NeoArmageddon (Dennis Meyer)Administrator
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User Details

User Since
May 19 2015, 5:20 PM (186 w, 15 h)
Roles
Administrator
Availability
Available

Recent Activity

Wed, Dec 5

NeoArmageddon triaged T2740: Investigate overwrite of Altis/Stratis EnvSounds class in CUP Worlds CFG as High priority.
Wed, Dec 5, 8:27 PM · Terrains

Thu, Nov 29

NeoArmageddon closed T2715: (Chernarus) Water stops close to Topolka Dam as Wontfix.

That is unfortunatly a engine limitation in Arma3 and we can't do much about this. We can either retain the visuals of the water or remove the water completly at this point.

Thu, Nov 29, 5:59 PM

Sun, Nov 25

NeoArmageddon triaged T2694: b_salix2sW far lod too target as Low priority.
Sun, Nov 25, 8:28 AM · Terrains
NeoArmageddon triaged T2693: b_craet1w has wrong lod as Normal priority.
Sun, Nov 25, 8:25 AM
NeoArmageddon triaged T2692: t_fagus2ww has wrong lod as Normal priority.
Sun, Nov 25, 8:25 AM

Oct 21 2018

NeoArmageddon closed T2354: Bullets cannot pass some of the A2 bushes as Resolved.

Seems to work in current version of TP.

Oct 21 2018, 9:39 AM · Terrains
NeoArmageddon placed T1363: Realistic arming for german uh-1 and ch-53 up for grabs.
Oct 21 2018, 9:27 AM
NeoArmageddon closed T1139: Investigate tree shader as Wontfix.

Mostly done by @Taro in other tickets.

Oct 21 2018, 9:23 AM · Terrains

Oct 16 2018

NeoArmageddon closed T2618: "Cannot Edit/Play this mission; it is dependent on downloadable content that has been deleted.cup_buildings_data" as Invalid.

The case that this happens on vanilla terrains like Altis strongly suggests, that the problem is caused by missing addon references in the mission.sqm by the mission maker. Maybe he removed them or they are somehow resolved incorrectly.

Oct 16 2018, 3:41 PM · Terrains

Oct 7 2018

NeoArmageddon added a comment to T2602: Water texture for ponds throws lots of errors, effects MP performance.

I checked all ponds and all used have the class=pond property. According to the twitter post above, this is an engine problem.

Oct 7 2018, 9:25 AM · Terrains
NeoArmageddon claimed T2602: Water texture for ponds throws lots of errors, effects MP performance.
Oct 7 2018, 9:19 AM · Terrains
NeoArmageddon added a comment to T2602: Water texture for ponds throws lots of errors, effects MP performance.

https://twitter.com/BXBX_BI/status/972102443818512385

Oct 7 2018, 9:19 AM · Terrains

Sep 1 2018

NeoArmageddon placed T2284: Some chernarus trees have a LOD with a bright trunk up for grabs.
Sep 1 2018, 10:08 AM · Terrains
NeoArmageddon placed T1371: Birch treetop vanishes while trunk remain on the far LOD up for grabs.
Sep 1 2018, 10:05 AM · Terrains
NeoArmageddon placed T1372: Bush has a bloated Far LOD up for grabs.
Sep 1 2018, 10:05 AM · Terrains

Aug 6 2018

NeoArmageddon closed T2560: Request for a silencer for the CUP_srifle_CZ550 as Invalid.

bump

Aug 6 2018, 9:56 AM · Weapons

Jun 30 2018

NeoArmageddon added a comment to T2544: Chinook and stallion, capacity decreased?.

:case_closed:

Jun 30 2018, 10:30 PM
NeoArmageddon created Image Macro ":case_closed:".
Jun 30 2018, 10:30 PM
NeoArmageddon closed T2544: Chinook and stallion, capacity decreased? as Invalid.

Actually since october 2017 the capacity for both is 2500 (was 3000 before) and it was not changed since than.
I presume that your exile addons are messing with CUP and override our config.

Jun 30 2018, 10:24 PM

Apr 28 2018

NeoArmageddon added a comment to T2427: Issue with vehicle handling on Takistan.

Please no bumping of issues. It will be fixed when it's done.

Apr 28 2018, 7:38 AM · Terrains

Apr 22 2018

NeoArmageddon triaged T1446: Make BTR-40 passengers able to stand up and shoot (turnout) as Wishlist priority.
Apr 22 2018, 7:35 AM · Vehicles
NeoArmageddon closed T1605: ZU-23 Static wont rearm right as Resolved.
Apr 22 2018, 7:34 AM · Vehicles
NeoArmageddon added a comment to T2402: Tanks OPFOR - low maximum speed .

This might be a duplicate of T1428.
Does it happen on vanilla terrains?

Apr 22 2018, 7:34 AM · Vehicles
NeoArmageddon added a comment to T2489: Since Tanks, game crash.
Apr 22 2018, 7:33 AM · Weapons, Units, Vehicles
NeoArmageddon added a comment to T2489: Since Tanks, game crash.

Have seen something similar before. You might want to check your computers RAM with, for example memtest+ or something similar. It might be a hardware problem (althou it could be a software issue with OS, Arma or thirdparty programs aswell).

Apr 22 2018, 7:28 AM · Weapons, Units, Vehicles

Apr 20 2018

NeoArmageddon closed T2489: Since Tanks, game crash as Invalid.

It can be expected that the game crashes with many vehicles spawned and Arma starting to access pagefile etc. You most likely experience this only with other mods loaded, as those are loaded additionally by the game and thus producing a larger memory footprint of the game.

Apr 20 2018, 11:35 PM · Weapons, Units, Vehicles

Apr 12 2018

NeoArmageddon triaged T2454: ZU Truck has no roof in gunner view as High priority.
Apr 12 2018, 8:45 PM · Vehicles
NeoArmageddon added a comment to T2453: Driver view of BMP broken.

That is what I assumed. The new patch makes it that you are just switched to your soldiers internal camera which just look at the not modeled interiors. Before it was just a 2d driver view as default.

Apr 12 2018, 8:30 PM · Vehicles
NeoArmageddon triaged T2453: Driver view of BMP broken as High priority.
Apr 12 2018, 8:18 PM · Vehicles

Apr 6 2018

NeoArmageddon added a comment to T2423: Broken view from a house.

There are more affected by this: http://steamcommunity.com/id/neoarmageddon/screenshot/916921071037996578

Apr 6 2018, 5:43 PM

Apr 2 2018

NeoArmageddon triaged T2439: AAVP still has vanilla loadout as Normal priority.
Apr 2 2018, 9:07 PM · Vehicles

Jan 15 2018

NeoArmageddon changed the status of T2350: CUP Terrains Broken (Linux) from Resolved to Invalid.
Jan 15 2018, 9:49 PM · Terrains - TOH, Terrains
NeoArmageddon closed T2350: CUP Terrains Broken (Linux) as Resolved.

What pointers?

Jan 15 2018, 6:44 PM · Terrains - TOH, Terrains
NeoArmageddon added a comment to T2350: CUP Terrains Broken (Linux).

I am quite sure the problem described above is not a bug within CUP Terrains, as the log file states stuff like:

Jan 15 2018, 5:45 PM · Terrains - TOH, Terrains

Dec 13 2017

NeoArmageddon added a comment to T1363: Realistic arming for german uh-1 and ch-53.

Comment with private convo (containing permission) removed and moved to our internal archive.

Dec 13 2017, 10:37 PM

Oct 30 2017

NeoArmageddon raised the priority of T1511: A2 Road Konecs Need Rotated from Wishlist to Normal.
Oct 30 2017, 8:07 AM
NeoArmageddon closed T2168: Grass alpha (sahrani) as Wontfix.
Oct 30 2017, 7:50 AM · Terrains

Oct 29 2017

NeoArmageddon renamed T2285: A2 outhouse need improvements from A2 Outhouse need improvements to A2 outhouse need improvements.
Oct 29 2017, 8:26 AM · Terrains
NeoArmageddon created T2285: A2 outhouse need improvements.
Oct 29 2017, 8:26 AM · Terrains
NeoArmageddon created T2284: Some chernarus trees have a LOD with a bright trunk.
Oct 29 2017, 8:22 AM · Terrains
NeoArmageddon claimed T2148: Wrong road texture in Lamentin (Everon).
Oct 29 2017, 8:22 AM · Terrains
NeoArmageddon claimed T1991: Chernarus coast road texture bug.
Oct 29 2017, 8:21 AM · Terrains
NeoArmageddon added a comment to T1969: Buldozer Crash: ca\roads2\bridge\Bridge_stone_asf2_25.p3d.

For me that model even chrashs BD when A2 sample data is used and it was that way since years... thought is was a bug in the original data. Can you replace the broken one with your version?

Oct 29 2017, 8:20 AM · Terrains
NeoArmageddon added a comment to T1825: ArmA 1 Building Positions.

Any update on the classnames?

Oct 29 2017, 8:16 AM · Terrains
NeoArmageddon closed T1823: Building height of Panelak as Wontfix.

But they work with maps that were build with A2 data, and that is the important part. Fixing them on AiA terrain will result in them being sunken into the ground on all CUP and A1/A2 maps.
The problem here is with AiA and terrains that used AiA data.

Oct 29 2017, 8:16 AM · Terrains

May 5 2017

NeoArmageddon closed T1168: ca/structures/wall/wall_indcnc_4.p3d as Invalid.

As I don't think this is an issue anymore, I close this for now.

May 5 2017, 10:19 AM · Terrains

Apr 22 2017

NeoArmageddon added a comment to T1898: Add other new Land_Panelak2.

That abandoned looking texture doesn't fit any of the terrains the panelak is used on. Nevertheless the model problems with the CUP panelak2 are a bug/oversight and it will be fixed.

Apr 22 2017, 9:40 AM

Feb 26 2017

NeoArmageddon added a comment to T1939: Add closed variants of buildings.

Land classes need to have Land in front, otherweise Mikeros tools and binarise go nuts and destroy everything (your wrp, your pbo, your HDD, your dog, your life, etc) ;)

Feb 26 2017, 7:45 AM · Terrains

Feb 21 2017

NeoArmageddon changed the status of T1957: Rail objects missing "View Geometry" LODs from Needs Review to Acknowledged.
Feb 21 2017, 5:41 PM · Terrains

Feb 1 2017

NeoArmageddon added a comment to T1898: Add other new Land_Panelak2.

Also the second floor can't get removed. It is the only way the proxies can work (the proxies make the building enterable and performance friendly). But it will likely get retextured to concrete instead of bricks sometime in the future.

Feb 1 2017, 8:00 PM
NeoArmageddon changed the status of T1898: Add other new Land_Panelak2 from Needs Review to Acknowledged.

Thanks for your ticket. We are aware of this issue. The floors are proxies and unfortunatly the medium panelaks switched to using the wrong proxies (it uses the one of the big one instead of the small).

Feb 1 2017, 7:59 PM
NeoArmageddon changed the status of T1895: Add mapsize entry for CWA terrains from Needs Review to Acknowledged.

Confirmed. CWA is missing mapSize entries.

Feb 1 2017, 7:23 PM · Terrains
NeoArmageddon renamed T1895: Add mapsize entry for CWA terrains from Fix mapsize entrie to Add mapsize entry for CWA terrains.
Feb 1 2017, 7:22 PM · Terrains

Jan 31 2017

NeoArmageddon added a comment to T1891: No buildings or trees spawning on Chernarus or Chernarus Summer.

See this and this link and confirm that is not the problem but something else.

Jan 31 2017, 8:30 AM · Terrains

Dec 3 2016

NeoArmageddon closed T1782: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1784: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1785: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1786: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:56 PM · Terrains
NeoArmageddon closed T1787: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1788: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1789: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1791: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1790: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1792: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1794: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1795: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1793: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1796: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:55 PM · Terrains
NeoArmageddon closed T1797: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1800: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1798: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1799: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1801: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:54 PM · Terrains
NeoArmageddon closed T1802: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1803: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1804: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1805: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1806: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1807: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1808: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:53 PM · Terrains
NeoArmageddon closed T1809: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:52 PM · Terrains
NeoArmageddon closed T1810: GLASS IN HOUSES as Invalid.
Dec 3 2016, 3:52 PM · Terrains

Nov 16 2016

NeoArmageddon closed T1748: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1747: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1749: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1750: Invinsible wall at Bolota road Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Terrains
NeoArmageddon closed T1753: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Restricted Project, Terrains
NeoArmageddon closed T1752: Invinsible wall Cherno as Invalid.
Nov 16 2016, 4:31 PM · Restricted Project, Terrains
NeoArmageddon closed T1754: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:31 PM · Restricted Project, Terrains
NeoArmageddon closed T1756: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Restricted Project, Terrains
NeoArmageddon closed T1755: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Restricted Project, Terrains
NeoArmageddon closed T1758: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Restricted Project, Terrains
NeoArmageddon closed T1757: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Restricted Project, Terrains
NeoArmageddon closed T1759: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Restricted Project, Terrains
NeoArmageddon closed T1760: Invinsible wall Chernorus as Invalid.
Nov 16 2016, 4:30 PM · Restricted Project, Terrains

Oct 25 2016

NeoArmageddon added a comment to T1705: Some mortars share same skeleton name with RHS mortars.

Most likely this is caused by CUP and RHS using legacy names from A1/A2.

Oct 25 2016, 12:25 PM · Weapons

Oct 13 2016

NeoArmageddon added a comment to Image Macro ":fantasy:".

Macro :fantasy::      Magic

Oct 13 2016, 5:32 PM

Sep 27 2016

NeoArmageddon updated the image for Terrains from F645: profile to F7771: profile.
Sep 27 2016, 11:00 PM

Jul 1 2016

NeoArmageddon changed the status of T1547: cfgModels error from Needs Review to Acknowledged.

That pbo is a direct CWR2 port and will be replaces by default CUP TP pbos in the near future and can be considered a placeholder for the 1.2.0 release. But I acknowledged the ticket.

Jul 1 2016, 11:35 AM · Terrains

Jun 27 2016

NeoArmageddon edited this Badge.
Jun 27 2016, 6:31 PM