- User Since
- Jul 3 2018, 1:31 PM (85 w, 5 d)
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Could probably be done by placing an AI in a hidden gunner seat, though that would be a lot of work for little benefit.
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Look at it and run typeOf cursorObject in the debug console.
Jan 22 2020
Jan 21 2020
Jan 18 2020
Easy to spot if you remove the uniform
https://feedback.bistudio.com/T78269 looks like you spotted the issue more than half a decade ago, and it is still present.
Tested now using GM assets, and that appears to be the case. Managed to get it working once though for some reason, but can't replicate it.
Tested now the issue is still present. At least the BMP-2 and AAV cannot traverse water when crewed by AI and is instead stuck and not moving. Vodnik is able to move.
Jan 17 2020
The required fuelCapacity value to achieve a specific operation TIME (in seconds) at a specific engine RPM (revolution per minute) can be estimated with:
fuelCapacity = (8E-7 * RPM + 0.001) * TIME
Jan 16 2020
Jan 15 2020
Property is no longer used for the game HUD UI
CUP_DC3_Base already has enableGPS = 0
Should probably be
radarType = 8; // Compass + turret directions (used for majority of vehicles and their turret positions) - shows compass and turret directions