All CUP factions require the same crates as Arma 3 vanilla factions.
**Boxes that are in need to be set up as in arma 3:**
- Basic Ammo
- Basic Weapons
- Special Weapons
- Launcers
- Grenades
- Explosives
- Support Box (small)
- Supply Box (big, air drop)
- Uniform Box
- Vehicle Ammo
**Structure for new crates:**
..\CUP_Weapons_AmmoBoxes\
- data (Folder, containing paa and rvmat for models)
- factions (Folder, containing faction specific crate configs)
- models (Folder, containing P3D models of the crates)
- scripts (Folder, for virtual arsenal box scripts)
- config.cpp
- stringtable.xml
**Backwards compatibility:**
classes must be set within the according faction config.
**Factions (factions folder):**
[ ] cfgVehicles_B_CDF.h
[ ] cfgVehicles_B_GB.h
[ ] cfgVehicles_B_GER.h
[ ] cfgVehicles_B_RNZN.h
[ ] cfgVehicles_B_US_Army.h
[ ] cfgVehicles_B_USMC.h
[ ] cfgVehicles_I_NAPA.h
[ ] cfgVehicles_I_PMC_ION.h
[ ] cfgVehicles_I_RACS.h
[ ] cfgVehicles_I_TK_GUE.h
[ ] cfgVehicles_I_UN.h
[ ] cfgVehicles_O_ChDKZ.h
[ ] cfgVehicles_O_RU.h
[ ] cfgVehicles_O_SLA.h
[ ] cfgVehicles_O_TK.h
[ ] cfgVehicles_O_TK_MILITIA.h