Everything related to terrain, including the terrain itself as well as the map objects.
Tue, Oct 15
Don't know if it helps, but I remember that if the pieces rotated around (not pitch & yaw) from their original "pre-cut" orientation , the reflection go wild and act strange , moving in in the wrong direction when player moves. Maybe it has to do something with yaw & pitch , micro shift from the original position...
Mon, Oct 14
Yup, known before i commit the changes. Not really sure why yet, doesn't happen at all distances and/or lighting situations.
Sun, Oct 13
Thu, Oct 10
Wed, Oct 9
Mon, Oct 7
Looked at the ruined models listed, and can't actually see why this is happening. All geometry in all LODs sit as they should do relative to the ground plane. From a model perspective i don't think this should be happening.
we could consistently get stuck and clip/die while using it in multiplayer
Looking at this model is hard. Lots of lines and OB sucks at letting you look at geometry that is behind other geometry. I don't think it is the road LOD, i believe it's the Geo there is a weird step between the interior floor and the balconies, that i have done my best to realign. Hasn't removed the ability to fall through the doorway and get injured but it's made it a bit better.
Sun, Sep 29
I'd like to add onto this saying that all the tents also use the dirt effect for whenever bullets impact them and take an extraordinary amount of damage before they're destroyed (with most of them requiring large caliber high explosive shells or GBUs to destroy them in one shot), it should only take one hand grenade or 40/mm to immediately destroy any of the CUP tents as they're simply fabric held up with standard supporting rods.