- User Since
- May 19 2015, 6:44 PM (221 w, 3 d)
Jul 6 2019
As I and others said multiple times, we CAN NOT REPRODUCE this problem.
I'm sorry, nobody can reproduce this problem. Either your download is corrupted, you load additional mods, or your settings are strange. In any case, this is not a problem if CUP
Krataviy, do you limit Arma's memory via launcher/command line ? What's your settings for object details and view distance ?
Jun 28 2019
May 12 2019
May 11 2019
Tee proxy was there, but not part of any vertex group, and thus not weighted and stayed in neutral position
May 5 2019
May 2 2019
Apr 15 2019
Mar 30 2019
Mar 29 2019
It is an engine limitation. Any given turret can have a main gun and an auxiliary weapon, like main gun and coax MG. The AG17 is the third gun on the same turret, and as such, will not be able to shoot from yet another position. The PKT has tracers, therefore it was important to get that one correct. The AGS7 will fire from the main gun simply because the engine doesn't allow for anything else.
Mar 28 2019
Mar 23 2019
Wasn't that fixed ? I definitely fixed it on the T-90 and I was sure i fixed it on the t-72 as well
Wait, what? It is, or should be. Might not be released yet, but I did add the ERA
Mar 6 2019
Actually, they have, but the short description says they don't. Added an appropriate short description
Mar 3 2019
Also applies to all "6b3 no back pouch"
Feb 24 2019
Feb 21 2019
Feb 11 2019
Jan 30 2019
Seems like turret ERA tiles MUST be part of the OtocVez selection AND must be bones that have OtocVez as parent
Jan 29 2019
AH, no, it was for the T-72. I'll fix this one too if you don't mind
Didn't I fix this one already ?
Jan 20 2019
Jan 14 2019
Must have been a change in the recent patch.
Jan 5 2019
Strange problem, the ERA tiles where part of OtocVez, but didn't move with it.... fixed via model.cfg
Dec 30 2018
Dec 29 2018
Good idea, yeah
Dec 28 2018
Dec 24 2018
Dec 20 2018
The hinds are armored, so I would suggest to put them on the list of a TankDLC like fire geometry rework.
Dec 15 2018
Dec 12 2018
Should a turned out commander be able to shoot such a gun at all when turned out ?
Dec 10 2018
Dec 9 2018
Fixed (this must be the 3rd bug report on this exact problem)
Integrated into similar ticket T2126
Dec 8 2018
Dec 5 2018
Yeah, it uses them because there is no Ghillie suit in the reworked BAF troops
Dec 3 2018
Dec 2 2018
Dec 1 2018
Nov 30 2018
Czech version not done yet
Ok, setting the ammo animations to "clamp" will at least show both missiles in LOD2. However, if one is gone, LOD2 will still show both.
Oh, it gets worse: