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- User Since
- Aug 20 2020, 7:34 PM (34 w, 4 d)
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Mon, Apr 5
@Taro yes the agm-114L it has its own radar sensor to lock onto stuff after launch, but the missile was designed to work only with the apache, which explains why the L stands for Longbow; so it being able to be loaded onto any other aircraft is odd and sometimes balance breaking. not to mention that the L can't be controlled after launch which is what I'm saying is happening in game. when fired by an ai or manual fired when its under ai control, they don't just fire it unguided and then the missile locks onto something it finds, they guide it fully to the target from launch and can even make it CHANGE targets midflight if you command them to. It works just like a tow missile and allows guys to just rapid fire these things against any popup threats.
Mar 20 2021
Mar 13 2021
that's exactly how I found the issue, i tried to scrollwheel down to the he shells and saw that there wasn't an option to do that.
Sep 20 2020
Sep 14 2020
@Chairborne lol I think we're both talking about the same pylon, from my what the both of us have shown that seems to be the only places the su-25 can hold the vikhrs. And yeah I think your gonna be correct about the second part. I can already hear the raging from guys on random milsim servers when they try to shack a target with one lmao
That 5000 meter max range would explain what I was seeing ingame since I was able to engage said air targets with my stinger, which I believe has a max range at or under 5k. so it seems like the rbs' max range needs to be bumped up to 8k if it's gonna be accurate to how it should be performing. And with that being said you might also want to consider adding new zoom levels on the scope for those ranges, since as it is you won't even be able to really spot stuff out to 8k.