Apollo (Apollo)
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User Details

User Since
Apr 27 2016, 4:22 PM (156 w, 1 d)
Availability
Available

Recent Activity

Thu, Apr 4

Apollo added a comment to T3199: KPVT missing MDZ (HE) ammo.

Are you saying it would have 1 round AP then 1 round HE? there is currently no way on the engine to alternate ammunition types, from what i remember anyway but you would need someone to confirm.
best you would have would be to give it a multipurpose ammo. or give it the 2 ammo types and split the ammo between them, but then the KPVT was only ever meant to have a single ready belt of 500 rounds loaded.

Thu, Apr 4, 10:54 AM · Weapons
Apollo added a comment to T3198: Ka-52 fullCrew command returns wrong array.

I dont remember the KA-52 in A2 requiring all this rigmarole to function. Also if i think really hard about it this unit used to be set up very differently in CUP and used to function well with AI till it had its gun system scripted in its current state, now you need a player in the gunner seat to switch to the 30mm as AI cannot switch the gun to 30mm or use it.

Thu, Apr 4, 10:28 AM · Vehicles

Wed, Apr 3

Apollo added a comment to T3193: Vehicles with missile warning that shouldn't.

I know the lavs have a laser warning system. so if its a getting lased by a enemy veh or if you fired a missile at it that relied on a laser it would pick that up and you can have it turn its turret to the threat.

Wed, Apr 3, 7:57 AM · Vehicles
Apollo added a comment to T2806: CUP_O_BMP3_RU gunner AT-10 Missile wont tract target and performance issues.

looks fine on my end, can you post a video and/or give a list of mods loaded?

Wed, Apr 3, 7:16 AM
Apollo added a comment to T3183: MT-LB armor issue.

Tried with the Katiba and m60 on dev branch, crew was protected just fine, i could nto kill or hurt them. think its fixed in dev branch.

Wed, Apr 3, 6:50 AM · Vehicles
Apollo added a comment to T3183: MT-LB armor issue.

I did not have this issue when i tested it in dev branch. I could not shoot thru the hull with the CSAT machinegun and kill the crew.

Wed, Apr 3, 6:42 AM · Vehicles
Apollo created T3191: MB-LB has dirt effect when you shoot its hull instead of the metal effect..
Wed, Apr 3, 6:37 AM
Apollo created T3190: AAV tracks are destroyable with 5 rounds of 6.5 machine gun fired at the wheels..
Wed, Apr 3, 6:33 AM
Apollo created T3189: MB-LB has a open unprotected window gap that has no glass/protection but you cannot shoot the crew inside thru it..
Wed, Apr 3, 6:24 AM
Apollo created T3187: BRDM2 armor cannot protect from small arms fire.
Wed, Apr 3, 6:13 AM
Apollo changed Branch from cup:branchrelease to cup:branchdev on T3186: Vodnik BPPU has no armor despite is wiki saying its protected from small arms..
Wed, Apr 3, 5:55 AM
Apollo created T3186: Vodnik BPPU has no armor despite is wiki saying its protected from small arms..
Wed, Apr 3, 5:54 AM
Apollo created T3185: BTR-40 has no armour/does not work, you can shoot right thru it and kill the driver and passengers with 1 shot.
Wed, Apr 3, 5:48 AM

Mar 26 2019

Apollo created T3134: GAZ Vodnik BPPU has smoke dischargers on model turret but has no smoke discharge weapon to be activated by either the gunner or driver..
Mar 26 2019, 2:41 PM
Apollo created T3133: These tracked vehicles are missing the tank DLC PhsyX track upgrades.
Mar 26 2019, 2:37 PM
Apollo added a comment to T3117: Lens covers or sub model of T-90 without "red eyes" or functionality added..

Yeah I agree, lens covers would be nice, or just a version with them textured over with a green color.

Mar 26 2019, 12:07 PM · Vehicles
Apollo created T3131: Challenger 2 tank treads becomes high centered on Altis small rock walls, feels slow and very sluggish and underpowered for its Power to weight ratio..
Mar 26 2019, 10:07 AM · Vehicles
Apollo created T3130: MB-LB flips over super easy and hurts itself due to collision with terrain objects.
Mar 26 2019, 9:36 AM

Mar 25 2019

Apollo added a comment to T3116: MAAWS cannot be zeroed.

I tested this with cup dev and no other mods loaded other than CBA in virtual arsenal. Was unable to change the zero of the MAAWS with or without the scope. tested with all 4 ammo types. with or without scope it will only show 100m. you can physically use the scope to change the zero (use the optical lines i mean) but you cannot change the zero using the range up range down buttons.

Mar 25 2019, 6:42 AM · Weapons
Apollo created T3117: Lens covers or sub model of T-90 without "red eyes" or functionality added..
Mar 25 2019, 6:03 AM · Vehicles

Feb 23 2019

Apollo added a comment to T2986: AI cannot properly use the ATGM Stryker.

https://dev.cup-arma3.org/T2806
https://dev.cup-arma3.org/T2644

Feb 23 2019, 3:46 PM · Weapons, Vehicles

Jan 30 2019

Apollo added a comment to T2806: CUP_O_BMP3_RU gunner AT-10 Missile wont tract target and performance issues.

https://streamable.com/tvgn0
here is a video, mod list is dev cup weapons dev cup units and dev cup vehicles and CBA.

Jan 30 2019, 12:53 AM

Dec 19 2018

Apollo added a comment to T2806: CUP_O_BMP3_RU gunner AT-10 Missile wont tract target and performance issues.

particle effects are just normal tank shell fire particles, not sure what you mean, as for other issues, will be looked into

Dec 19 2018, 12:15 AM

Dec 18 2018

Apollo created T2806: CUP_O_BMP3_RU gunner AT-10 Missile wont tract target and performance issues.
Dec 18 2018, 2:38 AM
Apollo created T2805: MT-LB has no CSAT CAMO version.
Dec 18 2018, 2:28 AM
Apollo renamed T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues from AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. to AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.
Dec 18 2018, 2:17 AM · Vehicles

Nov 23 2018

Apollo added a comment to T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.

Gunner for AT-5 on BRDM (ATGM) Works fine

Nov 23 2018, 10:24 AM · Vehicles

Nov 21 2018

Apollo updated the task description for T2646: BMP's 1 and 2 unable to stop themselves.
Nov 21 2018, 11:34 AM · Vehicles
Apollo renamed T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues from AT-5 missile on bmp series will no longer track targets when fired to AT-5 missile on bmp series will no longer track targets when fired by a AI gunner..
Nov 21 2018, 11:32 AM · Vehicles

Nov 9 2018

Apollo added a comment to T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.

I just tried it, and it works fine here. The missile follows the gun sight.

UNLESS you mean with an AI gunner, in which case that is a pretty important piece of information.

Nov 9 2018, 11:06 PM · Vehicles
Apollo added a comment to T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.
Nov 9 2018, 11:05 PM · Vehicles
Apollo added a comment to T2647: BMP 1 gunners sight missing optic zoom ability.

I made a fix for this, the bmp1 and bmp1P gunner now has the zoom in ability the bmp2 has and the gunner sight has nvgs as per its wiki page

Nov 9 2018, 8:03 PM · Vehicles
Apollo renamed T2647: BMP 1 gunners sight missing optic zoom ability from BMP 1-2 have incorrect/bad sight to BMP 1 gunners sight missing optic zoom ability.
Nov 9 2018, 7:33 PM · Vehicles
Apollo renamed T2647: BMP 1 gunners sight missing optic zoom ability from BMP 1-2 have incorrect sight to BMP 1-2 have incorrect/bad sight.
Nov 9 2018, 6:27 PM · Vehicles
Apollo created T2647: BMP 1 gunners sight missing optic zoom ability.
Nov 9 2018, 6:27 PM · Vehicles
Apollo created T2646: BMP's 1 and 2 unable to stop themselves.
Nov 9 2018, 6:19 PM · Vehicles
Apollo added a comment to T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.

bmp-2 at-5 wont ever hit its moving target, i retested it in editor, at short range it will just fly straight from where the target was without attempting to follow target at long range 2km it will fly straight very very high over the target and explode above it (still with the gunner not tracking movement)

Nov 9 2018, 6:10 PM · Vehicles
Apollo merged task T2645: delete into T2585: RPG7 script runs all the time..
Nov 9 2018, 5:57 PM · Vehicles
Apollo merged T2645: delete into T2585: RPG7 script runs all the time..
Nov 9 2018, 5:57 PM · Weapons
Apollo renamed T2645: delete from Tow missiles reload in 1 second and can do both direct and top attack. to delete.
Nov 9 2018, 5:56 PM · Vehicles
Apollo updated the task description for T2645: delete.
Nov 9 2018, 5:50 PM · Vehicles
Apollo created T2645: delete.
Nov 9 2018, 5:49 PM · Vehicles
Apollo renamed T2502: KA-52 weapon issues from KA-52 weapon and armor issues to KA-52 weapon issues.
Nov 9 2018, 5:13 PM · Vehicles
Apollo updated the task description for T2506: F-35 only has radar sensor panel adjustable to 4km.
Nov 9 2018, 5:05 PM · Vehicles
Apollo updated the task description for T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.
Nov 9 2018, 4:44 PM · Vehicles
Apollo created T2644: AT-5 missile on bmp series will no longer track targets when fired by a AI gunner. AT-11 missle has similar issues.
Nov 9 2018, 4:43 PM · Vehicles

Nov 3 2018

Apollo created T2628: Stryker Vehs wheels turn too far and are all gorked.
Nov 3 2018, 3:58 PM · Vehicles

Oct 7 2018

Apollo added a comment to T2602: Water texture for ponds throws lots of errors, effects MP performance.

Cherno but not the summer just regular cherno

Oct 7 2018, 12:23 PM · Terrains
Apollo created T2602: Water texture for ponds throws lots of errors, effects MP performance.
Oct 7 2018, 5:43 AM · Terrains

Sep 17 2018

Apollo created T2585: RPG7 script runs all the time..
Sep 17 2018, 7:42 AM · Weapons

Aug 10 2018

Apollo added a comment to T2005: US Army/USMC M1A2 TUSK tanks flip over too easily.

Yeah the TUSK variant is all messed up. Also its armor values seem very extreme. I dont know if it ever had a proper pass done on it i think someone did a pass on the reg Abrams and the tusk never received any proper changes and testing.

Aug 10 2018, 11:10 PM · Vehicles
Apollo added a comment to T2005: US Army/USMC M1A2 TUSK tanks flip over too easily.

Afaik tanks always had wonky physx under some circumstances (like turning fast left and right repeatedly or when the front/rear wheels had weird collisions with the terrain).
The video doesn't work anymore so i can't tell if that was your case.
If it's just flipping over in sharp turns then it might be something else.

Aug 10 2018, 10:45 PM · Vehicles
Apollo updated subscribers of T2005: US Army/USMC M1A2 TUSK tanks flip over too easily.

@Sparfell_19 Are you able to take a look at this?

Aug 10 2018, 10:23 PM · Vehicles

Aug 1 2018

Apollo added a comment to T2557: Unable to lock on with AGM-114K Hellfire and Vikhr missiles.

@Alwarren did you ignore the first statement? the Vikher is a tow style missile and wont show a solid box when the gunner has a shot. so the player gunner has no way to know when to allow the gunner to fire the missile
.

Aug 1 2018, 9:38 PM · Vehicles

Jul 27 2018

Apollo added a comment to T2552: Anzac Frigate.

+1

Jul 27 2018, 7:13 AM · Vehicles

Jul 25 2018

Apollo added a comment to T2557: Unable to lock on with AGM-114K Hellfire and Vikhr missiles.

Also any of the laser guided munitions that are under a AI gunner seem to have very poor or non existent targeting scheme to work with the player pilot.

Jul 25 2018, 5:23 PM · Vehicles
Apollo added a comment to T2557: Unable to lock on with AGM-114K Hellfire and Vikhr missiles.

@Alwarren
The Vikhr ATGM's currently has to be selected thru the command #2 menu to get the gunner to lock onto ground targets. You cannot use next target to select valid targets. they wont show a solid gunner targeting box under any circumstances and the targeting box wont show outside of 1km. the gunner will not communicate in any way when he has a clear shot to target. when ordered to fire his rocket it will hit the target if you are facing it. there is no proper indication given via the arma 3 targeting system that the target is either in range, that your gunner has a clear shot or any other way for the player pilot to know that the target will be hit and that the missile is not going to just fly off into space.

Jul 25 2018, 5:20 PM · Vehicles

May 11 2018

Apollo added a comment to T2005: US Army/USMC M1A2 TUSK tanks flip over too easily.

https://youtu.be/f47M2Wdv3VA
Video of the bad physics

May 11 2018, 2:48 PM · Vehicles
Apollo added a comment to T2005: US Army/USMC M1A2 TUSK tanks flip over too easily.
May 11 2018, 2:40 PM · Vehicles
Apollo added a comment to T2005: US Army/USMC M1A2 TUSK tanks flip over too easily.

It still does this on even slightly slopped terrain, its like its extremely top heavy and its center of gravity is extremely high

May 11 2018, 11:12 AM · Vehicles

May 4 2018

Apollo updated the task description for T2507: Some Tanks way too tough!! can take 15 slammer rounds to kill!.
May 4 2018, 2:05 AM · Vehicles
Apollo created T2507: Some Tanks way too tough!! can take 15 slammer rounds to kill!.
May 4 2018, 1:52 AM · Vehicles

May 3 2018

Apollo created T2506: F-35 only has radar sensor panel adjustable to 4km.
May 3 2018, 7:29 PM · Vehicles
Apollo updated the task description for T2504: MI-24 hind cockpit armor defeated by rifle fire.
May 3 2018, 6:28 PM · Vehicles
Apollo created T2505: No entry thrown when shooting Superhind cockpit.
May 3 2018, 6:27 PM
Apollo added a comment to T2504: MI-24 hind cockpit armor defeated by rifle fire.

front, just tested at 25m with a csat rifleman

May 3 2018, 6:19 PM · Vehicles
Apollo added a comment to T2503: KA-50 cannot move cannon.

The aircraft has one 2A42 30 mm gun. This automatic cannon is mounted near the centre of fuselage and carries 460 high-fragmentation, explosive incendiary, or armour-piercing rounds. The type of ammunition is also selected by the pilot in the flight. Integrated 30 mm cannon is semi-rigidly fixed on the helicopter's side, movable only slightly in elevation and azimuth.[57] Semi-rigid mounting improves the cannon's accuracy, giving the 30 mm a longer practical range and better hit ratio at medium ranges than with a free-turning turret mount.[58] Wikipedia

May 3 2018, 6:12 PM · Vehicles
Apollo created T2504: MI-24 hind cockpit armor defeated by rifle fire.
May 3 2018, 5:42 PM · Vehicles
Apollo created T2503: KA-50 cannot move cannon.
May 3 2018, 5:40 PM · Vehicles
Apollo created T2502: KA-52 weapon issues.
May 3 2018, 5:35 PM · Vehicles

May 2 2018

Apollo created T2501: Have AI in vehs with hatches able to turn out while in combat (air sentry).
May 2 2018, 9:30 AM · Vehicles
Apollo created T2500: Uaz crewmembers cant switch to gunner/driver from passenger seats.
May 2 2018, 9:08 AM

Apr 22 2018

Apollo added a comment to T1605: ZU-23 Static wont rearm right.

I check this and this issue has been solved

Apr 22 2018, 1:45 AM · Vehicles
Apollo added a comment to T1446: Make BTR-40 passengers able to stand up and shoot (turnout).
Apr 22 2018, 1:41 AM · Vehicles
Apollo added a comment to T1586: BMP-1&9K11 Malyutka issues and optical sight..

Also thanks for your hard work

Apr 22 2018, 1:37 AM · Vehicles
Apollo added a comment to T1586: BMP-1&9K11 Malyutka issues and optical sight..

Update on this task,
-CUP_O_BMP1_CSAT is unable to switch to its AT missile
All bmp1 variants gunners sights are lacking their night sight and 6/6.7 x magnification

Apr 22 2018, 1:34 AM · Vehicles

Jan 17 2018

Apollo created T2397: Water error with amphibious vehs.
Jan 17 2018, 10:47 PM · Vehicles, Units

Apr 10 2017

Apollo added a comment to T1868: T-90 vs abrams dmg is all out of whack.

Tested VS marshal, All rounds cant kill it.

Apr 10 2017, 12:59 PM · Vehicles

Jan 22 2017

Apollo merged T1869: T-90 vs abrams dmg is all out of whack into T1868: T-90 vs abrams dmg is all out of whack.
Jan 22 2017, 1:35 PM · Vehicles
Apollo merged task T1869: T-90 vs abrams dmg is all out of whack into T1868: T-90 vs abrams dmg is all out of whack.
Jan 22 2017, 1:35 PM · Vehicles
Apollo merged T1869: T-90 vs abrams dmg is all out of whack into T1868: T-90 vs abrams dmg is all out of whack.
Jan 22 2017, 1:35 PM · Vehicles
Apollo merged task T1869: T-90 vs abrams dmg is all out of whack into T1868: T-90 vs abrams dmg is all out of whack.
Jan 22 2017, 1:35 PM · Vehicles
Apollo created T1869: T-90 vs abrams dmg is all out of whack.
Jan 22 2017, 1:34 PM · Vehicles
Apollo created T1868: T-90 vs abrams dmg is all out of whack.
Jan 22 2017, 1:34 PM · Vehicles

Jan 4 2017

Apollo added a comment to T1551: Make M136 and RPG18 single use.

Bump

Jan 4 2017, 5:21 AM · Weapons

Dec 24 2016

Apollo added a comment to T1820: RPG-18 Launcher. Aimed shot..

Yeah right now the RPG18 sight is impossible to look through and use as a aiming sight.

Dec 24 2016, 11:49 AM · Restricted Project, Weapons

Dec 23 2016

Apollo added a comment to T1827: Easy transport with heavy armor can withstand a blow 3 missiles..

I agree its armor is right messed up

Dec 23 2016, 11:40 PM · Vehicles

Dec 3 2016

Apollo added a comment to T1557: Most vehs seem very sluggish/lacking in traction/power.

If you want I can take a video and give specific examples. ill try to find real world videos to compare the in game issue to. Its like the vehs have no torque. Like if I take a btr90 and park on a reverse slope, then try to reverse back, the veh wont even want to move or it will crawl back.

Dec 3 2016, 7:08 AM · Vehicles

Nov 30 2016

Apollo added a comment to T1557: Most vehs seem very sluggish/lacking in traction/power.

Thanks I appreciate it.

Nov 30 2016, 3:43 PM · Vehicles
Apollo added a comment to T1557: Most vehs seem very sluggish/lacking in traction/power.

I would like to add the T72M4CZ is also having this issue, it seems to spin its tracks on hills and seems to lack any sort of low gear. Its almost like its track pads are made of butter the way it moves around on small inclines.

Nov 30 2016, 4:55 AM · Vehicles

Oct 14 2016

Apollo added a comment to T1605: ZU-23 Static wont rearm right.

I cannot reproduce.
Could you provide more informations, do you mean rearm with an ammo truck ?

Oct 14 2016, 5:44 PM · Vehicles

Jul 26 2016

Apollo created T1605: ZU-23 Static wont rearm right.
Jul 26 2016, 9:44 AM · Vehicles

Jul 17 2016

Apollo added a comment to T1578: M113 (and variants) front armor vulnerable to small-arms fire.

The M113 is built of 5083 aircraft-quality aluminum alloy, which gives it some of the same strength as steel at a slightly reduced weight, as the greater thickness allows structural stiffness. The M113A3 was designed to provide protection against 7.62mm threat, and this proved not to be enough when tested in combat.

Jul 17 2016, 2:35 PM · Vehicles
Apollo added a comment to T1510: Tunguska guns inaccurate, sprays too much drop too fast. unable to meet its specifications.

I should also note the rounds are almost 1Km per second in speed from the muzzle. Thus leading to a fast round requiring very little lead ahead on a target.

Jul 17 2016, 2:20 PM · Vehicles
Apollo merged tasks T1589: double post please remove, T1588: double post please remove, T1585: double post please remove into T1590: M1135 ATGMV Has titans instead of TOW missiles.
Jul 17 2016, 1:59 PM · Vehicles
Apollo merged task T1585: double post please remove into T1590: M1135 ATGMV Has titans instead of TOW missiles.
Jul 17 2016, 1:59 PM · Vehicles
Apollo merged task T1588: double post please remove into T1590: M1135 ATGMV Has titans instead of TOW missiles.
Jul 17 2016, 1:59 PM · Vehicles
Apollo merged task T1589: double post please remove into T1590: M1135 ATGMV Has titans instead of TOW missiles.
Jul 17 2016, 1:59 PM · Vehicles
Apollo changed Affected classnames from BMP1 to CUP_O_BMP1_CSAT on T1586: BMP-1&9K11 Malyutka issues and optical sight..
Jul 17 2016, 1:58 PM · Vehicles
Apollo renamed T1585: double post please remove from BMP-1&9K11 Malyutka issues and optical sight. to double post please remove.
Jul 17 2016, 1:57 PM · Vehicles