- User Since
- Sep 16 2015, 6:11 PM (195 w, 3 d)
Jan 24 2017
Dec 20 2016
Please try if dust effects work with this file: https://1drv.ms/u/s!AhimruY3HKexheF3VQxn1LhQ28zuBg
If we ever are going to be able to tackle this, a list of classnames would actually be really helpful.
Nov 20 2016
That is a mission specific problem. You used some objects from cup_terrains_maps_desert2 (RahmadiMap) in your mission which obviously cannot be found after you removed those pbos.
Oct 22 2016
WTF? Try deleting your temp folder on P: before you do a (full) build and see if it works then. Sounds like some mikero magic....
Jul 16 2016
Closed since OP didn't respond and this is apparently not a CUP issue.
Jul 14 2016
Jul 13 2016
Should be fixed in CBA 3.0.0: https://github.com/CBATeam/CBA_A3/releases/tag/v184.108.40.206713
This is most likely a CBA issue, see https://github.com/CBATeam/CBA_A3/issues/425
Jul 10 2016
Jul 8 2016
Jul 2 2016
Jun 7 2016
Jun 2 2016
Isn't this resolved with Terrains 1.1.0?
Apr 21 2016
AFAIK, vanilla vehicles with skill set to 1 fight vehicles up to 3,5km into the air.
Apr 20 2016
Apr 4 2016
The buildings and such were actually never intended to be placed in missions, but are for terrain artists using "Map Builder" and such to build their terrains, We're looking into some solutions.
Mar 13 2016
Mar 3 2016
The centralized mass config was created "by accident", it's currently being reintegrated (T1120).
Feb 29 2016
Feb 26 2016
I mean, I have no problem with how it is now, but as the project is restricted I thought @Jakerod probably has.
If that's the case, an own space is probably not necessary, but getting the permissions right should be no problem then, either.
I've said it already, i say it again: you should get the permissions for your issues right as we all are able to see and access them. Maybe @NeoArmageddon can create an own space for you?
Feb 25 2016
As we fixed the rotated bargate for the A2 terrains, it is now wrong rotated on A1 terrains. We thought this is the lesser evil as A2 terrains are more widely spread.
Feb 22 2016
Feb 18 2016
Can you find out the classnames of the affected rocks in the BI camera?
Feb 17 2016
Why is this in "Missions" project?
AFAIK, we would need source to repath everything.
But that would be a lot of double content as most of the assets from hsim are already in ca. It would probably bloat Terrains to something >10GB.
Looks like you have a corrupt download. Try redownloading.
Didn't we already discuss this in Discord and decided it's not worth the effort?
Feb 16 2016
Feb 15 2016
Usually this error message is caused by a corrupt download. Please redownload and try again.
Feb 12 2016
Hmm, it looks like CUP Terrains might overwrite the HeliH class. I need to check that when I have some time, but that won't be before next month.
Jan 8 2016
Are we talking about uniforms or vests here? AFAIK, on uniforms nothing changed with the 1.54 patch, only Vests and Headgear got new hitpoints.