Everything related to terrain, including the terrain itself as well as the map objects.
Wed, Dec 11
Mon, Dec 9
Tue, Nov 26
You should move all lods up as it shown in arma2 samples panelak.p3d
Fri, Nov 15
hole in view/fire, not in geo
That house has other missing holes, but I think they are too small, or inconvenient for grenades
Same, no view/fire/geo but big enough for grenades
hole in view&fire, not in geo
These holes aren't even in view/fire geo. But they look large enough to lop a grenade through
Oct 28 2019
All of CUP maps should now be configured, I will not be editing CWA though if someone wants to do that then feel free.
Oct 27 2019
In addition to issue 2, foot falls still sound they're on a rain soaked surface rather than snow covered, so walking everywhere sounds like a muddy field.
So from moving about a few terrains, these are some of the values I came across, ignoring concrete and bare soil.
Oct 25 2019
Oct 22 2019
also noticed if you change the Weather - Waves params , it changes the reflection behavior a lot.
Oct 15 2019
Don't know if it helps, but I remember that if the pieces rotated around (not pitch & yaw) from their original "pre-cut" orientation , the reflection go wild and act strange , moving in in the wrong direction when player moves. Maybe it has to do something with yaw & pitch , micro shift from the original position...
Oct 14 2019
Yup, known before i commit the changes. Not really sure why yet, doesn't happen at all distances and/or lighting situations.
Oct 13 2019
Oct 10 2019
Oct 9 2019
Oct 7 2019
Looked at the ruined models listed, and can't actually see why this is happening. All geometry in all LODs sit as they should do relative to the ground plane. From a model perspective i don't think this should be happening.
we could consistently get stuck and clip/die while using it in multiplayer