- User Since
- Jul 5 2015, 10:33 AM (261 w, 23 h)
Sat, Jun 27
loads shotgun this will only take a second...
Fri, Jun 19
Sun, Jun 14
Jun 3 2020
isnt that controlled with 8 and 2 from the number keypad?
Jun 2 2020
May 30 2020
fine by me, can you take care of it?
May 29 2020
im a bit confused, are you saying that the scope is not behaving correctly, or are you requesting an extra variant with special features?
May 26 2020
PIP mirror is basically just a screen broadcasting an image from a still position, it's impossible to make it look right as it doesnt move dynamically with the head.
IIRC the memory points are almost on top of the mirror mesh on this one.
Feel free to tweak it.
May 21 2020
May 20 2020
right now it has +20/-15° elevation, probably restricted due to the turret geometry clipping into the ground, can be fixed easily
May 16 2020
May 11 2020
its embedded in the materials for whatever reason, cant fix without an overhaul of materials (unlikely)
Apr 15 2020
normal ai behavior
Mar 31 2020
i realized i tested this with an old build, will need to take another look one of these days unless someone else wants to handle it
Mar 29 2020
looks like its the land rovers which dont have AS maps and threw off weird contrast with the mtvr
Mar 28 2020
havent you reported this already? its a BI issue, there's nothing we can do about it
Mar 25 2020
the cannon shouldnt be accessible without scripting as its technically a separate weapon station from the one used to handle missiles. do vanilla helicopters with similar loadouts behave differently?
Mar 23 2020
i didnt test ka50s after the revamp, probably either some AI routine (which we cant fix) or some cost calculation (which probably cannot be overridden without breaking balance somewhere else).
Mar 20 2020
please make a separate one for the animation sources
Mar 15 2020
there's other tickets about this, it wont be fixed, this is the best compromise
they're beam riding missiles, so current behavior is correct
Mar 13 2020
im confused, cant see any of these, which mi8 classname are you using?
Mar 11 2020
still could use custom hand/reload anims, which i dont know how to do
marking as resolved then
its by design
Mar 8 2020
its related to the head model/identity being used, BI broke it somehow
Mar 4 2020
fixed eons ago
Mar 3 2020
bmp1 optics are a separate issue, please consider opening a separate ticket, closing this one
AI rate of fire on BRDM AT is intentionally kept low otherwise when shooting at distant targets they'll spam missiles on a single target insead of waiting for missiles to land, rest is fixed
arma uses 'missile' flag for weaponlocksystem, dunno why but if it's there it's probably needed, other flags will be adjusted accordingly as revamp progresses
duplicate of parent task
looks like some stuff has just simply been inverted in the RIGHT HAND drive variant of this vehicle
Mar 1 2020
Feb 26 2020
Feb 25 2020
Feb 23 2020
i'll just blame this on shitty warheads and bad shot placement, after some testing everything seems to work as expected
Feb 22 2020
checking the model everything seems right, no idea
it was just the basic CDF T-72, tested with several ATGMs, couldnt deal any damage to the hull
Feb 21 2020
Feb 20 2020
Feb 19 2020
Feb 18 2020
pretty sure that's some value derived from the ATGM rounds' range, unless you can provide some authoritative source on this im gonna say that's false.
i must've been high as a kite when having this conversation, because it is using the right ammo