Everything related to terrain, including the terrain itself as well as the map objects.
Tue, Apr 24
Sorry didn’t realise I couldn’t bump just a frustrating issue since we can’t really use any vehicles with higher acceleration on Taki. When do you think the mod may be updated? Would be cool to see if Pennyworths fix works (assuming it hasn’t been tested already).
Sun, Apr 22
Tue, Apr 17
Yeah Pennyworth commited a fix in rTERRAINSVN406
iirc this has already been fixed on dev branch, I remember someone working on it and putting a commit through for it.
Please no bumping of issues. It will be fixed when it's done.
Could we get an update on this? Been using some modded vehicles on Takistan and their handling is severely impacted by this bug. Must be using the same physics as the Hatchback Sport.
Mon, Apr 9
Sat, Apr 7
Wed, Mar 28
Tue, Mar 27
Mar 21 2018
No matter what vehicle you're in, if you go at high speeds the vehicle's turning is dramatically less responsive than on other terrains.
Mar 20 2018
alright, can confirm the issue is present on version r315 of the CUP Terrains Dev Build with the hatchback (sport). I have tried it with multiple other vehicles both vanilla and CUP and all others didn't do it at all or if they did it was almost unnoticeable. I've also noted it only happens while on roads, including runways, and is immediately gone once offroad which leads me to believe, with the very limited knowledge about modding I have, that something with the roads specifically is broken.
Feb 28 2018
Feb 25 2018
Feb 17 2018
Feb 13 2018
Feb 6 2018
Jan 24 2018
Jan 15 2018
I am quite sure the problem described above is not a bug within CUP Terrains, as the log file states stuff like:
Has this been issue been resolved yet?
Jan 13 2018
Jan 10 2018
Duplicate of http://dev.cup-arma3.org/T2356
Already fixed in dev builds
Jan 4 2018
Negative, that problem only occurs if you have it searching for keys. Also, I just removed all other mods except for CUP and CBA.
Jan 1 2018
Dec 31 2017
Fixed in dev builds
Dec 25 2017
Is it possible that your modset is too big and hits the open file limit? I had that on a Linux server once.