- User Since
- Jul 5 2015, 10:33 AM (271 w, 6 d)
Tue, Sep 15
you cant have two types of ammo in the same magazine
Mon, Sep 14
proper guidance for the rbs70 is impossible in the engine, the current saclos guidance is not accurate enough to be used effectively. IRL the targeting system does some automation for the gunner and they only have to slew the camera on target, which we cant replicate in this game
i've removed them for the time being, might go back to it sometime later and add a camera/targeting pod for the vikhr.
the proper su25t is different however, as its designed from the twin seater and the notable difference is the big hunch behind the pilot's seat. making an accurate model would be too complicated.
we lack a targeting computer for this
the vikhr requires a targeting pod or camera to be manually guided, however our su25 doesn't have that, reason why it behaves so weirdly, will need either be removed from the pool of available weapons or a new separate version be created to use them (very unlikely)
Tue, Sep 8
Mon, Sep 7
likely an engine issue, have you tried a vanilla vehicle to see if it happens there as well?
this is one of the strangest things i've ever seen, cant even recall seeing anything that would affect the behavior like this
does it happen on vanilla vehicles as well? like the armed offroad?
Fri, Sep 4
its by design, all amphib vehicles go at 20kph in water, its probably the only instance in the mod where values are deliberately exaggerated
Wed, Sep 2
they also had the shiny ones
Mon, Aug 31
works as intended
SF groups done, vics still to be done
Sat, Aug 29
Wed, Aug 26
im going with no, as we dont do this for any other faction and it sounds like a giant asspain to maintain
Tue, Aug 25
Mon, Aug 24
probably caused by autogenerated shadows, big pain in the ass to fix
Sat, Aug 22
Fri, Aug 21
Aug 19 2020
Aug 12 2020
Aug 11 2020
for whatever reason sometimes the models are duplicated,i thought i fixed this but apparently not
Aug 9 2020
also the mounting bracket on the two guns is very different
they use two different magazines, so it shouldnt be done
Aug 7 2020
unfortunately the engine doesnt allow that without substantial scripting and/or breaking AI behavior, in short the optics are on a turret basis, and not a weapon basis
Aug 5 2020
if you're making a reskin you should consider making your own rvmats tweaking values in them, on the HIL uniforms its not evident (probably due to the color of the boots)
Aug 3 2020
Aug 1 2020
For whatever reason whenever the boats are loaded in the boat davits the game only allows you to get into the first available slot on top of the stack, so if you have say a gunner a driver and a passenger seat, you can occupy the next one in queue only after the previous one has been filled. Not sure what's going on, either im missing some memory points the game requires, or its just how VIV behaves.
Jul 20 2020
Jul 16 2020
i tried that, still didnt work
Jul 14 2020
i think we fixed this, issue was the optics model
the config flag to force gunner out to fire the gun breaks the turret, dunno if it was ever fixed, changing reticle is easy, will do
clan selection is missing
i tested the SU34 and as a pilot i can command the AI to fire the missile onto target correctly, however you need to aim the plane in the direction of the target to select it, designate it with R/T, then when the fire command is used the pilot will fly the missile to target correctly. the problem might be the fact its a twin seater plane and the AI cant handle that right as no other twin seater plane exists in the game.
idk where the problem is, config entries are the same and base classes are the same as well, tried changing turret inheritances and it didnt fix it, im out of ideas and i cant be bothered spending any more time on this. if you find out what the issue is let us know.
too complicated, and the cockpit has very low tolerances
Jul 12 2020
Jul 8 2020
Jun 27 2020
loads shotgun this will only take a second...
Jun 19 2020
Jun 14 2020
Jun 3 2020
isnt that controlled with 8 and 2 from the number keypad?
Jun 2 2020
May 30 2020
fine by me, can you take care of it?
May 29 2020
im a bit confused, are you saying that the scope is not behaving correctly, or are you requesting an extra variant with special features?
May 26 2020
PIP mirror is basically just a screen broadcasting an image from a still position, it's impossible to make it look right as it doesnt move dynamically with the head.
IIRC the memory points are almost on top of the mirror mesh on this one.
Feel free to tweak it.
May 21 2020
May 20 2020
right now it has +20/-15° elevation, probably restricted due to the turret geometry clipping into the ground, can be fixed easily
May 16 2020
May 11 2020
its embedded in the materials for whatever reason, cant fix without an overhaul of materials (unlikely)
Apr 15 2020
normal ai behavior
Mar 31 2020
i realized i tested this with an old build, will need to take another look one of these days unless someone else wants to handle it
Mar 29 2020
looks like its the land rovers which dont have AS maps and threw off weird contrast with the mtvr
Mar 28 2020
havent you reported this already? its a BI issue, there's nothing we can do about it
Mar 25 2020
the cannon shouldnt be accessible without scripting as its technically a separate weapon station from the one used to handle missiles. do vanilla helicopters with similar loadouts behave differently?
Mar 23 2020
i didnt test ka50s after the revamp, probably either some AI routine (which we cant fix) or some cost calculation (which probably cannot be overridden without breaking balance somewhere else).
Mar 20 2020
please make a separate one for the animation sources
Mar 15 2020
there's other tickets about this, it wont be fixed, this is the best compromise
they're beam riding missiles, so current behavior is correct
Mar 13 2020
im confused, cant see any of these, which mi8 classname are you using?
Mar 11 2020
still could use custom hand/reload anims, which i dont know how to do
marking as resolved then