All CUP factions require the same crates as Arma 3 vanilla factions.
**Boxes that are in need to be set up as in arma 3:**
- Basic Ammo
-- `CUP_BOX_<FACTION>_Ammo_F`
- Basic Weapons
-- `CUP_BOX_<FACTION>_Wps_F`
- Special Weapons
-- `CUP_BOX_<FACTION>_WpsSpecial_F`
- Launchers
-- `CUP_BOX_<FACTION>_WpsLaunch_F`
- Grenades
-- `CUP_BOX_<FACTION>_Grenades_F`
- Explosives
-- `CUP_BOX_<FACTION>_AmmoOrd_F`
- Support Box (small)
-- `CUP_BOX_<FACTION>_Support_F`
- Uniform Box
-- `CUP_BOX_<FACTION>_Uniforms_F`
- Vehicle Ammo
-- `CUP_BOX_<FACTION>_AmmoVeh_F`
**Structure for new crates:**
..\CUP_Weapons_AmmoBoxes\
- data (Folder, containing paa and rvmat for models)
- factions (Folder, containing faction specific crate configs)
- scripts (Folder, for virtual arsenal box scripts)
- config.cpp
- stringtable.xml
**Backwards compatibility:**
classes must be set within the according faction config.
**Factions (factions folder):**
[ ] T2761 cfgVehicles_B_CDF.h
[ ] T2762 cfgVehicles_B_GB.h
[ ] T2763 cfgVehicles_B_GER.h
[ ] T2764 cfgVehicles_B_RNZN.h
[ ] T2765 cfgVehicles_B_US_Army.h
[ ] T2766 cfgVehicles_B_USMC.h
[ ] T2767 cfgVehicles_I_NAPA.h
[ ] T2768 cfgVehicles_I_PMC_ION.h
[ ] T2769 cfgVehicles_I_RACS.h
[ ] T2770 cfgVehicles_I_TK_GUE.h
[ ] T2771 cfgVehicles_I_UN.h
[ ] T2772 cfgVehicles_O_ChDKZ.h
[ ] T2773 cfgVehicles_O_RU.h
[ ] T2774 cfgVehicles_O_SLA.h
[ ] T2776 cfgVehicles_O_TK.h
[ ] T2775 cfgVehicles_O_TK_MILITIA.h