- User Since
- May 22 2017, 2:19 AM (95 w, 5 d)
Wed, Mar 20
Tue, Mar 19
Sun, Mar 17
I have found that it is perfectly capable of stopping 1-2 pistol rounds. Have either of you actually tested it?
Uh, it's a Kevlar flak jacket, not a "bulletproof vest"
Sat, Mar 16
Feb 17 2019
Feb 9 2019
Feb 8 2019
Feb 3 2019
Did you make sure it doesn't break zeroing for optics?
Jan 26 2019
Testing: magazine clipping reduced on most rifles. Side clipping now not noticeable, front clipping still present on some AR-15s
Jan 24 2019
Jan 20 2019
This also includes the AAV-C
Jan 15 2019
UPDATE: Tested in Arma 3 Dev Branch
Problem: Now the magazines are too large, and they clip through many of the AR15s a significant amount of the time
Jan 14 2019
Jan 13 2019
Jan 12 2019
Jan 10 2019
Both the AAV and the M60 have RACS textures. These could be modified for a quick n' dirty set of desert skins
Jan 8 2019
Not the protector, the size is about right on it
Jan 7 2019
Gerddermit. Cmon, dusin, you can do it!
Jan 6 2019
From what I remember, the first loaded magazine is part of the soldier's inventory, not the weapon itself. So it shouldn't.
I might be wrong on that. Save a mission with a dude w/ M27 and come back after you implement a test change?
Jan 4 2019
DEV: Unable to reproduce on CUP Dev Branch using only "DEV CUP Terrains Complete". Setup was exactly as specified (BLUFOR - Present - this - X=True, X - player sideChat "message"), with the additional caveat of a 10mx10m area on Trigger 1
What specific commands on which map? Attempting to reproduce
Jan 2 2019
Dec 30 2018
Dec 29 2018
Dec 28 2018
Dec 27 2018
Damn, that was fast!
I can corroborate this. Weather is a core feature for mission makers, thus this is fairly prominent
Dec 21 2018
I figured as much. Still, the documentation is here should it prove useful later
Nov 24 2017
Oct 19 2017
The bikes already have overlaid brake lights, just brighter and more pink-ish
Oct 16 2017
Oct 7 2017
Sep 25 2017
Maybe we should ask BIS for a motorbikes DLC XD
Sep 23 2017
LRPS. Bipod where available. 500m
After reviewing the screens again I retract my earlier claim. That being said, accuracy standards seem to vary in CUP weapon families. The M4, for instance, appears to be too accurate compared to the AK and the Mk16. Way too accurate. So does the Mk17 CQC
Using virtual arsenal. Not only do they display similar range and accuracy values, but they also shoot similar groups. After that, I tried testing in the editor with similar effects
I'll do a couple images shortly