- User Since
- Jul 5 2015, 10:33 AM (238 w, 17 h)
Sat, Jan 18
cannon and ammo are incorrect, the version we have is the T34-85 so it should use a 85mm cannon and relative ammo
likely third party mod doing funky stuff
the gun uses a 100mm, not 85mm, also iirc there's a minimum travel distance required for the fuze to activate
corrupt download possibly?
When tanks dlc was added new engine issues sneaked in, too.
most likely just broken AI routines as the game doesnt have any such TRACKED vehicle
i think pedals only work with AFM enabled, same as thrust lever
i think there's a master ticket for old a2 buildings that dont have a replacement from livonia buildings.
old, engine now supports tracked amphib vehicles natively
i think the action is still there, its just the physical model being absent (probably a missing proxy?)
the one in CUP is the C variant, not the D
no shell being ejected looks bad, i dont think vanilla does it any differently, direction should be changed to match operation IRL
whoever gets to fix this, know that grenades use regular geometry lod instead of normal fire geometry
is this with ACE?
engine issue, cant be fixed
its a proof of concept, i dont plan on spending any more time on it
Fri, Jan 17
easy fix, however its also using incorrect textures for materials apparently
its a proof of concept, not going to spend any more time on it
dont think this was ever researched within the project, if the consumption is linear it should be easy to calculate, although very tedious.
maybe with macros it would be faster.
arma doesnt allow to restrict elevation angle dependent on traverse angle
Thu, Jan 16
works fine here, i suggest you verify game files and do a manual repair on mods if it persists.
Wed, Jan 15
still prohibited none the less, you wont get any help here, goodbye
ripping content from DayZ is prohibited and will get you in trouble
not that i know of, the description mentions only UI data
that entry doesnt do anything since the sensors overhaul
Tue, Jan 14
you're wrong and have no techincal knowledge of this game, stop wasting our time with this backseat-driving nonsense, thank you!
Mon, Jan 13
missiles will be refactored soon, will be looked into
dunno if there's more that need fixing, removing myself from task for the time being
Sun, Jan 12
somewhat fixed internally, refer to T3630
I just noticed the model is set up in a weird way that doesnt allow us to add this unfortunately.
For whatever reason its tilted backwards and its a whole bunch of work to rectify this.
It's not a problem in game but VIV requires the cabin to be straight horizontal.
arma cannot handle belts like the one used in the dshkm, its either disintegrating belt links or no particle effect at all, not sure if that is desirable.
Sat, Jan 11
Fri, Jan 10
note to self: add more detail when making a ticket...
IRL the launcher is noticeably different from the RPG18, not sure if that's worth it.
Wed, Jan 8
Which radio are you talking about? ACRE/TFAR radios or the radio item from vanilla?
Fri, Jan 3
thank you very much, will be looked into
looks like the normal abrams reticle, should be easy to swap them
the AT gun could probably use improvements, i use static weapons so little i hardly ever notice them not working right
its probably an issue with primarygunner config entry in the turrets
im sorry my guys, but this is as good as it gets, arma was never meant to handle moving objects at all, and this one exceeds most size limits the engine allows.
it already had an overhaul with weapons, there are other things i would've liked to get to work but the engine is what it is. cannon and missiles all should work now, the gun only works in direct fire or with laser designation iirc as having both direct and indirect fire was confusing for most players.
Dec 25 2019
the famas has the same recoil other 5.56 bullpup weapons in vanilla have, probably the reason it feels harder is because the rate of fire is much higher than other weapons.
strongly against the above, the backblast/overpressure is a single config entry, changing base classes like that is probably going to break a whole bunch of other stuff (which i definitely would like not to have to spend more time fixing).
will take a look in a couple weeks.
well either way it can probably be tuned down, right now it has the same overpressure of a giant tank gun, seems a bit weird iyam
Dec 18 2019
If the author wants it he better provide a texture for it or the ticket gets closed.
ticket is kill
The ffv positions on it need to be overhauled, im pretty sure on the regular lav25 they're just plain broken.
Dec 17 2019
duplicate of another ticket, known issue