- User Since
- Jun 19 2017, 4:10 AM (77 w, 3 d)
Tue, Dec 11
Mon, Dec 10
Sun, Dec 9
Of course now that I say that, I have a feeling this may be because the T-72M4 might not have been upgraded to Tanks DLC PhysX yet... I don't remember ever seeing any commits about updating it.
@Chairborne Not saying your lying, was just trying to make sure we are on the same page and not having drastically different results doing the same thing. Now I see the issue, yes you can accomplish it with the T-72 as well but by specifically trying to do it with a and d mashing. The T-72M4 does it just by normal turning with boost on, it won't ever spin out like the T-72 and T-90A do in my video.
happens with the normal T-72 as well
Sat, Dec 8
@Chairborne Fairly certain Iron Front managed to fix the Sherman that had this issue, so idk
You're second pic is just the generic target from vanilla for the M-ATV with some small overlay changes. I don't see the point in ditching the custom one for that.
Just tested it, can confirm it happens on latest dev build.
Fri, Dec 7
Vests and other stuff have now been fixed. CDF patch is still glossy when sun shines on it like it's made plastic instead of cloth.
Wed, Dec 5
Regular/Fall Chernarus now has the same issue.
Tue, Dec 4
Fri, Nov 16
Wed, Nov 14
Tue, Nov 13
Nov 12 2018
Nov 7 2018
M72's are supposed to be disposable
Nov 6 2018
@Deltagamer as far as I'm aware, yes it is.
Sep 8 2018
Aug 31 2018
@Sparfell_19 took me way longer than I meant to but I can confirm UAZ is working as intended.
On a semi related note: the get in action for the D30s and the M119 are in really shitty spots. For the D-30s you basically have to hug one side of the gun shield and for the M119 you have to hug one of the tires. It'd benefit from moving that action more towards the breach of the guns and widening the area you have to be in to get the action so you don't have to be giving the gun a reach around for it to pop up.
Alright I can confirm the D-30 Artillery version and the M119 are working as intended however the D-30 AT version has, for some reason, started acting like the artillery version but without an artillery computer. Maybe a fuck up from when the D-30 recoil was getting fixed? Maybe someone copied a part of a config over that they shouldn't have?
However, as I say that I realize he said the AT version also is unable to elevate or depress. I'll go do some testing real quick.
This isn't an issue, that's how it is designed. You have to use page up/down to manually do elevation otherwise you're supposed to use the artillery computer.
Aug 11 2018
@Sparfell_19 provided Steam Workshop fucks off and actually updates for me, yes I could check.
Aug 10 2018
@Chairborne It's definitely something to do with the Abrams specifically as none of the other tanks come close to this amount of weird physics. It's also not under any specific circumstances but just constantly. I don't have another video on hand atm cause after I saw someone else post on in here I scrapped the one I had (I can go record another one if needed) but, like I said in my last comment, it feels and looks like the Abrams has a really messed up power to weight ratio causing it to always be able to flip easily (especially if the AI drive it) and causing really hard braking. The M60 Patton has a similar thing but to much less extent and is much easier to control, though the Patton has other issues present after the Tanks DLC.
Aug 6 2018
Pictures taken from my group's ambient mission.
I can confirm it was happening on latest dev build of vehicles only 3 weeks ago consistently. Haven't used it since so idk if someone else already fixed it but it was an issue. Idk if it makes a difference but it was happening with the Taki Army one specifically (didn't test any other faction ones).
Jul 30 2018
Have you perhaps tried getting good?
May 19 2018
May 11 2018
duplicate issue, please close.
Post Tanks Update:
Apr 17 2018
iirc this has already been fixed on dev branch, I remember someone working on it and putting a commit through for it.
Mar 29 2018
Mar 28 2018
Mar 20 2018
alright, can confirm the issue is present on version r315 of the CUP Terrains Dev Build with the hatchback (sport). I have tried it with multiple other vehicles both vanilla and CUP and all others didn't do it at all or if they did it was almost unnoticeable. I've also noted it only happens while on roads, including runways, and is immediately gone once offroad which leads me to believe, with the very limited knowledge about modding I have, that something with the roads specifically is broken.