The cumulative update of Units, Vehicles and Weapons to 1.7
Feb 9 2019
Oct 29 2017
Oct 21 2017
Oct 17 2017
Oct 16 2017
Oct 13 2017
closing up shop, make new tickets if issues arise
Sep 4 2017
Sep 2 2017
Aug 29 2017
May 20 2017
Everything seems to be working fine, even with only two units in the group the first two positions occupied are always the driver and gunner, closing.
https://feedback.bistudio.com/T124125 ticket on BI feedback tracker
Mar 30 2017
We're using the vanilla A3 animation and it seems broken on vanilla vehicles too.
Mar 27 2017
Mar 26 2017
Mar 25 2017
Mar 21 2017
Other vehicles had similar issues, will look into it.
Mar 20 2017
I know they are not "prioritizing" the gunner seat, but they are not refusing to go into the gunner seat, if specifically ordered to, nor do they leave it open. I just tried it in game.
Armored SUV AI test failed i attached the vid here what i am getting at is AI is not "prioritizing" the gunner seat like other AI do on say armored personnel carriers.
Works fine here. Placed an SUV and an AAF rifle squad, ordered "get in", squad gets in, and mans the gun. You can also order an AI specifically into the gunner seat. I don't really see how this is broken.
Feb 24 2017
Cockpit instruments are now illuminated.
Bomb proxies have been fixed and should now drop the bombs in the correct order.
Feb 8 2017
Feb 7 2017
Found nothing too serious:
- Cockpit Instruments aren´t illuminated
Jan 29 2017
Vodnik is tilted no the left side due to the skewed chassis
Jan 13 2017
@Deltagamer consider checking FFV setup from other vehicles like the AAV, i remember there were some other issues like the field of view not resetting properly and things like that, both on this, the ridgeback and coyote/jackal too.
Never seen that before, FFV can be a bit funny at times though. I'll look at redoing the FFV for this family of vehicles shortly.
View when turned out: http://i.imgur.com/Oyargll.png
Got any images/more information on this?
Aug 14 2016
Jul 31 2016
Ok no worries, closing this down. Wish it was always that easy. :P
Jul 30 2016
yes, sorry for the false alert
So is this resolved?
i found the issue.
it is my fault.
let me explain.
for example the mh60 seahawk is towable when you have startet "lesh's towing mod"
this isn't possible with the ch53. in order to make it towable, i wrote a config-patch, which caused the issue.