- User Since
- May 19 2015, 5:20 PM (156 w, 5 d)
Sat, Apr 28
@RogueAu Last warning.
Sun, Apr 22
This might be a duplicate of T1428.
Does it happen on vanilla terrains?
Have seen something similar before. You might want to check your computers RAM with, for example memtest+ or something similar. It might be a hardware problem (althou it could be a software issue with OS, Arma or thirdparty programs aswell).
Apr 20 2018
It can be expected that the game crashes with many vehicles spawned and Arma starting to access pagefile etc. You most likely experience this only with other mods loaded, as those are loaded additionally by the game and thus producing a larger memory footprint of the game.
Apr 12 2018
That is what I assumed. The new patch makes it that you are just switched to your soldiers internal camera which just look at the not modeled interiors. Before it was just a 2d driver view as default.
Apr 6 2018
There are more affected by this: http://steamcommunity.com/id/neoarmageddon/screenshot/916921071037996578
Apr 2 2018
Jan 15 2018
I am quite sure the problem described above is not a bug within CUP Terrains, as the log file states stuff like:
Dec 13 2017
Comment with private convo (containing permission) removed and moved to our internal archive.
Oct 30 2017
Oct 29 2017
For me that model even chrashs BD when A2 sample data is used and it was that way since years... thought is was a bug in the original data. Can you replace the broken one with your version?
Any update on the classnames?
But they work with maps that were build with A2 data, and that is the important part. Fixing them on AiA terrain will result in them being sunken into the ground on all CUP and A1/A2 maps.
The problem here is with AiA and terrains that used AiA data.
May 5 2017
As I don't think this is an issue anymore, I close this for now.
Apr 22 2017
That abandoned looking texture doesn't fit any of the terrains the panelak is used on. Nevertheless the model problems with the CUP panelak2 are a bug/oversight and it will be fixed.
Feb 26 2017
Land classes need to have Land in front, otherweise Mikeros tools and binarise go nuts and destroy everything (your wrp, your pbo, your HDD, your dog, your life, etc) ;)
Feb 21 2017
Feb 1 2017
Also the second floor can't get removed. It is the only way the proxies can work (the proxies make the building enterable and performance friendly). But it will likely get retextured to concrete instead of bricks sometime in the future.
Thanks for your ticket. We are aware of this issue. The floors are proxies and unfortunatly the medium panelaks switched to using the wrong proxies (it uses the one of the big one instead of the small).
Confirmed. CWA is missing mapSize entries.
Jan 31 2017
Dec 3 2016
Nov 16 2016
Oct 25 2016
Most likely this is caused by CUP and RHS using legacy names from A1/A2.
Oct 13 2016
Sep 27 2016
Jul 1 2016
That pbo is a direct CWR2 port and will be replaces by default CUP TP pbos in the near future and can be considered a placeholder for the 1.2.0 release. But I acknowledged the ticket.
Jun 27 2016
Jun 23 2016
Maybe an UFO? Scary!
Jun 18 2016
I tested it myself and can confirm the launchers are very inconsistent in applied damage to vehicles. In comparison the Titan is always either a one-hit or disabled the tank (followed by cookoff).
Jun 7 2016
Broken Anims and missing proxies is 100% a conflict between mods or to me more exact, the included model.cfg.
You are most likely running a mod alongside CUP that either ports A2 stuff itself or that inherited CUP but doesn't change classnames.
Jun 6 2016
I actually asked him to made this task. The legacy road p3ds have a different texture orientation than the shapefile config. We can make the transition from roadnetwork to shapefiles easier for old terrain if CUP TP provides both, the legacy konec textures and the 180 degrees rotated ones for shapefile usage.
Jun 4 2016
Nope. Why not make it yourself?
Jun 2 2016
May 31 2016
Looks like something we can do nothing about. There is no Chernarus source available.
The new surface params will definitly be added. Until that (patch or small update) there is not much we can do about the grass.
May 18 2016
Apr 26 2016
What's wrong with those values? Only the BMP seems to be a little too well armored.
Apr 24 2016
Can confirm. But you can still shoot the copilot in the knees.
Apr 22 2016
This Texture doesn't exist anymore. It was replaced by the original concrete texture. No need to work on this one.