- User Since
- Jul 5 2015, 10:33 AM (247 w, 5 d)
Tue, Mar 31
i realized i tested this with an old build, will need to take another look one of these days unless someone else wants to handle it
Sun, Mar 29
looks like its the land rovers which dont have AS maps and threw off weird contrast with the mtvr
Sat, Mar 28
havent you reported this already? its a BI issue, there's nothing we can do about it
Wed, Mar 25
the cannon shouldnt be accessible without scripting as its technically a separate weapon station from the one used to handle missiles. do vanilla helicopters with similar loadouts behave differently?
Mon, Mar 23
i didnt test ka50s after the revamp, probably either some AI routine (which we cant fix) or some cost calculation (which probably cannot be overridden without breaking balance somewhere else).
Fri, Mar 20
please make a separate one for the animation sources
Sun, Mar 15
there's other tickets about this, it wont be fixed, this is the best compromise
they're beam riding missiles, so current behavior is correct
Fri, Mar 13
im confused, cant see any of these, which mi8 classname are you using?
Wed, Mar 11
still could use custom hand/reload anims, which i dont know how to do
marking as resolved then
its by design
Sun, Mar 8
its related to the head model/identity being used, BI broke it somehow
Wed, Mar 4
fixed eons ago
Mar 3 2020
bmp1 optics are a separate issue, please consider opening a separate ticket, closing this one
AI rate of fire on BRDM AT is intentionally kept low otherwise when shooting at distant targets they'll spam missiles on a single target insead of waiting for missiles to land, rest is fixed
arma uses 'missile' flag for weaponlocksystem, dunno why but if it's there it's probably needed, other flags will be adjusted accordingly as revamp progresses
duplicate of parent task
looks like some stuff has just simply been inverted in the RIGHT HAND drive variant of this vehicle
Mar 1 2020
Feb 26 2020
Feb 25 2020
Feb 23 2020
i'll just blame this on shitty warheads and bad shot placement, after some testing everything seems to work as expected
Feb 22 2020
checking the model everything seems right, no idea
it was just the basic CDF T-72, tested with several ATGMs, couldnt deal any damage to the hull
Feb 21 2020
Feb 20 2020
Feb 19 2020
Feb 18 2020
pretty sure that's some value derived from the ATGM rounds' range, unless you can provide some authoritative source on this im gonna say that's false.
i must've been high as a kite when having this conversation, because it is using the right ammo
Feb 17 2020
Feb 15 2020
a hit on the turret will result in hull damage, but a hit on the hull will not result in hull damage, maybe missing hitpoints?
Feb 14 2020
@Dusin maybe fixed this already?
Feb 9 2020
Feb 7 2020
maybe texture doesnt have color dilation oustide the bounds?
Feb 6 2020
One more detail: model used to work flawlessly when loaded in game in unbinarized format. This is a byproduct of fixing the collisions that would stop working altogether as soon as the model was binarized for use in proper gamefiles.