Dystopian
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User Details

User Since
Feb 27 2017, 11:20 PM (247 w, 6 d)
Availability
Available

Recent Activity

Mar 27 2020

Dystopian added a comment to T3767: roads and trees Cherno 2020.

088-121

Mar 27 2020, 6:58 PM · Maps 2.0

Oct 15 2017

Dystopian added a comment to T2200: Openable doors on vehicles break GetIn* actions.

Problem can be worked around with using GetInTurret with correct turret argument instead of GetInGunner or GetInCommander and with passing cargo index argument to GetInCargo (see https://github.com/acemod/ACE3/pull/5626).

Oct 15 2017, 3:00 PM · Restricted Project, Vehicles

Oct 2 2017

Dystopian updated the task description for T2200: Openable doors on vehicles break GetIn* actions.
Oct 2 2017, 10:41 PM · Restricted Project, Vehicles
Dystopian created T2200: Openable doors on vehicles break GetIn* actions.
Oct 2 2017, 7:47 PM · Restricted Project, Vehicles

Sep 11 2017

Dystopian added a comment to T1728: Takistan street lights are not destructible .

Found "Land_Lamp_Street2_EP1" on Zargabad and "Land_PowLines_Conc2L_EP1" on Al Rayak, so here is modified fix

Sep 11 2017, 12:23 PM · Terrains

Apr 9 2017

Dystopian added a comment to T1563: Lights on Zagrabad, Takistan cannot be shooted.

partly found a solution in T1728

Apr 9 2017, 8:11 PM · Terrains

Apr 7 2017

Dystopian added a comment to T1728: Takistan street lights are not destructible .
Apr 7 2017, 11:46 PM · Terrains

Feb 27 2017

Dystopian added a comment to T1728: Takistan street lights are not destructible .

Found this problem also on Al Rayak. Street lamp classname is "Land_Lamp_Small_EP1" (there may be others but I tested on this). Current "CfgVehicles" >> "Land_Lamp_Small_EP1" >> "Reflectors" >> "Light_1" >> "hitpoint" is "lampa" but there is no such string in Lamp_Small_EP1.p3d. There is "light_1_hitpoint" though. I made small addon to modify it and... it works!


Also found "lampa" hitpoint in "Land_Lamp_Street2_EP1" and "Land_PowLines_Conc2L_EP1" classes.

Feb 27 2017, 11:38 PM · Terrains