- User Since
- Jun 19 2017, 4:10 AM (104 w, 2 d)
Mon, Jun 10
Mar 28 2019
Mar 25 2019
Mar 23 2019
At one point the T-34-85 incorrectly had a 100mm gun, this is probably left over from that time.
Confirmed happening on dev branch as well, is not just through the glass but through the window entirely. If the window is broken they still continue to not engage. Interestingly after shooting out the window and then walking into the building and letting the BLUFOR AI within shoot me, the OPFOR AI outside finally reacted and went to combat mode, engaging and killing the BLUFOR AI before it could fully kill me.
Mar 15 2019
New models for both have been introduced now
Mar 3 2019
Feb 27 2019
Don't open the same ticket again when it has already been closed as invalid
They are intended to have the vanilla style unless you're using ACE and of course they're only found in arsenal, most equipment is like that.
wait nvm I'm dumb, disregard last
Was the CBA setting to make barrels collide with things turned on when you tested this?
Feb 26 2019
Not exactly, depends on where the warhead itself hits. If it hits an empty troop compartment it wont do much as all, except possibly kill anyone sitting in that compartment. I get what you're saying though.
I can confirm the RPG18 is penning the vehicles it should just fine, however it does need a bit of boost to it's post penetration effects as while it does pen, a unit on the other side of the armor being hit will only receive minor damage in some instances. Though in my testing it did appear a single shot to the engine block of a T-55 was sufficient to knock it out so some fine tuning will be required to get it right.
can confirm, just tested on latest
may seem like a small problem at first but if anyone plays with crosshairs off they'll be unable to aim the guns/missiles correctly at all hence high priority
Cannot reproduce without ACE installed however may be worth looking into the compat to make sure nothing is wrong in there, something may be borked with that
Flies fine for me on dev build
The commander seat doesn't really do anything on those vehicles besides act as a FFV slot atm so it's not the biggest deal.
That'd be because it's the wrong vehicle entirely, it's the regular one again.
Feb 24 2019
ACE is literally 145MB, if you have problems downloading that you probably have problems playing the game. I see no point in making a needless change that is already covered by another mod, especially one CUP has compats with for this kind of thing.
Feb 19 2019
Feb 14 2019
huh, what the fuck. who thought that was a good idea Alright, guess it's BI's fault
I don't think it is but if that is the correct way that's pretty fucked up as you basically can't use it in 3PV then. I'll go load up arma again and test it.
I don't think you get what I mean, the camera is locked forward as in the way the nose of the chinook is pointed not the way the gunner is facing. Also, even if it was locked the way the gunner is pointed that'd be a little annoying imo but idk I don't normally play in third person.
Feb 13 2019
Could not reproduce on all three maps with Rahmadi on them, including standalone Rahmadi.
Feb 11 2019
oh so it does
Feb 1 2019
Jan 15 2019
Jan 8 2019
To correct the broken English for anyone who might not understand, the first person camera of the FFV positions on the BMPs stated are broken horribly. Also I can confirm it happens on current Dev build as well.