- User Since
- Oct 2 2018, 12:56 PM (29 w, 2 d)
Please, move SA-58 to separate ticket and leave this one for M4/M16 only. Thanks in advance!
Fri, Apr 19
Tue, Apr 16
Not saying that everything is ok with recoil, but SR-3 is pretty light (2.4kg with loaded 30rnd mag) and fires heavy bullets (16 g SP-5 vs 6...12 g 7.62x39 variants). So recoil should be noticible.
Sat, Apr 13
Side attachments for AR 15 rifles are available for purpose. If some specific attachement or specific rifle has issues - please create new ticket and specify weapon and attachement classes in it.
currently possible to attach rail accessories to these rifles
Tue, Apr 9
Sat, Apr 6
it also says it matches vanilla values.
Not excatly, it says:
Fri, Apr 5
According to some internet data MDZ ammo may be used in belts in format API-T-AP-API-T-MDZ and used more for indication purpose (as it makes visible flash on hit). For ZPU there are MDZ-T-MDZ belts.
Thu, Apr 4
Tue, Apr 2
Fixed for Mk 16
Mon, Apr 1
- This is, in my opinion, the biggest issue, but all of the guns seem to fire WAY too slowly. The real XM8 and Arma 2’s XM8 rifles fire 750 rounds per minute; these ones fire something close to 500 at most.
Brief search makes me think that M14 has no fast attachable suppressors and it's required to change whole flash suppressor/front sight part (it's single detail). As for me - it's fantastic to be able to do this operation on battlefield. Guess we need extra model with non-standard flash suppressor which allows to attach joint 7.62 muzzle devices.
Sun, Mar 31
Looks like this caused by magazines array that have duplicates
Actually i can't find any reliable info about NATO subsonic rounds in 5.56/7.62. Only .300BLK.
Feel free to share info/links if you have.
Sat, Mar 30
Display name changed to M4A1 (Grip)
Replaced BURST to AUTO mode + textures fixed.
Fixed texture for handguard, receiver and buttstock ring.
Fixed muzzle velocity for CUP_arifle_M4A3_black, CUP_arifle_mk18_black
Just set ACE_laserpointer entry in CfgWeapons class of your side attachment
Please, mark 'holes' at screenshot, i can't find any except designed to be there :D
All pistols with rails now using joint side rail.
V sight now allow to aim from 300 (7.62) to 400m (5.45).
9x39 allows to hit at 200m if V mark placed on top of target
Please, verify on new build.
Fri, Mar 29
Thu, Mar 28
Switched to default value (1000m)
Fixed for M249 (long barrel) ballistics
Fixed for M16A4 ballistics
Wed, Mar 27
Mar 26 2019
Foregrip is too far to make handAnim to look normal in prone position and there is now way to change handAnim mid-game. Moving ticket to whishlist, maybe some day arma will be able to handle handAnim switch
Fixed in DEV
Shadow lods were re-done.
Now uses asdg_MuzzleSlot_556 joint mount
Jeez, then i don't see any reason to have m16 carbine in cup, as we already have dozen of full auto m4 :D
Mar 25 2019
What mods are used?
What 'Some' means? Only black 'G36C' affected?
Mar 24 2019
Resolved, as now there are AK variants with and without dovetail mount
Mar 22 2019
Except of high amount of bloom - i can see both GL front and rear sights. Please, specify what is 'blocked'?
I agree that carryhandle is little bit too massive, but it is by design and there are bunch of flat top versions available if you don't like this one.
Mar 21 2019
IIRC there is no milspec 5.56x45 subsonic ammunition, therefore no subsonic magazines exists.
Get some data for anyone who wants to check it:
For proper test, please use same ammo and collect muzzle velocity data.
Mar 20 2019
Mar 19 2019
Mar 18 2019
Mar 16 2019
Mar 15 2019
Please, check with AK47 rifles. Models has \A3\data_f\proxies\weapon_slots\MAGAZINESLOT naming of proxy, so if you are right - you should get no errors.
Mar 12 2019
Should be fixed for all M4's (incl. Mk18 and M4 SBR).
M16 should be fine.
Moved top anpeq-15 a bit to the left (5mm) - please, recheck with CUP guns.
Mar 10 2019
Please, do not prodvide oversaturated screenshots of attach & weapon of simialr color! There are 3 camo variants and tan + black will make it clear where attach and where is the gun.
Mar 9 2019
Fixed for common west and east flash hiders, but no changes for Mk.16 (maybe someone likes the way it was made)