- User Since
- Jul 5 2015, 10:33 AM (224 w, 22 h)
Sun, Oct 13
Sat, Oct 12
what happens with other vehicles? like the bmp from vanilla
Fri, Oct 11
top speed has nothing to do with the envelope array, and afaik the su34 is still capped like the f35
Thu, Oct 10
engine issue, fix is too time intensive and causes other issues
Mon, Oct 7
we could consistently get stuck and clip/die while using it in multiplayer
Wed, Oct 2
that means we'd have to create a new particle effect for the gmg if vanilla has none
what does vanilla use for GMG particles?
Fri, Sep 27
and how would you know about a missing LOD?
How do you know this?
Wed, Sep 25
Which vehicle is that again?
Aug 30 2019
thats not where rate of fire is defined
Aug 19 2019
Aug 9 2019
Jul 1 2019
(also yes you can toggle weapon spawn off through the eden menu)
not our responsability
Jun 28 2019
MTLB has paper thin armor, that's intended to happen.
It might be the fire geometries are broken now.
May 29 2019
May 26 2019
May 20 2019
May 17 2019
because it's not
May 14 2019
May 11 2019
May 10 2019
May 9 2019
Apr 27 2019
probably something in the stringtables
hmm no wait you're right, it does use 762x54 soviet rounds in fact, they changed this since i last used it, the older magazines are still encoded in the game:
it uses 7.62x51 NATO cartridges for some reason, not 7.62x54 soviet rounds. it's based off the israeli negev ng7 and uses the same ammo.
Apr 23 2019
Apr 17 2019
https://github.com/CBATeam/CBA_A3/pull/1107 cba bolt action wizardry
Apr 16 2019
right now it jumps up very hard, imho it should be toned down.
these are specifically for the field manual, we haven't looked into adding them to the website or wiki yet
Apr 13 2019
Apr 12 2019
stop whining and playing stupid, last call
Its sensible for a lot of factions to have lots of stuff but tickets like this are meaningless and only serve to clutter the dev tracker with pointless crap.
CSAT is not missing anything since the vehicles they own are already in vanilla, so the ticket is still invalid.
well you can try by yourself and give yourself an answer to that question :)
a simple camo swap requires someone to make a texture first.
again, unless you have a texture for it, it's not going to happen, making requests like this accomplishes nothing.
the mi171 is the export model (the one in russian service has a different nose section), you dont have a texture for it, and the current layout is correct to a2, now you have three reasons why this ticket will remain closed
thats how it was in a2, russia had the version with clamshell doors, ACR had the version with the ramp. unless you have a texture for it its not going to change
Apr 11 2019
Apr 10 2019
theres also a vehicle component that does the same thing
we can work around it, usually its just low priority to fix it
thats physx being a cunt, unlikely it will be resolved.
Apr 9 2019
that's an awful lot of work, i'd rather focus on the special features of the mod, which is the main reason for having ingame manual entries for us
Apr 7 2019
i've never experienced any such issue, but its also true we (the group i play with) tweak AI values a bit
Apr 6 2019
not sure what you mean by turret role, all turrets are gunners or commanders, there's no third option as far as i remember
are you sure they're not just the two front gun seats? the BMP3 has two hull guns, one on each side
Apr 5 2019
real life vehicles do a lot of other things too, thats not really an argument.
...but why do we have to have these rounds at all costs? all other HMGs use only kinetic ammo
Apr 4 2019
clearly it is because i just checked
or clearly they don't fit and that's the end of it =)
there's nothing to fix
size is correct
if the bounding boxes dont fit, they dont fit.
check if the turret is locked or not?
As for the scripting error, it's a byproduct of the current scripted solution. I know it's not right, but there's also nothing for me to do to fix it, unfortunately.
Well now it's not useless as the ATGMs have a much bigger attack radius without forcing the helo to look directly at targets. The way it was before was definitely NOT ok, and it's not going to change.
there's an additional seat for the gunner to use the autocannon. it works in the way the gunner switches between two seats, whenever one is in use the other is disabled and hidden and viceversa.
Apr 1 2019
pretty sure we have OD ones already, probably desert ones too
Mar 31 2019
Mar 30 2019
seams are broken there on several variants
Mar 29 2019
screenshots taken from A1 on both rahmadi and united sahrani versions, they both have grass
i think auburn said he fixed it a day after the dev version went live, i guess that confirms it
Mar 28 2019