppressor would not be authentic. For the time being, it won't happen, too much work considering how much else there is to do that take precedence.
No model for the suppressor, no time to create one.
Sorry 'bout that.
Sep 9 2021
Fixed one, two and four.
Sep 6 2021
Sep 2 2021
Solution: The hitpoints are in selection wheel_1_1_hide, and are hidden when the wheel is removed. Needs an extra selection for that. Marshall seems to be using wheel_1_1_steering, but that might only exist for the actual steered wheels on the boxer.
Already resolved, should be cleared up with next dev branch drop
Aug 31 2021
OK, I give up. Spent a week trying to fix this shit, and I am not in any way closer than at the beginning. When I enable time acceleration, it all of a sudden works, but other than that, I have no fucking clue.
Really too vague. I don't really know how the AW159 should perform, I wouldn't even know where to start with this report.
Aug 28 2021
Fixed in rWEAPONSSVN1737
Turns out there is no 3OF31, it's 3OF82
Looks like the appropriate ammo is missing
Aug 24 2021
I cannot reproduce the error. Any idea what triggers it? @Sputnik_Monroe
Aug 22 2021
Fixed in rVEHICLESSVN2319