Terrains (1.4.0)Milestone
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Recent Activity

Dec 22 2018

-Ben- closed T2821: Wall clipping on Porto results in blocked stairway and access to 2nd floor as Resolved by committing Restricted Diffusion Commit.
Dec 22 2018, 3:27 PM · Terrains (1.4.0)
-Ben- closed T2823: Missing Runway and Road Sections as Resolved by committing Restricted Diffusion Commit.
Dec 22 2018, 3:27 PM · Terrains (1.4.0)
-Ben- changed the status of T2821: Wall clipping on Porto results in blocked stairway and access to 2nd floor from Needs Review to Assigned.
Dec 22 2018, 10:53 AM · Terrains (1.4.0)
JD_Wang added a comment to T2823: Missing Runway and Road Sections.

Also both airfields on Takistan need to rehire their gardeners as both runways/taxiways are overgrown with grass, and the road leaving North from Loy Manara airfield has some sort of temporal glitch possibly into another universe

Dec 22 2018, 8:22 AM · Terrains (1.4.0)
raika.s added a comment to T2823: Missing Runway and Road Sections.

I found the same bug on Takistan. Runway missing on Loy-manara Airfield, and Rasman Airbase.
https://steamcommunity.com/sharedfiles/filedetails/?id=1597705158

Dec 22 2018, 6:51 AM · Terrains (1.4.0)
AZCoder created T2823: Missing Runway and Road Sections.
Dec 22 2018, 3:02 AM · Terrains (1.4.0)
JD_Wang created T2821: Wall clipping on Porto results in blocked stairway and access to 2nd floor.
Dec 22 2018, 12:45 AM · Terrains (1.4.0)

Dec 13 2018

-Ben- closed T2322: Flying Trees as Resolved by committing Restricted Diffusion Commit.
Dec 13 2018, 8:08 PM · Terrains (1.4.0)

Dec 10 2018

-Ben- closed T2313: No locations in Bystrica as Resolved.
Dec 10 2018, 7:31 PM · Terrains (1.4.0)
-Ben- changed the status of T2322: Flying Trees from Needs Review to In Progress.
Dec 10 2018, 12:39 PM · Terrains (1.4.0)

Nov 15 2018

jarrad96 added a project to T1893: JBAD Inherited buildings not AI compatible. : Terrains (1.4.0).
Nov 15 2018, 11:25 PM · Terrains (1.4.0)

Aug 6 2018

DARK_LORD_SHADE updated the task description for T2562: Armour Trees.
Aug 6 2018, 3:11 PM · Terrains
DARK_LORD_SHADE created T2562: Armour Trees.
Aug 6 2018, 3:08 PM · Terrains

Jul 2 2018

ErikFehrenic edited projects for T2549: wrong project, pls delete, added: Terrains (1.4.0); removed Vehicles.
Jul 2 2018, 6:13 AM

Dec 7 2017

DARK_LORD_SHADE updated the task description for T2322: Flying Trees.
Dec 7 2017, 8:52 PM · Terrains (1.4.0)
DARK_LORD_SHADE created T2322: Flying Trees.
Dec 7 2017, 8:47 PM · Terrains (1.4.0)

Dec 5 2017

torndeco placed T2313: No locations in Bystrica up for grabs.
Dec 5 2017, 12:27 PM · Terrains (1.4.0)

Dec 4 2017

torndeco closed T2301: Review emmisiveLights script as Resolved by committing Restricted Diffusion Commit.
Dec 4 2017, 7:40 AM · Terrains (1.4.0)
torndeco claimed T2313: No locations in Bystrica.
Dec 4 2017, 1:21 AM · Terrains (1.4.0)
torndeco claimed T2301: Review emmisiveLights script.
Dec 4 2017, 1:21 AM · Terrains (1.4.0)

Nov 27 2017

Churrofighter added a project to T2313: No locations in Bystrica: Terrains (1.4.0).
Nov 27 2017, 3:57 PM · Terrains (1.4.0)

Nov 11 2017

JonBons updated the task description for T2301: Review emmisiveLights script.
Nov 11 2017, 1:52 AM · Terrains (1.4.0)
JonBons updated the task description for T2301: Review emmisiveLights script.
Nov 11 2017, 1:52 AM · Terrains (1.4.0)
JonBons updated the task description for T2301: Review emmisiveLights script.
Nov 11 2017, 1:51 AM · Terrains (1.4.0)
JonBons updated the task description for T2301: Review emmisiveLights script.
Nov 11 2017, 1:50 AM · Terrains (1.4.0)
JonBons created T2301: Review emmisiveLights script.
Nov 11 2017, 1:49 AM · Terrains (1.4.0)

Oct 29 2017

Alwarren changed the status of T2286: AI seeing through low grass in Chernarus from Needs Review to Acknowledged.

From Oukej on Reddit:

New-ish - rather fixed - since https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2901558
The layer is an approximation. Meaning AI's vision won't be blocked by one leaf that's higher than the rest of the clutter and conversely where player can utilize small gaps between the leaves the AI can't. Also changes in clutter (flatting it by rolling) are ignored. But yes, a fully opaque clutter that's higher than AI character's eyes will eventually block its vision completely :) That is also why (not only) for Tanoa the AIAvoidStance property in cfgSurfaces was introduced. More info in https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-5#entry3023425
Oct 29 2017, 11:23 PM · Terrains (1.4.0)
VariableCiA created T2286: AI seeing through low grass in Chernarus.
Oct 29 2017, 11:12 PM · Terrains (1.4.0)

Oct 24 2017

torndeco closed T2257: Missing building positions as Resolved by committing Restricted Diffusion Commit.
Oct 24 2017, 6:29 AM · Terrains (1.4.0)

Oct 23 2017

torndeco added a comment to T2257: Missing building positions.

Thanks, found the issue.
Going to look at making a script to check other CUPs Terrain Assets for similar problem

Oct 23 2017, 5:27 PM · Terrains (1.4.0)
Cyruz added a comment to T2257: Missing building positions.

This might be of use when debugging, I've not had a chance to check it in-game as it's code I hacked out of an older mission. Just needs a marker placed on the centre of the map called marker1.

Oct 23 2017, 8:35 AM · Terrains (1.4.0)
torndeco claimed T2257: Missing building positions.
Oct 23 2017, 3:41 AM · Terrains (1.4.0)

Oct 17 2017

Alwarren closed T2260: CUP Terrains Core 1.4.0 Config bug as Invalid.

No worries, glad this is cleared up

Oct 17 2017, 9:52 PM · Terrains (1.4.0)
ArmAGamer added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

Ahh ... I see said the blind man, I left out CUP Terrains Maps in the launcher because I only wanted the original OFP maps active, thanks for the heads-up Alwarren, the error was mine - sorry my bad.

Oct 17 2017, 9:49 PM · Terrains (1.4.0)
Alwarren added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

Let me repeat that. In order to use the CWA maps, you must load

Oct 17 2017, 9:41 PM · Terrains (1.4.0)
ArmAGamer added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

Yes, I downloaded CUP Terrains 1.4.0 CWA Maps.

Oct 17 2017, 9:39 PM · Terrains (1.4.0)
Alwarren added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

Are you loading CUP Terrains Maps as well? CWA maps depend on it.

Oct 17 2017, 9:33 PM · Terrains (1.4.0)
ArmAGamer added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

Yes, I downloaded CUP Terrains CWA Maps.

Oct 17 2017, 9:32 PM · Terrains (1.4.0)
Alwarren added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

Are you only loading Core? You also need at least one map, either CUP Terrain Pack - Maps or a custom user map.

Oct 17 2017, 9:26 PM · Terrains (1.4.0)
ArmAGamer added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

I download from the google drive link from the CUP download page, the zip file was unpacked using 7zip 16.02 portable.

Oct 17 2017, 9:23 PM · Terrains (1.4.0)
ArmAGamer renamed T2260: CUP Terrains Core 1.4.0 Config bug from CUP Terrains Core 1.4.0 bug to CUP Terrains Core 1.4.0 Config bug.
Oct 17 2017, 9:00 PM · Terrains (1.4.0)
Chairborne added a comment to T2260: CUP Terrains Core 1.4.0 Config bug.

where did you download the mod from? are you sure the download is not corrupted? if it was from steam workshop try going in the arma 3 launcher > mods panel > click on CUP terrains core and then repair, then try again.

Oct 17 2017, 8:58 PM · Terrains (1.4.0)
ArmAGamer created T2260: CUP Terrains Core 1.4.0 Config bug.
Oct 17 2017, 8:51 PM · Terrains (1.4.0)

Oct 16 2017

Cyruz created T2257: Missing building positions.
Oct 16 2017, 5:09 PM · Terrains (1.4.0)

Jul 1 2017

Alwarren created Terrains (1.4.0).
Jul 1 2017, 9:31 PM