- User Since
- Jul 5 2015, 10:33 AM (198 w, 4 d)
Tue, Apr 23
Wed, Apr 17
https://github.com/CBATeam/CBA_A3/pull/1107 cba bolt action wizardry
Tue, Apr 16
right now it jumps up very hard, imho it should be toned down.
these are specifically for the field manual, we haven't looked into adding them to the website or wiki yet
Sat, Apr 13
Fri, Apr 12
stop whining and playing stupid, last call
Its sensible for a lot of factions to have lots of stuff but tickets like this are meaningless and only serve to clutter the dev tracker with pointless crap.
CSAT is not missing anything since the vehicles they own are already in vanilla, so the ticket is still invalid.
well you can try by yourself and give yourself an answer to that question :)
a simple camo swap requires someone to make a texture first.
again, unless you have a texture for it, it's not going to happen, making requests like this accomplishes nothing.
the mi171 is the export model (the one in russian service has a different nose section), you dont have a texture for it, and the current layout is correct to a2, now you have three reasons why this ticket will remain closed
thats how it was in a2, russia had the version with clamshell doors, ACR had the version with the ramp. unless you have a texture for it its not going to change
Thu, Apr 11
Wed, Apr 10
theres also a vehicle component that does the same thing
we can work around it, usually its just low priority to fix it
thats physx being a cunt, unlikely it will be resolved.
Tue, Apr 9
that's an awful lot of work, i'd rather focus on the special features of the mod, which is the main reason for having ingame manual entries for us
Sun, Apr 7
i've never experienced any such issue, but its also true we (the group i play with) tweak AI values a bit
Sat, Apr 6
not sure what you mean by turret role, all turrets are gunners or commanders, there's no third option as far as i remember
are you sure they're not just the two front gun seats? the BMP3 has two hull guns, one on each side
Fri, Apr 5
real life vehicles do a lot of other things too, thats not really an argument.
...but why do we have to have these rounds at all costs? all other HMGs use only kinetic ammo
Thu, Apr 4
clearly it is because i just checked
or clearly they don't fit and that's the end of it =)
there's nothing to fix
size is correct
if the bounding boxes dont fit, they dont fit.
check if the turret is locked or not?
As for the scripting error, it's a byproduct of the current scripted solution. I know it's not right, but there's also nothing for me to do to fix it, unfortunately.
Well now it's not useless as the ATGMs have a much bigger attack radius without forcing the helo to look directly at targets. The way it was before was definitely NOT ok, and it's not going to change.
there's an additional seat for the gunner to use the autocannon. it works in the way the gunner switches between two seats, whenever one is in use the other is disabled and hidden and viceversa.
Mon, Apr 1
pretty sure we have OD ones already, probably desert ones too
Sun, Mar 31
Sat, Mar 30
seams are broken there on several variants
Fri, Mar 29
screenshots taken from A1 on both rahmadi and united sahrani versions, they both have grass
i think auburn said he fixed it a day after the dev version went live, i guess that confirms it
Thu, Mar 28
Wed, Mar 27
Tue, Mar 26
Mar 26 2019
fixed last link
didnt notice the ticket was so old
not fixed internally
im not familiar with that scripting command, however you're likely using the wrong set of memory points.
what memory points should it use?
should be improved now, it shouldnt try and climb whatever it finds in its path now
so it seems there was no geometry component around the front wheel so it was fully exposed and because of how the engine works that caused the vehicle to try and climb everything in its path if the wheel was in contact with it.
gonna check if it can be fixed
after some testing i can say this is normal behavior, in fact CUP assault crafts are even more resilient than vanilla
this looks like normal behavior, vanilla assault crafts are also very fragile
having a functional IR dazzler for ATGMs is too much work
you mean the overalls for crewmen and pilots? if so then they should be replaced to use proper fire retardant/nomex coveralls imho
got it thanks
Mar 25 2019
do you have any technical data on what the min and max elevation of the turret should be?
seems the clan logo is placed on the barrel, needs more tweaking than anticipated