TerrainsTerrains
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Description

Everything related to terrain, including the terrain itself as well as the map objects.

Recent Activity

Today

RamZesIV created T3571: Takistan roads bug.
Fri, Dec 13, 11:12 AM · Terrains

Wed, Dec 11

Freddo3000 changed Affected classnames from "Land_LHD_2" to "CUP_Terrains\cup_terrains_ca_water2_dummy\lhd" on T3569: Terrains LHD lacks lights.
Wed, Dec 11, 10:14 AM · Terrains
Freddo3000 changed the status of T3569: Terrains LHD lacks lights from Needs Review to Open.
Wed, Dec 11, 10:12 AM · Terrains
Freddo3000 created T3569: Terrains LHD lacks lights.
Wed, Dec 11, 10:11 AM · Terrains

Mon, Dec 9

Sparfell_19 triaged T3564: No clutter on Chernarus summer as High priority.
Mon, Dec 9, 10:46 AM · Terrains

Tue, Nov 26

crabe added a comment to T3157: Ruin model of panelak appartment buildings are too high above ground.

You should move all lods up as it shown in arma2 samples panelak.p3d

Tue, Nov 26, 4:36 PM · Terrains
audiocustoms added a member for Terrains: RaVeN103.
Tue, Nov 26, 4:31 PM

Fri, Nov 15

dedmen added a comment to T3551: Terrain GEO/FireGEO missmatch.

hole in view/fire, not in geo
That house has other missing holes, but I think they are too small, or inconvenient for grenades

Fri, Nov 15, 11:16 PM · Terrains
dedmen added a comment to T3551: Terrain GEO/FireGEO missmatch.

Same, no view/fire/geo but big enough for grenades
house_l_6_ep1


hole in view&fire, not in geo
house_l_6_ep1

Fri, Nov 15, 11:09 PM · Terrains
dedmen added a comment to T3551: Terrain GEO/FireGEO missmatch.

These holes aren't even in view/fire geo. But they look large enough to lop a grenade through

Fri, Nov 15, 11:06 PM · Terrains
dedmen created T3551: Terrain GEO/FireGEO missmatch.
Fri, Nov 15, 10:57 PM · Terrains

Oct 28 2019

Freddo3000 closed T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration as Resolved.

All of CUP maps should now be configured, I will not be editing CWA though if someone wants to do that then feel free.

Oct 28 2019, 8:32 AM · Terrains
Freddo3000 updated the task description for T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.
Oct 28 2019, 8:30 AM · Terrains

Oct 27 2019

Eogos added a comment to T2561: Winter Chernarus Issues.

In addition to issue 2, foot falls still sound they're on a rain soaked surface rather than snow covered, so walking everywhere sounds like a muddy field.

Oct 27 2019, 9:29 PM · Terrains
Freddo3000 updated the task description for T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.
Oct 27 2019, 8:52 PM · Terrains
Freddo3000 updated the task description for T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.
Oct 27 2019, 8:50 PM · Terrains
Freddo3000 added a comment to T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.

https://dev.cup-arma3.org/rTERRAINSMAPSSVN12

Oct 27 2019, 8:49 PM · Terrains
Freddo3000 updated the task description for T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.
Oct 27 2019, 8:21 PM · Terrains
Freddo3000 added a comment to T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.

So from moving about a few terrains, these are some of the values I came across, ignoring concrete and bare soil.

Oct 27 2019, 7:12 PM · Terrains
Freddo3000 changed the status of T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration from Needs Review to In Progress.
Oct 27 2019, 5:57 PM · Terrains
Freddo3000 claimed T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.
Oct 27 2019, 2:20 PM · Terrains
Freddo3000 created T3536: CfgSurfaces grassCover and aiAvoidStance properties need configuration.
Oct 27 2019, 2:20 PM · Terrains

Oct 25 2019

dedmen created T3535: Duplicate Building Takistan.
Oct 25 2019, 10:39 PM · Terrains

Oct 22 2019

chernaruski added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

also noticed if you change the Weather - Waves params , it changes the reflection behavior a lot.

Oct 22 2019, 11:26 AM · Terrains

Oct 15 2019

Cambusta created T3520: Road bug (visual) in Pavlovo, Chernarus.
Oct 15 2019, 11:27 PM · Terrains
chernaruski added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

Don't know if it helps, but I remember that if the pieces rotated around (not pitch & yaw) from their original "pre-cut" orientation , the reflection go wild and act strange , moving in in the wrong direction when player moves. Maybe it has to do something with yaw & pitch , micro shift from the original position...

Oct 15 2019, 9:53 AM · Terrains

Oct 14 2019

-Ben- added a comment to T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..

Yup, known before i commit the changes. Not really sure why yet, doesn't happen at all distances and/or lighting situations.

Oct 14 2019, 8:13 PM · Terrains
-Ben- changed the status of T3514: Water reflection of a newly introduced version of the ponds is rocking up and down. from Needs Review to Acknowledged.
Oct 14 2019, 8:12 PM · Terrains
chernaruski created T3514: Water reflection of a newly introduced version of the ponds is rocking up and down..
Oct 14 2019, 7:21 PM · Terrains

Oct 13 2019

Varanon added a project to T2818: CUP Terrains Core error: Terrains.
Oct 13 2019, 11:56 AM · Terrains

Oct 10 2019

topden added a comment to T3480: pls fix door.

thank u)

Oct 10 2019, 1:33 PM · Terrains

Oct 9 2019

Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:10 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:07 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:06 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:05 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:05 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:05 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:04 PM · Terrains
Max255 updated the task description for T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:03 PM · Terrains
Max255 created T3494: t_fagus2s tree model has broken distance LODs.
Oct 9 2019, 1:03 PM · Terrains

Oct 7 2019

-Ben- closed T1464: Birch tree placed too high as Resolved by committing Restricted Diffusion Commit.
Oct 7 2019, 3:36 PM · Terrains
-Ben- closed T1609: Ponds Darken Your Screen when in view as Resolved.
Oct 7 2019, 3:31 PM · Terrains
-Ben- closed T1233: PMC Bridge needs to be destructible for the sake of gameplay / tactics as Wontfix.
Oct 7 2019, 3:30 PM · Terrains
-Ben- closed T2602: Water texture for ponds throws lots of errors, effects MP performance as Resolved.
Oct 7 2019, 3:03 PM · Terrains
-Ben- added a comment to T3157: Ruin model of panelak appartment buildings are too high above ground.

Looked at the ruined models listed, and can't actually see why this is happening. All geometry in all LODs sit as they should do relative to the ground plane. From a model perspective i don't think this should be happening.

Oct 7 2019, 3:00 PM · Terrains
-Ben- closed T2910: Building bug 14.01.19 9:24, a subtask of T2913: Occluder masterticket, as Resolved.
Oct 7 2019, 2:16 PM · Terrains
-Ben- closed T2910: Building bug 14.01.19 9:24 as Resolved by committing Restricted Diffusion Commit.
Oct 7 2019, 2:16 PM · Terrains
-Ben- changed the status of T2437: Units invisible inside buildings (ME/Takistan/Zargabad) from Needs Review to Cannot Reproduce.
Oct 7 2019, 2:14 PM · Terrains
-Ben- changed the status of T2437: Units invisible inside buildings (ME/Takistan/Zargabad), a subtask of T2913: Occluder masterticket, from Needs Review to Cannot Reproduce.
Oct 7 2019, 2:14 PM · Terrains
Chairborne added a comment to T3418: TV station building in United Sahrani has too tight balconies and broken doorways.

we could consistently get stuck and clip/die while using it in multiplayer

Oct 7 2019, 1:51 PM · Terrains