- User Since
- May 19 2015, 6:50 PM (244 w, 5 d)
This isn't a CUP issue.
Tue, Jan 21
Can you post a screenshot ?
Tue, Jan 14
Fri, Jan 10
c:\bis\source\dev\futura\lib\physx\physxinterface.cpp(5563)(func: Physx3Transport::Init) [AssertRLS] MainThread=28036 Config: Warning! suspForceAppPointOffset is set above the center of mass. This will result in odd vehicle behaviour It's highly recommended to set tireForceAppPointOffset to position below the COM and above the wheelCenter. c:\bis\source\dev\futura\lib\physx\physxinterface.cpp(5564)(func: Physx3Transport::Init) [AssertRLS] MainThread=28036 Config: Warning! tireForceAppPointOffset is set above the center of mass. This will result in odd vehicle behaviour It's highly recommended to set tireForceAppPointOffset to position below the COM and above the wheelCenter.
Dec 18 2019
Do we really want that aged Soviet stuff for CSAT? It makes sense for the Guerillas, but CSAT is way too modern for that.
Dec 17 2019
Nov 15 2019
Also, this is more of a support thing. not a bug report. You're better off asking questions like this on our Discord server.
Still not our problem then, it might be the new signature checks. We have other people where the signatures work
... are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted key
Nov 4 2019
- The Vodnik, as it is in now, was in Arma 2 in two variants (BPPU and 2xPK). We added the GMG version because it was easy to do
- Adapting the turret of the BTR-80 to fit on the Vodnik would require retexturing, which takes time
- Time is better spent on other vehicles that are in wide use.
Very unlikely, since the Vodnik was never formally adopted by any army to the best of my knowledge, and adapting the BTR-80 turret to the Vodnik's texture would be too much work for a doubtful outcome.
Oct 23 2019
Oct 20 2019
Determined to be not am issue. Please accept that.
Oct 16 2019
Oct 15 2019
Oct 14 2019
We are working on this issue. Please allow some time.
Oct 13 2019
That's why I asked, to make sure the issue is resolved
Oct 12 2019
Tried it just now with a T-90 and a T-72:
Apparently, the issue was that there were two vertices at the rear at the same space, resulting in a null-sized triangle. I merged the vertices and simplified the fire geometry a bit (it struck me as overly complex) and now the hits work.
Oct 11 2019
Oct 9 2019
The AGM-65D is an infrared/imaging missile and cannot be laser guided. Some Maverick types can, but not the D
Oct 5 2019
Oct 4 2019
Sep 26 2019
For next update. A number of planes are still missing proper hitpoints.
Sep 25 2019
maxFordingDepth is not enough, looks like it needs a buoyancy LOD as well
ERROR: Texan not found.
Sep 19 2019
Definitely all the German units. I don't know how many of our other units have a head proxy in the Shadow LOD. The new German uniforms have them, if this is true then there is nothing we can do. BIS needs to fix this.
Hm, switching the shadow volume inside out didn't work... I am starting to wonder if this is an actual shadow volume issue.
Wasn't there a recent change that removed the head from the shadow LOD and added it to the head?
At least I seem to think that was intended to happen, but if it didn't it might be that the Tanoa heads have a faulty shadow volume
Sep 18 2019
I looked into this and to be honest, I don't believe it can be done in a generic way. If I tighten the facewear, it will start clipping through the head, and if I loosen the straps on the helmet they look like they stand out too much, there is too much of a gap in it.
Sep 15 2019
Since the attachment system of Arma 3 is severely limited, I don't think there is anything to be done. Combo's like this will always work on some and not work on others.
Sep 14 2019
Sep 11 2019
Sep 10 2019
Sep 9 2019
Sep 6 2019
Aug 24 2019
Really need something more than "it looks to be still intact" I'm afraid. None of the material lists anything, they usually claim that the crew compartment is used for storage of Stinger missiles.
Aug 14 2019
Any reference on that? All I could find indicates that the M6 has a crew of four, driver, gunner and a Stinger team, and no carry capacity.
Aug 8 2019
Aug 6 2019
I have observed the same issue with other addons, not only CUP Terrains. For example, Varanon's FHQ Debug Console has the same issue. I personally think it is not a problem of the addons but rather of the Eden comment node.
Jul 24 2019
`Latest version of what? `
Jul 20 2019
`I am having the same problem as Danio20003. I am on Windows 10, using the latest version of CBA and CUP (and nothing else).`
Jul 17 2019
`Side note, it also appears the US Army faction has two "Cars (Woodland)" sections. Probably want to merge those into one section.`
Jul 14 2019
ChernarusRedux is not a CUP terrain
Jul 6 2019
The graphics look like they are supposed to look.
Huh? At long distance lower LOD's are used. I don't see your point. This looks exactly how it is supposed to look
Looks perfectly fine here. The problem is on your side. It looks like LODs are not correctly loaded, which usually means your memory is low. Check that your system drive has enough swap space.
Jul 2 2019
`Is this server or mod issue?`
Jun 18 2019
To the best of my knowledge Mk17 a.k.a SCAR-H uses its own proprietary magazine that isn't interchangeable.
Jun 2 2019
May 30 2019
I am not even sure that it can be done automatically.
May 20 2019
May 17 2019
Doesn't look like a CUP map to me.
May 11 2019
Likely cause: During polygon reduction for lower LODS the proxy triangle got murdered. Easiest way to fix is to take a higher lod and merge back.
May 5 2019
May 4 2019
May 2 2019
Apr 27 2019
Every such change potentially breaks a mission. In the case of the 7.62 flash hider, the damage is probably going to be pretty low since most people wouldn't do this combination as a default, but it is possible and if so has the potential to kill a mission. The question is really how likely it is to have been used.
Every mission that has a custom loadout for anyone carrying a PP-19 would break with this. The only workable solution would be to have a 9mm surpressor IN ADDITION to the one already available. Otherwise, missions *will* break.
Apr 23 2019
There are a couple of other units that don't have NVG's equipped by default, namely PMC, German KSK, Force Recon and a few others. As a rule of thumb with the units I configured, I usually have NVG's on the vest if the unit doesn't have a helmet; for example, NVG's on a Shemag look weird.
If you come across such a model that is freely usable, feel free to send it our way.
Apr 15 2019
Still an issue. Needs to be addressed with Stryker Overhaul
Apr 12 2019
Can we just say, pull BMP-1 physx on the MT-LB and call it a day?
Apr 6 2019
Also it makes CUP + RHS usage a bit uncontrollable, as there is dramatic difference of accuracy levels and it can't be tweaked by skill settings only.
CUP makes AI too much accurate and it's not feel fair.
Apr 5 2019
Real life Challengers and Warriors have tea cookers, for example.
Mar 31 2019
Strykers are in urgent need of a general overhaul. Planned for the next update.