- User Since
- May 19 2015, 6:44 PM (254 w, 3 d)
Tue, Mar 24
In all fairness, this was *not* a BI issue but an error in the uniform model that had some vertices assigned to the wrong selection
Sun, Mar 15
Geez, Goopy, the ticket is closed. End of discussion. You can argue whatever you want, it's not going to happen, and further discussion is unnecessary. Just accept that we make the rules, and if that doesn't suit you, I'm sorry, but we're not bending over backwards to please you.
Fri, Mar 13
Thu, Mar 12
Feb 26 2020
The appropriate fire geometry components where non-convex, which might have been the reason. In any case, shooting with 20 mm cannon in this area afterwards did not harm the driver. Tentatively closing this bug, please reopen if the problem persists
Feb 25 2020
The same problem affects other assets as well, for example the MTVR
Has been fixed before
Has been previously fixed
Feb 22 2020
Works for me. I also checked, there's definitely hitpoints in the lower hull and a large component as well.
Note that the M1A1 does not have ERA, but the TUSK variant has. Maybe ACE compatibility is mixing up inheritance ?
Dec 12 2019
Do not bump tickets, please.
Oct 13 2019
@Cyruz Is it a general ACE issue, or with our ACE Compatibility ?
armor was indeed wrong, and armorStructural too. Wearing CUP uniforms made you squishy
Might be related to the HitPoint's armor value.
Sep 25 2019
I know two planes that are called Texan: The North American T-6 Texan, and the Beechcraft T-6 Texan. None are in CUP
Sep 24 2019
Sep 13 2019
Sep 12 2019
Added a single vertex somewhere below the model to make the bounding box artificially "blow up" and counter the effect of the autocenter
Sep 11 2019
Jul 6 2019
As I and others said multiple times, we CAN NOT REPRODUCE this problem.
I'm sorry, nobody can reproduce this problem. Either your download is corrupted, you load additional mods, or your settings are strange. In any case, this is not a problem if CUP
Krataviy, do you limit Arma's memory via launcher/command line ? What's your settings for object details and view distance ?
Jun 28 2019
May 12 2019
May 11 2019
Tee proxy was there, but not part of any vertex group, and thus not weighted and stayed in neutral position
May 5 2019
May 2 2019
Apr 15 2019
Mar 30 2019
Mar 29 2019
It is an engine limitation. Any given turret can have a main gun and an auxiliary weapon, like main gun and coax MG. The AG17 is the third gun on the same turret, and as such, will not be able to shoot from yet another position. The PKT has tracers, therefore it was important to get that one correct. The AGS7 will fire from the main gun simply because the engine doesn't allow for anything else.
Mar 28 2019
Mar 23 2019
Wasn't that fixed ? I definitely fixed it on the T-90 and I was sure i fixed it on the t-72 as well
Wait, what? It is, or should be. Might not be released yet, but I did add the ERA
Mar 6 2019
Actually, they have, but the short description says they don't. Added an appropriate short description
Mar 3 2019
Also applies to all "6b3 no back pouch"
Feb 24 2019
Feb 21 2019
Feb 11 2019
Jan 30 2019
Seems like turret ERA tiles MUST be part of the OtocVez selection AND must be bones that have OtocVez as parent
Jan 29 2019
AH, no, it was for the T-72. I'll fix this one too if you don't mind
Didn't I fix this one already ?
Jan 20 2019
Jan 14 2019
Must have been a change in the recent patch.
Jan 5 2019
Strange problem, the ERA tiles where part of OtocVez, but didn't move with it.... fixed via model.cfg
Dec 30 2018
Dec 29 2018
Good idea, yeah
Dec 28 2018
Dec 24 2018
Dec 20 2018
The hinds are armored, so I would suggest to put them on the list of a TankDLC like fire geometry rework.